It would have been better if food and drink were more important (the only worthwhile food is cooked mudcrab legs and th spouse's homecooked meal). Give the thief and/or warrior playstyles something like the survivalist skills from Fallout New Vegas. As it stands my character eats whatever food is on the corpses he makes, which is my mind is just to stop him from looking like a Drugar, and more recently then he turns into a werewolf and eats the corpses after the area is cleared (don't have the werewolf perks to actually go through a large group of bandits as a werewolf yet).
But it's the little things like eating to make my character not starve in spite of the fact that he can't is one of the things that makes the game. Calling it boring is like calling Minecraft boring. A bit part of the game is what you make of it.
Oh, and having certain shouts as dialouge options would have been REALLY nice too.
But it's the little things like eating to make my character not starve in spite of the fact that he can't is one of the things that makes the game. Calling it boring is like calling Minecraft boring. A bit part of the game is what you make of it.
Oh, and having certain shouts as dialouge options would have been REALLY nice too.