Laxman9292 said:
Therumancer said:
Well, that's the problem with the gaming industry right there, it's not about making a profit, it's wanting to make monster profits. A "mere" $700k isn't worth their time and that's why people like me are up in their face. I understand te logic but it's what's destroying gaming, especially seeing as it's just about ports of games, but even whether games are made. A few million dollars in profits is something that the industry is increasingly willing to turn it's nose up at because they realize they can make more money by churning out games for the casual crowd as opposed to ones for serious gamers or that advance the medium.
Well businesses rarely aim at breaking even or even making a 10% profit margin. What's destroying gaming is piracy, and it's obvious. If piracy weren't so rampant then companies wouldn't have to adjust their profits for combating piracy and then saying "Fuck it, it's not worth our time and money". If piracy wasn't such a big problem and hot topic then Ubisoft would have said "Hey we can make a bunch of money off this, let's expand our market into PC sales!"
Watch the Extra Credits on piracy. Because of piracy it is harder to get approval for an indie game or anything mold-breaking because it isn't worth their time to make it (like this case) when they can make generic brown shooter 20011 and rake in tons of money. It doesn't help that people are proving this by letting shit like MW3 shatter records when it is fundamentally the same game (same engine, mostly the same guns, same perks, same controls, same graphics, same players). http://www.youtube.com/watch?v=b5dsOn06w1s even shows Infinity Ward ripping a building straight out of Call of Duty 4, and I doubt it's the only occurrence.
Actually, it's not so obvious. Piracy has been around as long as PC games have been, and the market and profits have continued to expand despite it's eternal prescene, with the industry having grown into an affair worth billions of dollars.
The issue is that the game industry looks down from it's huge pile of money at the estimated number of pirate copies and then wants to think that if it wasn't for piracy they would have sold that many copies and be on top of an even more massive pile of money. The assumption that the pirates would have paid for the game to begin with is also false since there is no guaranteeing anyone doing that could have afforded it or would have been interested if it wasn't "free". They tend to compute the piracy as a loss and get POed in a massive fit of greed-rage without bothering to consider what they actually made.
It's very similar with consoles and used games, with something like Modern Warfare or Madden they are routinely breaking sales records but want to find ways to ensure that all those people buying used copies pay them, because somehow they still aren't making enough money off of them.
Don't get me wrong, piracy *IS* wrong, but it's not the kind of issue that should be even considered when looking at the bottom line... which is "did we get more money back than what we spent?" not "how much more money could we have made?".
As someone pointed out, by these numbers the $700k mentioned doesn't consider the costs of hiring a dozen people for a few months to do the port, in all likelyhood they would merely only make a couple hundred grand (OMG, how horrible). The actual issue is that they will look at the pirate copies and go "OMG, we could have made twice as much" and forget about what they made by assuming all those pirated copies were lost sales (which is inaccurate). Likewise they doubtlessly figure that for the same amount of investment they could poop out something like another tie-in facebook game and make a couple million off casuals, kids with daddy's credit card, and and morons who mis-click on menus designed for it... or if not that something at a similar level... like you know a DLC map for Assasin's Creed or whatever.
What might be an optimum money making strategy is not nessicarly the best thing for either gamers or the industry. In the end it comes down to guys like Bobby Kotick, or more accuratly his Ubisoft equivilent, wanting their private jets, and being able to have sex scandals with personal stewardesses and buy their way out of trouble (ie able to do whatever they want due to deep pockets).
The odd thing is that I think gaming has the potential to be as big as Hollywood and Pro Sports wrapped into one if it was developed properly and gradually uplifted it's own market, turning those casuals into more advanced gamers by causing them to strive to play as opposed to dipping the games into an intellectual morass. It's a complicated process, but it is possible. The thing is that the game industry and the people in it don't care about the long term potential, they want to rape the industry for their big bucks right now. Done correctly a few decades down the road we could have great games availible for everyone, and the guys at the top could pretty much bathe in hot and cold running hookers if they wanted to, but short sighted greed and "I want my fortune nownownownownownownow" is really ruining it for everyone.