To be far i didn't like that ending at all just the whole story line of that game seemed like shit to me to me so i didn't ***** about it.
Personally, I'm hoping they try and pull off naming a character Lazarus or Solomon (code-names don't count!) in a game set in the 2030's.Irridium said:Plus, I'd be willing to bet that final choice will have an impact on the game's sequel, if there is one. After all, Human Revolution was one of the very few games that actually made Square Enix money, so it'd make sense for them to make a sequel.Woodsey said:And for the 500th time:
Human Revolution's ending is inelegant. It still conveys the message that is perfectly thematically in-tune with the rest of the game.
In Mass Effect, the onus is always on the consequence of your actions. In Human Revolution, the onus is on what you believe, you personal philosophy; the game is a debate, the ending is your final judgement (there's even an 'abstain' option).
What happens after is irrelevant, we know what happens: what's important is what you've taken from the debate the game has presented to you, and your justifications for it.
Funnily enough, I don't particularly hate ME3's ending. But people have started to make this comparison, and all they're doing is showing they don't understand (as they did when they came out) the narrative purpose of the ending.
Again, it is inelegant. It is not a bad ending. In fact, I'd say it's a very good ending.
Apparently a 'satisfying' ending for gamers is one that covers every minute detail and ignores the point of the whole game.
Plus, they did a game with "JC", and a prequel with "Adam". I predict the next game will star a female named "Eve". Or, if they had balls, a man named "Steve".
you are definitely not alone. i felt the same way, i just wish it would explain how each ending changes what happens with deus ex 1, and which of the endings is considered canon.Moth_Monk said:Perhaps I'm just a minority here but I thought the endings to Human Revolution were amazing, philosophical and thought provoking. In my opinion the world of Deus Ex: HR was not about seeing how your choices affected the world, it was simply exploring the ethics of trans-humanism through the eyes of a badass! I always thought that in traditional Sci-fi the idea was to take a concept, usually philosophical, and explore it with the Sci-fi setting as the "background." Human Revolution does this perfectly.ToastiestZombie said:But, nobody at all made even close to a fuss about the ending of another big entry to a well loved franchise. I'm obviously talking about the ending to Deus Ex: Human Revolution. Spoilers below so be warned.
This contrasts to Mass Effect which is all about the idea that your character's (usually moral) choices radically affect the world around you and so allow each player to experience their own narrative. The complaint with Mass Effect's conclusion is that the choice the player makes stop affecting the narrative once you reach the ending - or if they do, in a minimal trivial way so that each player gets the same ending.
Let's get this out of the way that I actually loved the endings to Human revolution. But, they had their flaws which to me are exactly the same as what ME3's endings had.The Wykydtron said:Hey I really liked the ending to Deus Ex: Human Resources* So stop spreading your diseased filthy wrong opinion! XD
It has closure since you have enough information to easily piece together what's going to happen in the future depending on your choices.
I chose the "blow yourself up" option since it was the only one that didn't involve making sweeping, planet changing decisions. Come on, stop all scientific advancement? Overregulate the economy? Push augmentation way too far? Or none of the above, nuke the place from orbit and just let everyone just get over it.
Yes please!
It's been basically just presenting you with theories, ideas, hypotheticals, ideas in practise etc etc and saying "well, choose your favourite!" the entire game. The ending takes this theme and runs with it. Like all good theming should do.
And some people just have a problem with "Endingtron 3000s" in general. No idea why. It was used pretty well in HR.
ME3's theming was really good in general, though some people insist that all theming was destroyed in five minutes in the ending. That's up for debate I think.
[sub]*I'll stop using that joke when it stops being funny dammit![/sub]
The ME3 ending took all the points raised in a trilogy and threw them out of the window.Woodsey said:Apparently a 'satisfying' ending for gamers is one that covers every minute detail and ignores the point of the whole game.
