"I always let the Vanguard die."

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Nikolaz72

This place still alive?
Apr 23, 2009
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AD-Stu said:
I'll revive anyone that I can get to - I think the issue tends to be that bad Vanguards have a habit of charging off and dyinging on places that are almost impossible to get to in time.

Other than that, is it a little demoralising that Vanguards tend to crush the scoreboard? Sure, but as has been mentioned above, it's a team game and we all get the same XP and credits in the end, so who cares?
Actually, Credits the same, XP is a direct copy of your points x2. (as far as I know)
 
Apr 5, 2008
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How on earth do you "kill steal" in a co-op game? I was under the impression ME3 multiplayer was coop, not vs? Is it competitive, or just a scoreboard?

If all the players on a team acted like it, I would expect it sould be a fun co-op experience with a good chance of succeeding. The ones complaining here sound more like they're playing as a bunch of individuals with little interest in teamwork or actually co-operating.
 

mental_looney

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Apr 29, 2008
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I play vanguard and honestly thinking of swapping im not a biotic charge user mostly stay in the back shoot and shockwave (i know charge is a good way to get killed) but there seems to be a lot of bad rep about them at the moment so considering swapping to engineer or something, tired of joining matches and getting kicked :(
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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The game gives every cumulatively. Experience and credits are given equally to everyone, there is no reason to fight over being on the top of the leaderboard and the Vanguard has its own role to play just like everyone else.

Ditching the Vanguard because he's getting kills is just immature and silly.
 

Smithburg

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May 21, 2009
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I think that this happens because of the vanguards charge. It puts them away from the safety of the group, then when they get downed they're in the middle of the enemies and it's too dangerous to retrieve them. Every other time I see them get revived.
 

AndyRock

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Dec 22, 2009
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I've never had a problem as I play a human sentinel that focuses on combos, hitting a enemy with a warp, then the vanguard imediately charges them also kills everyone around the initial target, giving me all the points and kills thanks to a huge biotic explosion. Yeah, I try to keep everyone up, being tankier (thanks to the tech armor), and good at clearing out groups quickly is very useful for keeping people alive.
 

Arkley

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Mar 12, 2009
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I rarely play bronze any more, but I only found vanguards irritating when they charged right into a group they couldn't take alone, or didn't properly scope out, because it meant their silly little corpse would be lying at the foot of an atlas/prime/brute/banshee/turret.

It's worth noting that, as a high risk/high reward class, the vanguard loses something when you increase the risk and reduce the reward. That's why, as powerful as the human vanguard is in bronze mode, they're not as good on silver and are nigh useless on gold after the first couple of waves. On silver they have to be a lot more careful, but are still pretty handy to have around due to the immense damage they can do. On gold, though, they just straight up can't use the charge/nova combo on anything but basic unprotected mooks, because it won't kill anything with shields, barriers or armour. If they try, it leaves them without barriers, up close and personal with a group of enemies that are very much alive. The sheer volume of enemies in gold means that, even if they down everyone in their immediate vicinity with nova, there'll almost always be another enemy ready to start shooting.

Just remember that vanguards in bronze are only speeding up your exp gain. Who cares if they "steal" your kills? They probably didn't particularly care about getting the points for the kill anyway - they likely just wanted their barriers restored. If they still annoy you, it doesn't hurt to remember that they're much less powerful in silver and useless in gold.
 

Thraxen

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Sep 13, 2011
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The problem is probably that on Bronze, even terrible vanguards can get pretty high scores. That in itself isn't a problem, but when they try to play like that on Silver or higher, they tend to go down behind a wall of enemies and that makes them really hard to help. I try to get ayone that goes down up, even if they're somewhere that's probably going to get me taken out, but I've never not done it because someone's beating me on scores. Then again, I tend to be fairly high up because of getting lucky with unlocks.
 

Tayh

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Apr 6, 2009
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I played in a random team a few days ago.
I was a soldier, I forgot what the other two were. The fourth was a human vanguard.
Never have I ever been so gdamn bored in a silver match.
We would hover around 30K points, while the vanguard? He slaughtered everything and got 90K+ points.
Damn, man. Never again.
 

Misho-

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May 20, 2010
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Dead Raen said:
Has anyone else noticed this trend in ME3's multiplayer? When the vanguard goes down, they seem to be substantially less likely to be picked up. It's not because of bad teammates or because they're in a troublesome area (though that can often be true), it's because vanguards are annoying as all hell.

Usually a vanguard player is the standard human and they'll spam charge and nova until everything around them is dead. The issue is they'll charge any enemy - so that sniper you've been slowly picking the shields at and are ready to start doing some serious damage? The team vanguard is more than happy to help you out with that. Finally kick the barriers off of that Banshee? Here comes the vanguard. They'll usually lead the team by around 20k points on a bronze challenge.

