How Would You Make A Non-Violent But Fun Free-Roaming Game?

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Red Rum

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Yahtzee said that "Crysis"'s 'Cryengine' would be good for exploration games because the Cryengine makes the game really effing pretty.
 

Minky_man

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I agree with *meh can't be bothered to scroll up* whoever mentioned a game where you COULD be violent, but then it makes the game ungodly differcult becuase of the fact, thats probs the best way to go about it. Hitman approuch is ever better, since in that game it is far too easy to blast your way throu it. I mean damn, you get seen in that game and you could just say "fuck it" pull out the duel pistols and punish everyone for being an NPC.

I'm liking "Hitman with no weapons", since the game is very intelligent...if not for the bullet obsorbing demi-god that is 47
 

stompy

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Gildedtongue said:
That angry, angry piece of truth
Here, here!

But, I would like to say that the 'Hitman without guns' concept seems interesting.
 

Lord_Ascendant

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There is a game where you never kill anything, no one dies, and the ending makes sense. It is called "Myst" now go and buy it. You will thank me for this when you actually EXCERCISE you brain instead of rotting it.
 

IanB.

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You know, i had the same conversation with my mother, she went on a 10 minute banter on how LoTR the third age was really violet because the arrows would still stay in the goblin after you shoot them. I love my mom and respect her opinion, but I see such games as anger management. The more I shank the goblin with me salad fork of +12 orc dissolving, the less likly chance I'll perform the same action to a really annoying boy in my 11th grade english class.

A lot of people are just like me, apart from playing games for the fun of it, it's quite relaxing and a good stress reliever. Before typing this I already played Devil may cry 2 for about an hour and WoW before that.

But i'm straying off subject, there are very few games in existance that comply with all four requirements, but if I had to choose one it would be Ecco the dolphin or one of it's many offspring, it's fun, theres a giant world, and it's not "violent". The most violent thing i did in that game was headbutt a shark and have it explode into a hundred tiny stars.

My mom loves Ecco.
 

Minky_man

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I'm not discounting non violence in games, There are many many good games that have zero violence

Lord_Ascendant said:
There is a game where you never kill anything, no one dies, and the ending makes sense. It is called "Myst" now go and buy it. You will thank me for this when you actually EXCERCISE you brain instead of rotting it.
Right so you only 'intelligent' games, and get the max score in all your household on Brain Training because you sir buy games for what they can teach us. I dare say, Lets gets rid of everything apart from the 'clever games' so you will be appeased. Gawd chill man, if you didn't have any games that were violent or own no mainstream games you wouldn't be on here for any other reason that to watch us all give opinions.

Saying that, I have noticed that many a popular mainstream game has you doing some sort of violent action repetedly. I'm guessing the reason Portal was an awesome game was because it was different, not many FPS's have (basically) zero violence. And if not for the ungodly cost of the PS3 I would buy that simple looking puzzle game where you do little else but rotate the camera. Its different and I hope its a good enough game to carry on the trend of decent puzzle games.

Keep in mind, it is a valid question: Why do most games have to be violent? How this is interpreted as "NO VIOLENCE I HATE VIOLENCE ALL YOU ARE GOING TO HELL BECAUSE YOU PLAY THESE GAMES!" is astonishing.

To end: Keep doing violent games, but add in something else thats equally good as well
 

irrelevantnugget

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Well, the only game I can come up with that (I think, at least) fits all 4 requirements, would be Shenmue. But it's quite old (and has a slight tad of violence afaik). Also, good luck finding the game and a Dreamcast nowadays o.o
 

The_Toe_Bighter98

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How about a game where your protagonist finds an entrance to a cave near his/her home and goes exploring. Until, an earthquake causes a cave in which you narrowly avoid but end up landing into a mysterious pool of glowing water filled with illuminant micro-organisms. This causes some noticable changes in your character, to better adapt to your current habitat and your story is either finding your way out, or finding a cure THEN finding your way out, or finding a underground society of similar creatures which you can communicate with and stay with them, OR you could travel even further until you vanish from the games story or you could find even stranger or harder endings.

The gameplay would deal with how to interact with the vast network of cave systems you would encounter. Tools are still necessary, which you could create from combining items found in the environment. Not all of the environment is friendly though, with plants, animals and others possibly becoming your foe, depending on how you act. Would you befriend a race of wolf type creatures to gain some allies and needed food, or help to protect a underground forest of fungi in order to safely harvest it? Will you unlock a ancient door in order to free the black shades within?

