I Hate Metro 2033, and I Blame YOU

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Aug 1, 2010
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That's really too bad.

Personally, I absolutely LOVED Metro 2033. The atmosphere, the game-play and especially the branching story with (in my opinion) one of the best moral choices in a video game.

I get why you didn't like it. I really do. Though I disagree that it is broken. Hell, maybe it is! The point is that you find a tactic that works regardless.

I enjoyed the difficulty of it.

Not sure what advice I can give except maybe try a stealth approach with silenced stuff.
And shotguns. Massive amounts of shotguns.
 

Chimpzy_v1legacy

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Jun 21, 2009
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Fr said:
anc[is]Then there was a level with Nazis, because of reasons or something.
Probably because the Fourth Reich aka Nazis played a fairly big role in the book and Nazis are of course perfect bad guys to shoot at.
 

ninjaRiv

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Aug 25, 2010
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Well, the difficulty from the start would put people off. It put me off, at first. I stopped playing it pretty early on but came back to it when I realised "Fuck this, I paid for this thing!" and I found it to be pretty engaging, with a great story and some pretty tight gameplay.

As for the saving issue, I think that's more just your preference. You obviously seem to prefer more open world games, right? This is a regular, linear game. More story based than things like Fallout 3. Not to say F3 had a shit story, no, it was great. One of my favourite games, in fact! But 2033 is just a different game. It's based on a book so it has certain events, character development and plot devices to follow. That's much easier to do in a linear game.

I'm sorry you didn't like it. In an ideal world, everyone would like it and I would be king of the world with my own little crown and I would have dwarf chess pieces that run around my garden. I wouldn't be playing chess, it'd be like a hunting game. With traps.

Where was I?

Right, yeah. The game isn't for you. I'm sorry about that. I loved it, loads of people loved it, but hey. Not everybody loves F3, either.
 

Canadamus Prime

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Jun 17, 2009
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I would never recommend Metro 2033 to anyone. Honestly whoever it was who came up with the ammo=currency thing is obviously not playing with a full deck. "Oh shit I ran out of ammo while fighting the mutant-things, got to go buy more. ...oh wait I can't because I ran out of ammo while fighting the mutant-things."
 

Scow2

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Aug 3, 2009
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tsb247 said:
I am surrently playing through Metro 2033, and it is not what I expected at all. That's not to say that I do not enjoy it, but I was expecting a more open world as well.

I also HATE checkpoint save systems. They are the reason why I HATE consoles. They are used because of the limitations placed on consoles and the developers never bother to streamline for PC! PCs have ridiculous amounts of hard drive space! Let me use it dammit!
What year are you from? 1999? We're not playing on Playstations, Sega Genesis, and Super Nintendo Entertainment Systems/Nintendo 64s anymore. "Checkpoint save systems are used because of limitations placed on consoles" hasn't been true for the last two console generations.

Checkpoint systems are used for a number of reasons, with the power of the console not being one of them.
 

J. Mazarin

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Jun 25, 2012
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hazabaza1 said:
People in this thread are wrong.
So very, very wrong.

All I didn't like in the game was the fucking amoeba enemies near the end. People who got to that bit know what I'm on about.
Amoeba enemies were easy-peasy if you used the super-bullets. Only thing bad about that part was your fucktard AI companion who was resolved to walk AS SLOWLY AS FUCKING POSSIBLE through the whole fucking thing. FUCK.

OP: You're not using enough throwing knives.

That is all.
 

dyre

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Adam Jensen said:
It's a boring game. I didn't find it fun at all. I didn't even like the story that much. Overall it was a very disappointing experience.
Mostly this, though there were some great moments (I remember a mission involving a library that was pretty awesome, dunno why though) and at least for me it felt at all times like there was a great game somewhere buried in there, waiting to pop out.
 

hazabaza1

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Nov 26, 2008
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J. Mazarin said:
hazabaza1 said:
People in this thread are wrong.
So very, very wrong.

All I didn't like in the game was the fucking amoeba enemies near the end. People who got to that bit know what I'm on about.
Amoeba enemies were easy-peasy if you used the super-bullets. Only thing bad about that part was your fucktard AI companion who was resolved to walk AS SLOWLY AS FUCKING POSSIBLE through the whole fucking thing. FUCK.
What with there being a fuckload of them and my computer not being able to handle all the particle effects and dropping frames like a ***** I never actually got past that bit. I'll keep that in mind next time, thanks.
 

