Now, people, in this thread I want to talk about Arkham City. I finished it last night, and cannot think back on the game without getting angry. Before I begin, though, I should let you know that I mostly want to talk about the end of the game. Therefore, THERE WILL BE SPOILERS IN THIS THREAD. Got it? If you don't like spoilers, this is your warning. Leave now.
They gone? Good! I can't stand people who whine about revealing the plot! A good story should be able to stand as an artistic journey! Who cares if you know that it was his sled going in? It's still an enjoyable story unless you're as thick as pea soup!
Ahem. Yes, then. Arkham City.
Now, please don't get me wrong. I'm not here to start a flame war. Nor am I here to say Arkham City was a bad game.The gameplay was fast-paced and flowing, the studio vastly improved the boss fights, and there's this one scene where you get to punch a shark in the face. Awesome sauce on a steakburger, am I right? Besides, I wouldn't be so mad if it was a bad game through and through. No, I'm mad because it was a great game that was just a few steps short of perfect for the majority of the game, and then just gave up on itself five minutes from the end.
To start, the game's final boss really lacked the qualities of a final boss fight. In Arkham Asylum, the final boss fight had issues, but at least it was a Most Definitely The Final Boss Fight, i.e., the Joker has grown ten feet tall and super muscular and his plans to destroy Gotham are ready to begin unless you stop him here and now. Here, the battle was against a villain who was introduced in an actually quite clever plot twist but has not even been seen yet in the game. A villain who comes out of nowhere it not a final boss fight. The final fight works best when it's built up to by the plot: Mario collecting all those stars to fight Bowser, Freeman rampaging through the streets to get to Breen, Leon shooting up all those Ganados to get the chance to shoot a pesky twelve year old Napoleon in the face with a sniper rifle (dear GOD that was fun), et cetera et cetera blah blah blah. That wasn't unforgivable, however.
What is unforgivable is that there's no resolution. No denouement. After Joker dies (that was the spoiler), Batman carries him out and everyone gives up. The thugs don't attack, Harley just gasps at the body, and Batman walks out Arkham City's front door. Gordon asks Batman what happened. Batman heroically fails to answer or emote and walks off. End scene. Basically, everyone looks at each other and says, well, I guess there's nothing more we can really do to resolve the story, whatever, I'm going out to get donuts.
They built up this entire game and then let the whole thing fall flat. This is unacceptable. It had this whole mess of factions, enemies, and threats, but I genuinely thought it could pull them all together. But no, everything just falls flat. And don't any of you dare tell me that the story gets fleshed out in Catwoman's story. I object to the very existence of DLC and subscribe to the belief that if something is not on the game disk when I buy it then it does not exist. I don't even have Xbox live, but the thing is, I was thinking about subscribing to it, just for the minimum time period, just to download Catwoman's campaign. But now? I'm not going to. I can't even be convinced to bother finishing searching for all those Riddler trophies, because that could only lead to a resolution scene between Riddler and Batman, and this game has failed to impress me with resolutions.
Anyway, sorry for the long rant. I'm starting this thread in the hopes of hearing your opinions, fellow escapists, on the matter. Is something like this forgivable? Does a horrible ending make for a bad game overall, even if the beginning and middle were fine? What could Roksteady have done to make the ending work? I look forward to reading your thoughts.
They gone? Good! I can't stand people who whine about revealing the plot! A good story should be able to stand as an artistic journey! Who cares if you know that it was his sled going in? It's still an enjoyable story unless you're as thick as pea soup!
Ahem. Yes, then. Arkham City.
Now, please don't get me wrong. I'm not here to start a flame war. Nor am I here to say Arkham City was a bad game.The gameplay was fast-paced and flowing, the studio vastly improved the boss fights, and there's this one scene where you get to punch a shark in the face. Awesome sauce on a steakburger, am I right? Besides, I wouldn't be so mad if it was a bad game through and through. No, I'm mad because it was a great game that was just a few steps short of perfect for the majority of the game, and then just gave up on itself five minutes from the end.
To start, the game's final boss really lacked the qualities of a final boss fight. In Arkham Asylum, the final boss fight had issues, but at least it was a Most Definitely The Final Boss Fight, i.e., the Joker has grown ten feet tall and super muscular and his plans to destroy Gotham are ready to begin unless you stop him here and now. Here, the battle was against a villain who was introduced in an actually quite clever plot twist but has not even been seen yet in the game. A villain who comes out of nowhere it not a final boss fight. The final fight works best when it's built up to by the plot: Mario collecting all those stars to fight Bowser, Freeman rampaging through the streets to get to Breen, Leon shooting up all those Ganados to get the chance to shoot a pesky twelve year old Napoleon in the face with a sniper rifle (dear GOD that was fun), et cetera et cetera blah blah blah. That wasn't unforgivable, however.
What is unforgivable is that there's no resolution. No denouement. After Joker dies (that was the spoiler), Batman carries him out and everyone gives up. The thugs don't attack, Harley just gasps at the body, and Batman walks out Arkham City's front door. Gordon asks Batman what happened. Batman heroically fails to answer or emote and walks off. End scene. Basically, everyone looks at each other and says, well, I guess there's nothing more we can really do to resolve the story, whatever, I'm going out to get donuts.
They built up this entire game and then let the whole thing fall flat. This is unacceptable. It had this whole mess of factions, enemies, and threats, but I genuinely thought it could pull them all together. But no, everything just falls flat. And don't any of you dare tell me that the story gets fleshed out in Catwoman's story. I object to the very existence of DLC and subscribe to the belief that if something is not on the game disk when I buy it then it does not exist. I don't even have Xbox live, but the thing is, I was thinking about subscribing to it, just for the minimum time period, just to download Catwoman's campaign. But now? I'm not going to. I can't even be convinced to bother finishing searching for all those Riddler trophies, because that could only lead to a resolution scene between Riddler and Batman, and this game has failed to impress me with resolutions.
Anyway, sorry for the long rant. I'm starting this thread in the hopes of hearing your opinions, fellow escapists, on the matter. Is something like this forgivable? Does a horrible ending make for a bad game overall, even if the beginning and middle were fine? What could Roksteady have done to make the ending work? I look forward to reading your thoughts.