I don't generally subscribe to the "let the vanguard die" meta game, but I just got out of a match where I gave it a go. I felt terrible about it, but I ended up doing a mark better than him. Plus, I actually had fun playing while he was down, without the constant killsteals from him (though the infiltrator on the team got in quite a few himself, the sneaky bastard). It's not something that I'll make a habit of, but it was made quite clear that the vanguard class is a broken, overpowered character.

So, Escapists, my question is this: Do you let the vanguard die? If not, what tactics do you adopt to stay competitive with one?
Zeel said:
Vanguards is the only class worth playing. Anyone who lets them die are blasphemers.

Plus I never understood what the big deal was with BEING THE TOPDOG ON SCOREBOARD. It's about mucking away time with your friends, why make it this big competition?

And yes, thats how I play. Charge. Nova. Charge. Nova. I'd use a shotgun, but at the bronze stage everything dies in like one nova its not even worth the effort.
I mainly play a Human Female Vanguard and I take offense to the "let the Vanguard die idea". I don't use Nova (don't like the idea of loosing my barriers even if it means killing everything around me).
I play as cooperatively as possible (since this Horde mode is supposed to be co-op anyway).

And as Zeel said, I don't understand what the big deal about being in the TOP of the scorecard deal is anyway.

Usually I even charge into enemies just to get a chance to rez a fallen player and then they leave me to die because they get more points that way... Really?

The game rewards more than kills you know and usually more so if all the players are alive and well. (Such as Hacking and Extraction at Wave 11).

Multi-player doesn't automatically means that it's you against the world. It just means that there are many players involved. Plural.
TheAmazingHobo said:
I believe the great Sir Jackson said it best:
YES THEY DESERVED TO DIE AND I HOPE THEY BURN IN HELL!

I only revive "that" kind of Vanguard if it is an entirely risk-free situation and I feel like it.
You want to zip around the map, spamming your attacks and annoying the shit out of everyone because your playstyle significantly clashes with what the rest of the team is trying to do ?
Fine, you get to do that.
And if you die doing it, we get to laugh at your corpse.
So everybody wins.

neonit said:
ffs, the only things that matter are:
- are you winning the wave
- are you winning the game
- full extraction (some extra points? yes please!)
Except, you know, that´s wrong.
The only thing that matters is "Am I having fun ?".
And if a certain type of Vanguard played in a certain way detracts from my enjoyment of the game, I let him die.
And if the entire team feels he detracts from our enjoyment of the game, we all let him die.
Also, really? What about having fun as a team? The vanguard class is supposed to work like a guy that jumps around a lot. If you are not having fun then play the single player and select a class other than Vanguard because that guy you are letting die so that you can get more points is certainly not having fun (he/she came thinking of playing in a team and having fun, your idea of fun is different from his/her, big surprise if you rather let allies die you can see more points next to your ID tag at the end of the match). I support the idea that you are playing this particular type of Multi-player with the wrong mindset. Besides the true "I'm in front of your scope meleeing everything to oblivion and stealing the kills" is the Krogan :D (Especially the Sentinel). But that doesn't make him bad by any means.
 

Caine Master

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Jul 16, 2011
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I cant stand vanguards. That damn noise while using nova can be annoying as hell. I also hate that they can charge all the way across the map and through objects. I will say that a smart vanguard can be awesome.

I do believe that they should reduce the distance that vanguards can charge at though.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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TheAmazingHobo said:
I believe the great Sir Jackson said it best:
YES THEY DESERVED TO DIE AND I HOPE THEY BURN IN HELL!

I only revive "that" kind of Vanguard if it is an entirely risk-free situation and I feel like it.
You want to zip around the map, spamming your attacks and annoying the shit out of everyone because your playstyle significantly clashes with what the rest of the team is trying to do ?
Fine, you get to do that.
And if you die doing it, we get to laugh at your corpse.
So everybody wins.
This is pretty much how I feel about Vanguards more often than not. Not because I hate Vanguards, they're quite fun to play, I play one too sometimes. But because so many Vanguard players are terrible.

It reminds me of the Spy class in TF2. And how noobs all swarm to that class like flies on shit and spend entire games failing. It's not the class' fault that they attract morons. And of course is capable of being harnessed well.

It's just that, I usually get more terrible or bad Vanguard players than significantly good ones. You know. The Charge>Nova>Dead ones. I go out of my way to pick anyone up. But if this guy repeats the same mistakes.... over and over and over. It starts to get really annoying having to pick this person up, and even becomes a relief when this person dies off entirely for a wave so I don't have to worry about picking him up.

Even with all this said, I've played with many horrible players who were playing something other than Vanguard.

