vid87 said:
I'm going to guess half the grinding was in the train graveyard before the pillar fight with Reno? That took me forever. Also, in a recent playthrough, I found out A)the Red Dragon in the Temple of the Ancients dies from one Meteorain, when before I must have replayed it about 50 times, and B)you can skip limit breaks by fulfilling requirements for the advanced one (ie get the "80 kills" one before the "use previous 8 times" one). I'm still wondering if skipping lets you learn the final "item" limit break or if you really need them all.
Also, a tidbit (not sure if actually true) from a gaming forum or something: Safer Sephiroth gets an extra 10,000 hp every time you use Knights of the Round inside the crater dungeon.
Nah, I got stuck on Wall Market both times you have to go through there, not having the slightest idea what to do and all. I eventually got past it just by talking to
everyone over and over again. Countless Vices, Whole Eaters and Hell Houses were killed in the process.
Like mentioned above, you need all six limit breaks before you can learn the last one; however, the Sephiroth thing is actually true. Kinda. He gets an 80,000 HP bonus if you use KotR on Jenova before you fight him, and an additional 30,000 HP and some other extra stats for each character in your party at level 99. He can go from as low as 80,000 max HP to as high as 400,000 max HP. I have no idea how this "every time you use KotR in the Crater" rumor got started though.