How would you make Modern Warfare 2 better?

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Christemo

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Jan 13, 2009
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cut off Soap´s mohawk. its pretty damm ugly.

RESSURECT GAZ! (screw you, price)

more guns.

GAZ!

Griggs.

Al-Khaida zombies.
 

Dr. Love

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Apr 18, 2009
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I found myself only having three complaints with the first game, probably branching from the fact that these three things are what kill me 95% of the time online -_-

1) matrydom, for the love of god i hate matrydom, why are people rewarded for dying in a game where your supposed to live especially with the (in my opinion) OPness of the gernade in CoD4

which leads me to

2) Gernades in CoD4 feels like they switched out the damage and splash radius from realistic to Fallout 3 mini-nuke status, well homing mini-nuke since it seems every time a noob spawns and throws a gernade straight up, it nails me in the head or kills me from 20 ft away.

Now a solution to 1 and 2 I think is a perk that nullifies gernades perhaps in the 3rd block? anyways some sort of protection against matrydom and gernade-whores :D

3) Lastly and most forgivable was the Stopping power/M16 combo people started off with, I could agree it should be in the game and with its power but be avaible later so every noob can't just start game off with gernade launcher and 3 hit insta-kill ><

Besides that one god of a game, just hope they address these problems so i can stop dying

Flame if you will ><
 

Christemo

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-Zen- said:
If it is indeed like CoD4 in this respect, I'd like them to stop it with the respawning enemies. One of the things I hated tremendously about the original Modern Warfare was that unless you charged the enemies, adopting a run-and-gun mentality, they would respawn forever. I'm the kind of guy who finds cover, pops a number of enemies, finds slightly closer cover when it's relatively safe, and pop a few more enemies.

I played Call of Duty 4 like it was Rainbow Six: Vegas, and the game punished me for it. A lot.

This caused me immense frustration, especially considering no one else goes to clear the way a little so I don't become Swiss cheese when I move ahead. I'm being punished for fighting rationally? Pardon me for handling urban combat at least somewhat realistically, Infinity Ward. Sorry I can't adopt a Master Chief mentality and destroy everything while out in the open. After all, bullets go the Kevlar a tad quicker than they do through Mjolnir armor. Stop treating me like I'm wearing the latter.

If they could fix this, I'd genuinely love this game. This one aspect is what made me dislike CoD4.
Infinity Ward has said that they put entertainment higher than realism. and personally, realism can go fuck itself, because it limits how awesome i can be in a game.
 

Dreyfuss

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Nov 8, 2007
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PC exclusivity.

That's it, it would be perfect.

ygetoff said:
x434343 said:
-Reduce price of PC version to $50
-Reduce price of console versions to $55
-Captain Price
-BEARS
May I ask why most PC versions of games are cheaper? I've always wondered about that.
Because every game ever made is developed on PCs and then recoded using special development software for the consoles it will appear on. But ALL games are originally created on PC and the only reason any game doesn't get a PC release is because either

A: The game was designed from the ground up with controllers in mind and wouldn't translate well to a keyboard and mouse setup. (Increasingly less likely to be the reason now that USB gamepads are a dime a dozen)
B: The developers and/or producers have struck deals with console makers not to make a PC version to boost console sales. (Increasingly more likely to be the reason now that most producers are greedy uninvolved Wall Street twats that have never played a game in their life.)
C: The game depends on some hardware feature or rendering process that would be prohibitively expensive to scale.
D: Some idiots actually believe consoles are the superior systems, or that despite how awesome they think their game is, they're convinced piracy will be so rampant it will trivialize legitimate sales. How these people ever managed to find someone stupider than them to work under them and then learned a programming language is beyond me.

But yeah, every game starts life as a PC game before somebody decides to castrate it.
 

Reep

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Jul 23, 2008
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Instead of a knife, you stab people with a Cod (the fish)

But seriously, split screen co-op, not that mile high clubesque mission they're putting on the end for co-op.
 

Outamyhead

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Feb 25, 2009
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Err...bring the price down to $70 and you can still have the NV goggles, and they gamed happily ever after:D
 

Bored Tomatoe

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Aug 15, 2008
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I'd add splitscreen for online multiplayer. Halo does it, and it runs buttery smooth, so don't give me any framerate BS. Oh, and the removal of martyrdom would be nice.
 

Kajt

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Feb 20, 2009
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I'd remove the tanks, choppers and artillery completely.

Oh, and I'd like fully-customisable classes for split-screen. I want to be able to kick my friends asses using a Skorpion or Uzi this time.
 

MiracleOfSound

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Jan 3, 2009
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-Zen- said:
If it is indeed like CoD4 in this respect, I'd like them to stop it with the respawning enemies.

SNIP

If they could fix this, I'd genuinely love this game. This one aspect is what made me dislike CoD4.
They have, MW2 has no respawning enemies. I read it in an interview with one of the head devs.

Why are people asking for Nazi Zombies? Nazi terrorists might be more relevant.

Am I the only person who hated Nazi Zombies by the way? I find it.. just... boring.
 

SebZero

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Jul 30, 2009
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A gun that shoots prinnies.

And a gun that causes the person it hits to immediately fail.
 

JoeKickAzz

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Feb 22, 2009
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it would be cool if they had bio-chemical grenades.

you throw the grenade and if you in the blast radius for too long, you die!
 

ender_dio

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May 14, 2009
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all guns will have non removable attachments of 5000 x scope, mounted grenage launcher (with "masterkey" shitgun attachment [with mounted bayonet]) side mounted laser guide, silencer, no buttstock, 50 cal armor piercing incendiary dum dum rounds, permantly imbued with stopping power, double tap, and sleight of hand, belt fed (even the shotguns), auto aim targetting assist, remote controlled/ heat seeking rocket launcher also attached, cqc compatible hider, and VATS.


also, juggernauts are granted the health equivalent of a minor deity, and claymores are heat-seeking.
 

Zefar

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May 11, 2009
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Removing Matyr from the perk list. If they haven't already removed it.

It might make MP a BIT more about skill rather than how many times you get kills with grenades from Matyr.
 

Whistler777

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Nov 14, 2008
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Zefar said:
Removing Matyr from the perk list. If they haven't already removed it.

It might make MP a BIT more about skill rather than how many times you get kills with grenades from Matyr.
Aww, did someone forget to move after shooting?

OT: I'd remove the rap over the end credits and include tools for server hosts to decide which perks and levels to ban. That way, everyone who isn't happy with the rules on a server can find a different one.
 

Zefar

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May 11, 2009
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Whistler777 said:
Zefar said:
Removing Matyr from the perk list. If they haven't already removed it.

It might make MP a BIT more about skill rather than how many times you get kills with grenades from Matyr.
Aww, did someone forget to move after shooting?
I'm the guy that rush with shotgun/MP44/Machine gun. The people with Matyr perk just stops my fun because when I shoot them a bit far away and then keep pushing I see the grenade icon pop up. Seeing it's an instant death being pretty much anywhere near it you'll end up dead.

You are never able to turn back and run away before it blows up.