Misho- said:
Besides the true "I'm in front of your scope meleeing everything to oblivion and stealing the kills" is the Krogan :D (Especially the Sentinel). But that doesn't make him bad by any means.
Krogans really need those melee kills for their Rage :/ More often than not, I see Infiltrators excessively shoot everything in front of a Krogan's path denying them of their rage.

As for competitiveness, well it's kinda silly in this type of coop game where everyone gets the same xp/money as long as everyone works together. The scoreboard is almost totally meaningless to me, and all that matters is if we manage to survive the game.

There's really no time to rage about killsteals. Especially on Gold difficulty, where every single thing needs to die as soon as possible. I really don't care about who exactly killed that Phantom, I'm more worried for what we're gonna do about the 6 phantoms and 5 Atlas mechs behind us.
 

Phlakes

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Mar 25, 2010
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Zeel said:
Vanguards is the only class worth playing. Anyone who lets them die are blasphemers.

Plus I never understood what the big deal was with BEING THE TOPDOG ON SCOREBOARD. It's about mucking away time with your friends, why make it this big competition?

And yes, thats how I play. Charge. Nova. Charge. Nova. I'd use a shotgun, but at the bronze stage everything dies in like one nova its not even worth the effort.
It's not just about points, having your kills stolen is always annoying. When I could just as easily sit in a corner while a Vanguard Charges around the map spamming everything in sight, it's not even worth playing.

OT: I don't always refuse to revive Vanguards, but when I do, it's because they're dicking around on the other side of the map while we're trying to complete objectives, even if I can get to them on time.
 

TheAmazingHobo

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Oct 26, 2010
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Misho- said:
Also, really? What about having fun as a team? The vanguard class is supposed to work like a guy that jumps around a lot. If you are not having fun then play the single player and select a class other than Vanguard because that guy you are letting die so that you can get more points is certainly not having fun
Let´s do it again, because apparently this is really hard to understand:
I don´t care about points,
I care about having fun.
If a Vanguard is played so aggresively counter to what the rest of the teams tries to do (for example playing defensively and holding positions, rather then running around) I let him die instead of forcibly accomodating his style of play.
Strange enough, I haven´t been reprimanded by any team I´ve played with ever, while Vanguards have been repeatedly thrown out.
So I somewhat doubt that I´m the problem in this situation.
 

natster43

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Jul 10, 2009
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Well I haven't played it, just watched my brother. And when he usually dies and doesn't get rezzed as vanguard it's because he is usually surrounded. So that is my experience with it. I can see where it can be annoying when they get in the way or purposefully wait for you to weaken an enemy just to rob you of the kill, but besides that they are playing the class from what I can tell as it was meant to be played, chargin' bitches and smackin' them.
 

Kevlar Eater

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Sep 27, 2009
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Seriously, vanguards aren't nearly as irritating and kill-steally as infiltrators. I've lost countless kills to them. A common match for me if I'm an asari adept:

1. Spot some enemies
2. Stasis Bubble said enemies
3. Toss out a-- *sploosh* (there goes my kill)
4. FFFFFFUUUUUUUUUUU....
 

Zeldias

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Oct 5, 2011
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Normally I'm the one charging in, stopping enemies from executing my teammates, and reviving them. Or diving in and saving them from death by something nasty. I once fought a Brute and a Banshee and led them off my team in a corridor so they didn't get swamped while they took on another group of enemies.

Of course you have the Vanguards that don't have enough points in Charge/Nova or low enough weight capacity to be effective. And you've got the Vanguards that foolishly charge into deadly situations with no back up. But the way I figure, I'm diving into the enemies and drawing fire. Shoot the guys that are outside of my melee range, I'll kill the guys close to us, and it'll be great. Or let me use Charge to flank them. I'm happy to be the one that sets off your Biotic Combo. You get the points for that, anyways, and I don't care about the points. I want to kill dudes, beat the mission, and get loot/xp.

I don't understand how folks feel like their kills are being stolen. And does that even happen that badly on Gold? I've only played up to Silver. Doesn't seem that bad.
 

Neaco

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Aug 17, 2009
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Tohuvabohu said:
Krogans really need those melee kills for their Rage :/ More often than not, I see Infiltrators excessively shoot everything in front of a Krogan's path denying them of their rage.
i think the trick to playing krogan is to know which enemies' attacks you can shrug off (troopers, cannibals, guardians, supports, turrets if you spec right) and go for the heavy kills that save the team and earn you the gratitude of your team by charging (phantoms, turrets, brutes, once went toe to toe with an atlas but that was more experimental than practical.) its easy to headbutt every trooper in your path but its even easier to let your team shoot them.


if i find a vanguard who doesn't want to work with the team (especially during objectives), im less inclined to help them on their solo quest. but during normal waves, have at it you crazy vanguards, do what you were born to do. asking them not to is like telling infiltrators not to snipe, or engineers to hold off on the turrets, or drell to not die.