Hydrophobia Dev To Be Liquidated

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The Wooster

King Snap
Jul 15, 2008
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Hydrophobia Dev To Be Liquidated


Hydrophobia developer, Dark Energy Digital, is sinking. The Manchester Studio entered administration last Friday.

Rumors that the studio would be closing its doors began circulating back in February, and unfortunately they've proven true.

Dark Energy Digital directors and co-MDs, Pete and Deborah Jones (the former of which is partially responsible for the abysmal Rise of the Robots, we haven't forgotten, Mr. Jones), as well as Technical Director Gary Leach, pooled their resources and registered a new company under the name of Dark Energy Publishing back in January. Rumor has it that a pre-packaged administration deal has been made that will allow the new company to pick up the assets of the old one when it eventually folds. If that's the case, Dark Energy Publishing would take on the assets and IP of Dark Energy Digital without taking on its financial obligations, leaving creditors and staff, both of which are rumored to be owed money by Dark Energy Digital, out of pocket. Dark Energy Publishing hasn't responded to this rumor.

Hydrophobia, Dark Energy Digital's only game, was notable for three reasons. The hilariously bad Scottish accent featured in the initial version of the game; the fact Deborah Jones accused Destructoid editor and Escapist contributor, Jim Sterling, of "playing the game wrong" after his rather scathing review and the impressive HydroEngine, which provided stunningly realistic water effects. Sadly, the engine, which took three years to develop, wasn't enough to prevent Hydrophobia from belly flopping. It received a poor critical response [http://www.metacritic.com/game/xbox-360/hydrophobia] and sales were unremarkable. Even the release of a reboot designed to address key complaints failed to make a big enough splash to save the company.

Source: Gameindustry.biz [http://www.gamesindustry.biz/articles/2012-03-19-dark-energy-digital-under-administration]




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T'Generalissimo

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Nov 9, 2008
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That's a shame, Hydrophobia wasn't a bad game...well actually it sort of was, but it was a bad game with a lot of potential.
 

Owlslayer

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Nov 26, 2009
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And another one bites the dust. Damn, I don`t like this, not one bit. Sure the game might not have been very good, but seeing developers go under is always quite sad.
Also, dear god. There were so many puns it this article. I mean, the weren`t even in italic or bold, for god`s sake!
 

Lunar Templar

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Sep 20, 2009
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Grey Carter said:
Rise of the Robots
>.< oh i hate you .... i HAD forgotten about it and YOU had bring it back up, now I have to go cry in a corner now from having played it

catchpa: bon voyage

.... >.> i swear to Celestia the catchpa is aware now ....
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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DVS BSTrD said:
Didn't even have to check to know who the author of that title was.
Nothing to do now but sit back and wave goodbye.
Despite the way she behaved I can't help but feel sorry for Deborah Jones. Poor lady obviously has now idea what it's like to be wet.
Water you talking about?

hazabaza1 said:
And nothing of value was lost.
God that game was shit.
Really was that bad, eh? I'd herd it was the spawn of Satan from a friend of a friend, but other than that, I didn't hear anything about it.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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I can't say I'm sad for the developers, because the game itself deserved every bit of criticism it had. I made the mistake of grabbing the game in a Steam sale for less than $5 and I still felt ripped off by this POS. Sure, the water looks pretty, but the game itself was bad, really, really bad.

A shitty game that will stain my Steam library until the end of days.

I hope the devs find a job soon, blah, blah, blah, *insert hipocritical bullshit that nobody cares*.
 

redisforever

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Oct 5, 2009
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Sad to see this. I will say though, bleh, the game is rubbish. I've seen it online in places like Steam for about $2.49. Not a good game. Just sell the engine to other companies to make better games with.
 

teh_Canape

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May 18, 2010
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CM156 said:
Really was that bad, eh? I'd herd it was the spawn of Satan from a friend of a friend, but other than that, I didn't hear anything about it.
wouldn't say that, personally
I kinda found it to be kind of like Tomb Raider but with heavy emphasis on water physics and a smartass main character, with an even more smartass intel guy acting as your personal cortana
some of the writing was incredibly painful though
main character -"do you know who these people are or what do they want?"
'intel guy' -"I have two balls here and none of them are crystal, so... no, I don't know"
 

swolf

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May 3, 2010
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They got a tidalwave of attention over their water. Too bad critics rippled them apart...sorry. Ha. Yeah, the game was garbage. I fell asleep during the demo.
 

chronobreak

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Sep 6, 2008
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But, the game kind of ended in the middle of the story. Hope someone can at least wrap it up.
 

DrunkenElfMage

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Aug 17, 2011
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Didn't play the game and now I feel bad that I didn't. It looked interesting enough and lord knows that this industry should reward all of the creativity that it can get but all of the reviews and complaints about the bugs in the game stopped me in my track in getting it. That and underwater levels suck.

Coming up this fall, a little less originality and more F***ING SEQUELS.
 

viranimus

Thread killer
Nov 20, 2009
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I get this sinking feeling that there will be no rage that bubbles up over this. Im not surprised not many people will be getting misty over this evaporation of a studio. Their product was drowning in a deluge of problems. Hopefully the staff have soaked up as much experience as they could from this studio and will be able to surf their way into future employment as this boat capsizes and shipwrecks on the rocky shore that is the games industry but it is still better than being sucked into a life sucking whirlpool that is a poorly ran failing studio..

Spongebob!

Anyway. Im not upset over this. The game was horrendous. It would be a grave disservice to these guys to tie their skill sets up on another mediocre project. Yes it sucks to be out work, especially in this economy, but if the individual has the skill and the determination they WILL find work in that field and if not, they will find it elsewhere. So better to deal with this now than to wallow in mediocrity with the studio and let that reflect negatively on a resume.
 

Metalrocks

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Jan 15, 2009
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will not miss them. hydrophobia was bad. even after 6 patches it still was bad. the water was really the best i have ever seen, but the game as such, the story, the characters were just badly scripted.
 

ResonanceSD

Elite Member
Legacy
Dec 14, 2009
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Welcome to capitalism. Make good stuff or you'll die.

Now if only EA could get that message.