This part royally pissed me off. You can be a total dick during the whole game, but BioWare forces your Shepherd to be worried about a brat who died.Sexy Devil said:Also, Human Revolution doesn't have a magical god child.
Take the 30 seconds necessary to actually read my entire post. I made it perfectly clear that I understood people felt the finale didn't address what they felt were the main themes of the story, and that they felt their choices didn't matter in the way they wanted.ElPatron said:The ME3 ending took all the points raised in a trilogy and threw them out of the window.Woodsey said:Apparently a 'satisfying' ending for gamers is one that covers every minute detail and ignores the point of the whole game.
Maybe HR gets more of a break since it's a prequel? People know what the overall outcome is building towards anyway. The "nuke it from orbit" ending looks to be canon since all the other endings seem to stray from the path to Deus Ex 1. The ambiguity there was either forgiven or apprieciated. Or at least less rage inducing for the unpleaseable types XDToastiestZombie said:Let's get this out of the way that I actually loved the endings to Human revolution. But, they had their flaws which to me are exactly the same as what ME3's endings had.The Wykydtron said:Hey I really liked the ending to Deus Ex: Human Resources* So stop spreading your diseased filthy wrong opinion! XD
It has closure since you have enough information to easily piece together what's going to happen in the future depending on your choices.
I chose the "blow yourself up" option since it was the only one that didn't involve making sweeping, planet changing decisions. Come on, stop all scientific advancement? Overregulate the economy? Push augmentation way too far? Or none of the above, nuke the place from orbit and just let everyone just get over it.
Yes please!
It's been basically just presenting you with theories, ideas, hypotheticals, ideas in practise etc etc and saying "well, choose your favourite!" the entire game. The ending takes this theme and runs with it. Like all good theming should do.
And some people just have a problem with "Endingtron 3000s" in general. No idea why. It was used pretty well in HR.
ME3's theming was really good in general, though some people insist that all theming was destroyed in five minutes in the ending. That's up for debate I think.
[sub]*I'll stop using that joke when it stops being funny dammit![/sub]
Also, you have a different opinion to me! You massive retard lulz! (That was a joke, hating on people for an opinion is more stupid than kicking a horse in the balls)
The Wykydtron said:Snip
In my opinion ME could have had an open ending if it brought closure. It didn't. It did not need to cover detail. But the ending created more questions. Now it needs detail that could have been redundant if people didn't watch their love interest ditching them and crashing on another planet.Woodsey said:Take the 30 seconds necessary to actually read my entire post. I made it perfectly clear that I understood people felt the finale didn't address what they felt were the main themes of the story, and that they felt their choices didn't matter in the way they wanted.ElPatron said:The ME3 ending took all the points raised in a trilogy and threw them out of the window.Woodsey said:Apparently a 'satisfying' ending for gamers is one that covers every minute detail and ignores the point of the whole game.
I wasn't talking about ME3, I was talking about Human Revolution. I would be inclined to agree with the majority of people that more closure would have been a better fit for ME3. Stop quoting me on something I wasn't talking about.ElPatron said:In my opinion ME could have had an open ending if it brought closure. It didn't. It did not need to cover detail. But the ending created more questions. Now it needs detail that could have been redundant if people didn't watch their love interest ditching them and crashing on another planet.Woodsey said:Take the 30 seconds necessary to actually read my entire post. I made it perfectly clear that I understood people felt the finale didn't address what they felt were the main themes of the story, and that they felt their choices didn't matter in the way they wanted.ElPatron said:The ME3 ending took all the points raised in a trilogy and threw them out of the window.Woodsey said:Apparently a 'satisfying' ending for gamers is one that covers every minute detail and ignores the point of the whole game.
Gamers don't need coverage of all the details, even if you think that a lot of people are asking for it.
The fact that it ignored the point of the trilogy only added insult to injury, and I got the first time I read your post that you understood it.
Okay now that is something I didn't get.Woodsey said:I wasn't talking about ME3.