How Would You Make A Non-Violent But Fun Free-Roaming Game?

Recommended Videos

ShmenonPie

New member
Nov 15, 2007
37
0
0
jezz8me said:
I have not played it but i am guessing beyond Good And evil is quite like this.
Beyond Good and Evil was fantastic, and still worth picking up, but it had lots of fighty moments. They were fun fighty moments, though.
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
1,325
0
0
durge said:
An Assassin's Creed type game with massive open cities using DMM, Euphoria, and the CryEngine. It would have free running and the same control scheme as in Assassin's Creed. You would be able to go from city to city touring around everything. Cities might include Cairo, Fez, London, Paris, Lyon, Nice, Tokyo, Osaka, Los Angeles, Hong Kong, New York, Washington D.C., Houston, Detroit, Montreal, Berlin, Prague, etc... All the cities would be reconstructed using city blueprints and specifications as well as satellite, plane, UAV, and street level images. I would love something like that on the 360 and PS3. Seriously, either get a 2000 dollar ticket to Egypt and get an expensive tour guide or get a video game. I'd play that and I bet that it would sell really well too. It would also be like the ultimate technological showcase.
I hate Egypt, it really sucks, and so does the people who live there, but I prefer to hate in person. The kind of "not a game" you suggest sucks.

Really, come on. If you want to go to a city, fucking go there. A "not a game" can't give you the same experience.
 

HannesPascal

New member
Mar 1, 2008
224
0
0
A game where you're hunted by a evil company. And you'll have to run, and now I mean run if you try to fight a employee of this company you'll lose because you suck at fighting. But you're good at other things i.e. hacking, and stealth and the more you use one of your skills the better they will be (as any other RPG). Sure there would be violence but only if a employee finds and catch you and then you're a bad player and deserves to see your character get beaten up and brought to the CEO of the company and then be used in the CEO's evil plan to do something.
 

RentCavalier

New member
Dec 17, 2007
334
0
0
Not so hard, really. Harvest Moon does all of those things, and it has a pretty solid fanbase.

I think the difficulty would be making a FUN free-roaming, non-violent game.

A few ideas would be an exploration title--full on puzzles, dangerous pitfalls an environmental hazards, but no combat.

I had had an idea for this sort of thing a few years back, actually.

The game's setting could be altered--in my case, I had it about a team of explorers investigating the ancient underground ruins beneath a steampunk city, which was so very large that the entire game took place in this one, multi-layered area. Combat was sparse, if at all--any dangers you encountered were either in the form of pitfalls, falling rubble, team mutinies or other problems. I had kicked around the idea of having parts where you were attacked by unkillable ghosts or something, or maybe chased by some strange beast, but the point of the game was purely on exploration and puzzle solving.

A lot of inspiration was taken from Metroid Prime and Silent Hill--your team would be a small, compact group with various skills per member that allow you to progress further down. You would find writings, murals, graffitti or other such "logs" or "journals" that explained the history of the world you were exploring, and the storyline would be driven by a strong sense of atmosphere coupled with the slow reveal of shadowy details by the discovered messages. There were to be nine very large levels, each with a different environmental theme--the first one would be a lot of disused sewer tunnels or other things more directly connected to the world above. In fact, one puzzle/trap involved you finding a guy atop a huge solar panel. The guy was stripping the panels off to sell above for profit--which would be an example of salvage that you could do--when the ceiling above falls apart. Sunlight pours in, activating the solar panel, and the sun slowly starts to cast an intensified beam across the panel's surface. You, the player, then have to scrabble up the tilted platform, using broken off panels as hand holds in a race-against-the-sun to get to the other end and safety. The poor bastard stripping the panels would get incinerated, to showcase the danger you are in. However, by the ninth and final layer, you're in a strange, almost alien sort of world, where there's little ground to speak off--floating islands, strange bubbles and bright, vibrant colors abound, and the player at this point has to create temporary bridges from place to place, requiring at least one team member to cross a chasm on a single rope in order to then secure a more stable means of crossing on the other end.

Additionally, there would be a second subplot to the game involving your team members themselves. There's a team stamina bar, of sorts, and when it gets low, everyone gets sluggish and less capable of doing their tasks. So, it's important to rest and recover, and while resting, you can sit in a circle with your team mates and interact with them--learn their backstories, get advice or comments on the current situation, and eventually learn information that can trigger sidequests and the like in the upper city--which you can return to in order to sell salvage or valuable news of your discoveries.

It would be a LOT like Ico in the sense that you are solving seamlessly integrated puzzles built into the environment itself, and as you can see, there is absolutely no need for combat whatsoever.
 

Minky_man

New member
Mar 22, 2008
181
0
0
RentCavalier said:
Not so hard, really. Harvest Moon does all of those things, and it has a pretty solid fanbase.

I think the difficulty would be making a FUN free-roaming, non-violent game.
Thank you!

You see my problem is that I like violence in games, and pretty much all my games are or let you become a very violent person. It has to be a very good game to catch my interest at all if it does not have the possiblity of rending a man's torso off his body. Things like Myst, Harvest Moon just aren't my kind of game. I like free roaming, I like to be able to see my characters movements, but there doesn't seem to be many well designed games (in my opinion) that would still intrigue me, not have violence and have me talking about them in a positive light.

