When I was a kid, one of my friends had this game called "The Manhole" on his ancient computer. Basically it was a point and click adventure where you went around and explored this strange world. There was no overarching plot, you couldn't die, and no objective beyond "explore and have fun".
That's what I think of "Skyrim" as.
Sure, the game does have a central plot and storyline, but it's bland and, frankly, I'll maybe get to it after I've hit level 30 or so. The real point of the game is how you're dropped into this HUGE world, and you can basically do whatever the heck you want. Want to roam the land and hunt various wild animals? Go ahead. Want to become a vigilante and wander the countryside clearing out bandit strongholds? Knock yourself out. Become the world's greatest Thief? Pilfer away. The thing is, you need to have some level of imagination to do this, because it's not like everywhere you go people are going to say "there goes Ulfnir, world's best Thief!". In a much more structured RPG, such as, say, "Dragon Age: Origins", you can do that, but 'Skyrim' is specifically designed to be as unstructured as possible. Because of that lack of structure, it's not for everyone.
2 things I would recommend: Try playing as a stealthy character. I honestly found the game boring as could be until I decided to play an Assassin type character, and after that it became way more enjoyable. 2nd, you basically HAVE to play it on PC. The amount of additional gameplay and content that mods have added is nothing short of amazing, and I definitely would have quit playing long ago if it weren't for mods.
Also, think about this: 'Skyrim' was released on 11 November, 2011, and we're STILL talking about it, and the "complete edition" is one of the top sellers on Steam right now. How many games can say that they're still ultra popular nearly 2 years after being released?
That's what I think of "Skyrim" as.
Sure, the game does have a central plot and storyline, but it's bland and, frankly, I'll maybe get to it after I've hit level 30 or so. The real point of the game is how you're dropped into this HUGE world, and you can basically do whatever the heck you want. Want to roam the land and hunt various wild animals? Go ahead. Want to become a vigilante and wander the countryside clearing out bandit strongholds? Knock yourself out. Become the world's greatest Thief? Pilfer away. The thing is, you need to have some level of imagination to do this, because it's not like everywhere you go people are going to say "there goes Ulfnir, world's best Thief!". In a much more structured RPG, such as, say, "Dragon Age: Origins", you can do that, but 'Skyrim' is specifically designed to be as unstructured as possible. Because of that lack of structure, it's not for everyone.
2 things I would recommend: Try playing as a stealthy character. I honestly found the game boring as could be until I decided to play an Assassin type character, and after that it became way more enjoyable. 2nd, you basically HAVE to play it on PC. The amount of additional gameplay and content that mods have added is nothing short of amazing, and I definitely would have quit playing long ago if it weren't for mods.
Also, think about this: 'Skyrim' was released on 11 November, 2011, and we're STILL talking about it, and the "complete edition" is one of the top sellers on Steam right now. How many games can say that they're still ultra popular nearly 2 years after being released?