I am enjoying Final Fantasy 13

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AcacianLeaves

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I know, I'm shocked too. Let me explain why.

Previously I've ranted all over the internet about how much I hated Final Fantasy X and thought that the series has been in more or less a downward spiral since the success of FF7. Hell I feel like its in a downward spiral BECAUSE of the success of 7. For the same reasons that many other fans have stated - an over-focus on cutscenes, bad writing, million dollar visual effects, and overly catering to j-pop trash instead of the classic Final Fantasy Gameplay that made the first 7 or so games so fantastic to begin with.

As such I didn't even pick up Final Fantasy 13 when it released. The reviews, I felt, said all I needed to know. "A series of corridors?!? Using a Datalog to deliver exposition!?! No towns?!? Another plot that focuses on a weakling child as a character!?! A one-button automated combat system?!? A 20 hour long tutorial!?! You're DEAD to me, Final Fantasy!"

I knew I would eventually try it for myself, but I decided to wait until the price was significantly low or I had some form of disposable income that I could justify its purchase with. Well last week I received a gift certificate to Gamestop and picked up a stack of games, one of which was Final Fantasy 13. And honestly so far, it's the best entry into the series since Final Fantasy 7.

Okay yes, it does start slow and confusing. Datalogs should be supplemental to storytelling, never primary. However the game poses enough interesting story questions that I kept pushing forward to get answers, and by hour 4 or so I was only using the datalog as a supplement. The voice acting is fantastic and Vanille is nowhere near as annoying as previous 'zany' pre-teen female sidekicks. Hope needs to choke on a boomerang, sure - but I'll take weakling coward over arrogant prick (Tidus, Vaan) any day.

Games should offer the player some kind of control, and for the first two or three hours of FF13 you can more or less just push a single button to advance the game. There is no choice, there is no exploration. They made a real mistake drawing out the 'tutorial' this long. But yet again a few hours in I was past this complaint. Once they introduce classes, paradigms, and upgradeable equipment my 'customization' itch was getting adequately scratched. The game still has slightly less exploration than FFX (which started this whole 'corridor' trend in FF), but I can get past that.

Right now I'm about 7 hours into the game and I have to say it is a far better game than I was led to believe. The story is unique and bizarre without being laughably ridiculous, and I'm interested to see what comes next. The characters are the best the series has seen in many iterations, I feel like Lightning is exactly the kind of heroine Final Fantasy needed. The combat, once all of its aspects are 'revealed' is unique and engaging.

Oh and also, the game is absolutely breath-taking. The art design is fucking fantastic, and the j-trash costume design that's plagued the series since FF8 was relegated mostly to side-characters and pushed to the background.

Is it a great game so far? No, aside from the visual design nothing in the game leads me to believe that it will be a lasting classic. But it is far from the boring, series-worst, genre-killing abomination that has been described to me. Like I said, so far its my favorite game in the series since 7 - mostly because nothing has happened yet that has filled me with pure nerd rage, and none of the characters push my buttons like those in FF8-FF12.
 

Aphex Demon

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Yeah, the characters are awesome, I just hated the linear, boring, straight line of a game it was. Never been so dissapointed in a game.
 

ThongBonerstorm

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after i got 10 hours into it i just kind of lost interest, i don't know what it was. it's not that the story isn't interesting, it's just that... I don't care. It just doesn't draw me in the same way others did, maybe it witches around characters too much? i dunno, i just really found it disappointing.
 

RedEyesBlackGamer

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Jan 23, 2011
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I'm in the same category. I avoided it because of the bad press. I borrowed it from a friend and thought it was pretty meh. The datalogs annoyed me for a different reason: they were mostly just redundant or described things that happened two minutes ago. I felt the game thought I had the attention span of a gnat. I didn't hate any of the characters except Hope. I always refer to him as Tidus's long lost little brother.
 

AcacianLeaves

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9_6 said:
It is spectacularly mediocre.
Prepare to be blown away by how much you will not be blown away by anything this game will deliver.
Oh and don't expect too much from the part at which you are free to "explore".
They made sure you won't be having fun there.

As for those wax figures you refer to as "characters", there was exactly one character a normal human being could ever hope to relate to among those constructs.
The thing is though, it's still much better than any JRPG that's come out on the 360 with the possible exception of Tales of Vesperia. Other JRPGs may have more exploration and character development, but they're so mired in cliches, terrible acting, and bad design decision that FF13 has been a welcome improvement.
 