As you are still an organism, energy is needed to continue breathing so you must always have a source of food and water to eat, though thanks to your mysterious changes you wont need to feed as frequently as others may. But food and water isnt everything you need, as you will discover.

... Wow I really went on a idea breakthrough there didnt I? I really cant believe I came up with an idea like this. I sure would play it, would anyone else though? be honest, or no toes for you. Also, I wouldnt be surprised if a Deep Crow (Penny Arcade) managed to find its way into there.
 

Minky_man

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With the cave, as long as disney didn't get there hands on it and the "foes" would more muck you around (seal off areas, Make it harder to cross an area, steal resorces) and you would have to think of a way to stop them doing it (Talking, Giving them something they need, Trading/giving tools to them)instead of you killing the lot of them, we have a good Non-violent game. 2 thumbs (/toes) up :D
 

Dectilon

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Oh Oh! I remember a game a friend of mine made using GameFactory in ages past. It was basically Robinsson Crusoe. You cut down trees to build yourself a house, you fish and plant seeds to get food and you dig for water or de-selenize sea water (gets you salt too for a healthy diet). You set up traps too, and light fires to keep wild animals away. I guess it counts for violence a bit when you go hunting boar, but I say it doesn't quite count.

The game went in cycles of seasons. In Spring things were rather easy (you start there) and you don't have to struggle too hard to stay alive. In the summer it's really hot, so you need lots of water to stay alive and fishing becomes more dangerous as sharks come closer to shore (we weren't sure about this, but we needed some extra challenges ^^). In Autumn there was lots of food, but it was getting colder and lots of wild animals attack. You need to stock up on food for winter and get your house isolated, and good clothes unless you want to freeze to death. You can't fish because the sea is frozen and since your movement speed goes down because of the snow (it's a really, really strange tropical island, okay? : P) it's much more dangerous to hunt if you run out of food.

You make tools for all kinds of purposes, and they require certain resources that you gather by felling trees, digging up rocks, skinning animals etc. It was pretty simple for a game, but highly complicated for a GamesFactory-game ^^

As for the perpetual debate about the dangers of video game violence I quote TSE (The Spoony Experiment): "When I kill people it's purely for sexual reasons... WAIT!"

http://www.spoonyexperiment.com/games/DragonStrike/
 

Anton P. Nym

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How about a mountain-climbing game? You get to pick your route up each mountain; competition comes from points for style, difficulty, and speed of the ascent. Violence against other climbers leads to your ascent being DQed. Do it with CryEngine or UE to make it teh pretty.

Lots of racing games have similar mechanisms for closed tracks, but is there any rally racing or cross-country racing titles that have an open track (or at least a selectable route) option? (And I don't mean the new Burnout; I think the collisions probably count against the violence quotient.)

-- Steve
 

Sheller

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Apr 5, 2008
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maybe a game where you have to stalk people in your neighbourhood and learn as much as possible, (i.e. what doors are open? time they spend in the house, is there a secret key to the front door?), for a group of people who steal for the poor. And you are able to enter whatever house you want, aslong as you don't get spotted, and steal things that aren't in the specific house that you are asked to watch to aquire money to upgrade your equipment.

And if you do commit a murder or acts of violence the entire neighbourhood would be off-limits, forcing the player to move onto a new neighbourhood losing all mission capabilities and riches availible in the previous one.
 

Dectilon

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You know what, people? I think we're actually quite clever ^^ If we only had programing and graphics skills...
 

The_Toe_Bighter98

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Minky_man said:
With the cave, as long as disney didn't get there hands on it and the "foes" would more muck you around (seal off areas, Make it harder to cross an area, steal resorces) and you would have to think of a way to stop them doing it (Talking, Giving them something they need, Trading/giving tools to them)instead of you killing the lot of them, we have a good Non-violent game. 2 thumbs (/toes) up :D
Yay, someone likes my idea. But I think violence would have to be a part of this game, as the animals and plants you meet also need the basics of life. But in order to stop you from just playing through the game slaughtering all, it could be that organisms have an advantage over you due to their environment (ie a huge lake filled with large creatures, or climing down a large cavern filled with flying creatures). Still, it would be possible but you would be fighting all the undergrounds inhabitants and this could be considered a suicide mission.

But then again I guess it could work without violence, by using inteligence and proper tools to overcome adversity but that wouldnt be as great as an experience in my opinion. Thanks again for the praise Minky Man. =)