GamesB2 said:I don't understand the huge hate towards this ending... Yeah it doesn't make logical sense but this is the fallout universe we're talking about here.
I thought it was quite good, as the ending you get depended on whether you sacrificed yourself or forced someone else to do it.
Oh well I never had the amended ending from the DLC... I always sacrificed myself anyway.
I really didn't have a problem with it aside from the aforementioned scenario. I don't get why people were so up in arms about it not being an open ending. Not every story needs an open ending. Sometimes you need a closed one to have a satisfying climax. So to me, the closed ending wasn't a problem. It certainly could have been done better, but it wasn't the worst part of the game.
But it's when you have a partner with you that it really falls apart. You can have several companions that are only marginally affected by radiation, or completley immune. Other times they are brainwashed to obey your every command. Yet before Broken Steel you could never send them in, even when it was perfectly logical to do so. There's no reason I should sacrifice myself when there's a radiation proof robot standing 2 feet away from me. That's just stupid. I can understand Butch refusing to go in, but Fawkes? All the reasons given for companions like him are infuriating bullshit, which is a really bad thing to deal with at the end of the game. Sure it's not as dramatic if nobody dies in the purifier, but that's one of the things that could have been done better. An ending shouldn't necessarily require death to be satisfying.