Casual Shinji

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Jul 18, 2009
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Nothing about the game is horrendously bad (except maybe Vanille and Snow), but it's a perfect example of Square Enix's complacency.

I remember seeing the trailer years back and thinking, "This is going to rock my socks off. A next gen FF game; things are sure to chance now." But no, they basically took out everything which made the previous games interesting and through in some more sparkling glitter and glam.

I think Spooney said it best: "It's the most subtly bad FF game in the series."
 

Scars Unseen

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I'm on the opposite end of the spectrum. I bought the game despite the bad press. After all, the FF fandom is pretty split on the series as it is. Big mistake. This game is the Batman & Robin of the Final Fantasy franchise. I saw that movie in spite of bad press too.
 

AcacianLeaves

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9_6 said:
AcacianLeaves said:
The thing is though, it's still much better than any JRPG that's come out on the 360 with the possible exception of Tales of Vesperia. Other JRPGs may have more exploration and character development, but they're so mired in cliches, terrible acting, and bad design decision that FF13 has been a welcome improvement.
Well the 360 isn't exactly known for its vast selection of awesome jrpgs...
Neither is the PS3 or Wii, for that matter. The Xbox 360 is, despite its still sad collection, the best current generation console for JRPGs.

Thank God for handhelds, at least.
 

LightspeedJack

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Aphex Demon said:
Yeah, the characters are awesome, I just hated the linear, boring, straight line of a game it was. Never been so dissapointed in a game.
Curious choice of Avatar. FFXIII RULES! (Flame shield on).
 

Aphex Demon

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LightspeedJack said:
Aphex Demon said:
Yeah, the characters are awesome, I just hated the linear, boring, straight line of a game it was. Never been so dissapointed in a game.
Curious choice of Avatar. FFXIII RULES! (Flame shield on).
Lightning = Super hot *****
 

migo

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Aphex Demon said:
Yeah, the characters are awesome, I just hated the linear, boring, straight line of a game it was. Never been so dissapointed in a game.
But you still have Kari as your avatar?
 

CactiComplex

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Jan 22, 2011
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I enjoyed it, but then I've never actually played any of the other FF games so I'm in no place to judge it against the series.

Yeah, the way put together the story irritated me (particularly the part where they cut half of it out) with the datalog and all, the combat system seems overly simplistic, I wanted to strangle Hope seconds after he turned up, and a couple of the levels seemed needlessly repetitive, but I enjoyed it.

The characters are great, the graphics are nothing short of stunning, and it did keep me interested all the way to the end.
 

Ashcrexl

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i bought it day 1 just cause it was an FF game. it's not TERRIBLE, but pretty boring. as everyone seems to be saying.
 

Isalan

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I really enjoyed the battle system, but it was just so linear it took away a lot of the charm of previous FF games. There was nothing to hang about for in area's cept the Steppe and that was nothing but wall to wall monsters.

Long story short, gimme an option to force Hope to drink some lead based paint and replace him with a smartmouthed Tonberry, take 4 hours off the tutorial and insert some area's where you can just kinda hang out and talk to people and you got yourself a classic XD
 

MrGalactus

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Sep 18, 2010
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Aphex Demon said:
Yeah, the characters are awesome, I just hated the linear, boring, straight line of a game it was. Never been so dissapointed in a game.
Then...why...is...avatar??
Bwuh?
 

2xDouble

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Even the "worst" Final Fantasy is still Final Fantasy, which usually means the game is well above common shovelware in quality. SquareEnix may have taken the wrong messages from Final Fantasy's VII, X, and XII, but they're not incompetent.

The main problem is: XIII was merely 'ok', a C+ at best (maybe a B-). The pieces are there for the standard of Final Fantasy quality (fantastic visuals, excellent story, well-written and developed characters, innovative combat systems, etc.), but it never came together. Expectations for a series with a history of genre-defining titles are understandably extremely high, to the point where merely "good" is not good enough.

I think it was Yahtzee who said "SquareEnix is telegraphing to us 'We just want to make movies!'" (something to that effect), and that's what FFXIII (and XIV, by the way) probably should have been.