I love me a violent game, but I would like it in the near future if gaming could be more than mashing buttons and killing everything that has an animation. I want a FUN non-violent game, not some colourful/slowass one
 

tino1498

New member
Apr 11, 2008
111
0
0
you guys watch planet earth? you know that scene where the wolf kills the caribu and they film all of it from a helicopter? that would be cool . and it's not violent in the traditional sense
 

The_Toe_Bighter98

New member
Mar 22, 2008
405
0
0
I think I have another idea, Ill try to reduce my level of ego this time though.

How about a game where you sail a extremely large sea? The story could be that you were sailing the ocean on your small but sturdy ship, and you encounter a behemoth like storm which transports you to another world (yes, its the same thing as that movie, the exact thing). To go back home, you must wait for the storm to appear but beware, as other forces move to intervene.

You begin the game temporarily trapped on a small island, and you would be able sail fully around the globe when your free. Spread throughout the sea are the islands, but become rarer in certain parts of the world. If your ship is damaged, or you need supplies, then you must gather the needed parts from the world around you. Certain areas of the world can only be accessed by using certain upgrades, eg in order to explore the oceans depths you would have to upgrade your ship.

But, yes, I broke the rules again. The environment is still out to get you so beware of some types of animals, plants and even the weather.

There are many races in this game, not any humans, so to approach them you would have to mimic them. This can be accomplished further on in the game, when you encounter certain abilities called rhymes. Learn these rhymes from tablets you find when you explore, and you unlock changes, skills and ship parts that have there disadvantages and advantages. Want to fly to the mountains peak? Aquire the nexessary rhyme, and spread wings above the clouds but beware of the air currents and other wings. Want to breath underwater? Become a mermaid like creature, and swim the depths but watch out for sea creatures as they are either friendly or hungry. Need your ship to produce its own food and water? Simply let nature grow on board, but beware, it turns you more and more plantlike the longer you remain in contact.

Is it just me, or is this actually a good idea? I sure hope you wont steal it... =)
 

The-Big-D

New member
Feb 4, 2008
411
0
0
PedroSteckecilo said:
Hell, a Free Running game could be thoroughly cool and non violent, simply navigating the urban landscape would provide interesting enough gameplay assuming the controls and pathfinding were good enough. Might be tough to have a story and that is completely non-violent though.
Yeah a freerunning game would be good.
Also would make up for the game they bought out that i didnt personally think was good as i could have been.
I would have made it kind of like skate.
As skate is good for free roaming and also is a challenge to pull off good tricks.
would jus make a freerunning game with more of a skate feel to it
Would be good
it would be free roaming climbing up buildings and vaulting etc
but with also no violence and a good feel for if you pull off a big gap etc.
 

Dectilon

New member
Sep 20, 2007
1,044
0
0
teh_gunslinger said:
durge said:
An Assassin's Creed type game with massive open cities using DMM, Euphoria, and the CryEngine. It would have free running and the same control scheme as in Assassin's Creed. You would be able to go from city to city touring around everything. Cities might include Cairo, Fez, London, Paris, Lyon, Nice, Tokyo, Osaka, Los Angeles, Hong Kong, New York, Washington D.C., Houston, Detroit, Montreal, Berlin, Prague, etc... All the cities would be reconstructed using city blueprints and specifications as well as satellite, plane, UAV, and street level images. I would love something like that on the 360 and PS3. Seriously, either get a 2000 dollar ticket to Egypt and get an expensive tour guide or get a video game. I'd play that and I bet that it would sell really well too. It would also be like the ultimate technological showcase.
I hate Egypt, it really sucks, and so does the people who live there, but I prefer to hate in person. The kind of "not a game" you suggest sucks.

Really, come on. If you want to go to a city, fucking go there. A "not a game" can't give you the same experience.
That's what I say about sports games...
 

jezz8me

New member
Mar 27, 2008
587
0
0
Yamakasi - The game. I saw a great documentary on this and it is just what The-Big-D is talking about. It is like real life AC or Pop stuff. And the reasons for it are realy good to, the towns it originated in are great.
http://en.wikipedia.org/wiki/Yamakasi - info on it
Make a game of this.

http://video.google.com/videoplay?docid=-3773384792923323349

If you need a story could follow the story of the movie i guess.
 

The-Big-D

New member
Feb 4, 2008
411
0
0
jezz8me said:
Yamakasi - The game. I saw a great documentary on this and it is just what The-Big-D is talking about. It is like real life AC or Pop stuff. And the reasons for it are realy good to, the towns it originated in are great.
http://en.wikipedia.org/wiki/Yamakasi - info on it
Make a game of this.

http://video.google.com/videoplay?docid=-3773384792923323349

If you need a story could follow the story of the movie i guess.
Yeah a good freerunning game would give you the good use of environments and free roaming
also it wouldnt be gory
but also if u do make gaps and stuff
youd b like woah
more realistic it is the more wow factor when u pull something off
hence why it should have same game feel as skate
i mean i play tony hawk and gaps are really easy
not really satisfying
same with the free running game that was released
skate ive done some decent gaps and combos and been impressed with what i did.
a freerunning game with features mingled in would be really good.

they would definately have to change the replay mode to
not saying it was bad
just would be better to capture your own angles instead of using set things for your replays it got a bit annoying with a few of my videos
couldnt capture the replays how i wanted to right