Imp_Emissary

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BeeGeenie said:
Especially YOU, Adrian!!
Ha! Someones been here a while.

Hmmm. Blaming everyone else here for your unfortunate game purchase, eh? :) Well soon everyone will probably beg for your forgiveness!

"I can see no other possible outcome." ;)
p.s. Never played this game.

(Guess quote get Escapist cookie! Hint: badges.)
 

Doclector

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Aug 22, 2009
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Agente L said:
I played on normal on the first play and had no problemdsI just reloaded frontlines a lot because I wanted a perfect stealth run. Otherwise, I could've done it in the first time with an aggressive play using the volt driver.

Heck, I stopped in frontlines and decided to give Ranger Hardcore a try.

The game isn't hard, the ammo isn't scarce in normal, your just not used to the gameplay. Heck, with some clever tricks involving a certain volt driver and automatic shotgun at armory, I got a bunch of military grade rounds, managed to get a armor, over 1000 lead bullets for volt driver and 800 bullets for kalash. And I still had 200 military rounds left over.

Just aim down the ironsights and shoot the enemy in small bursts with the bastard gun. Shotguns on the other way, are abundant. The basic shotgun is suprisingly effective at mid-range, just shoot one barrel at time.

But I do agree on the checkpoint. It makes the game a bit harder. But some people enjoy it, some don't.
Oh god why. I thought the ammo was pretty fair at most points. Not there though. The only really effective way to deal with them is to spray and pray, maybe use the shotgun when you can to conserve ammo. This still ends with you running out and legging it. Maybe that was the point?

Anyways, I loved it on 360, but I can see why it may not be suited for some. It's just one of those love it/hate it games, I guess.
 

CplDustov

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May 7, 2009
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BeeGeenie said:
Especially YOU, Adrian!!

lol

So you're saying it's a generic FPS but with a post-apocalyptic setting? At least it's trying to be original. Ah well, thanks for the warning.
Stupid Adrian. I remember him!

OT: I guess expecting open world would make you feel disappointed. I've only played a little so I'll refrain from opining too much but I never came across the issues you did of the controls making it that hard. Though I agree the game lacks polish in that respect. Maybe there's a fan-made patch that can help you out?
 
Mar 30, 2010
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BloatedGuppy said:
What am I doing wrong? Is there a mod that makes it less stupid? Help me out here.
To try and help you out, I dug up my impressions from a review posted here over two years ago:

Grouchy Imp said:
Crunchy English said:
I disagree with this review strongly. Feeling underpowered isn't a flaw, its a benefit. I'm sick of playing Rambo, vulnerability adds tension. Plus, they had a very famous novel to follow, they couldn't exactly let the player do whatever the heck they wanted.

If you're a narrative driven player, or just one who likes their shooters to be a little more difficult, you should really pick this one up.

EDIT - Also, I agree with Onyx, dirty rounds are all you need if you're careful. But don't spray and pray like you do in most shooters or you'll end up out of bullets altogether.
Spot on.

Metro: 2033 does a very good job of keeping the player feeling edgy and vulnerable, which is important when the whole point of the game is that Artyom has been sent on a mission that he's totally unprepared for.

I don't feel this is a bad game at all, I feel the review has missed the point.
Or in other words: yes the difficulty is intense, but if you read the books it's for a very good reason. In nearly every FPS game the player character has been a steely eyed badass dispensing death at every turn. In Metro 2033 Artyom is a kid, a scared teenager who is given a gun and thrust into a world he knows nothing about.

The bone crunching difficulty with enemies far more combat capable than yourself are not indications of a broken game, they are the results of a game accurately portraying the book it's based on. This was the secret of it's popularity, that for once the PC wasn't a hard-as-nails supersoldier.
 

Dogstile

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BloatedGuppy said:
Agente L said:
But I do agree on the checkpoint. It makes the game a bit harder. But some people enjoy it, some don't.
That's not really "difficulty" though, is it? That's just repetition. That's a time sink. I'm familiar with the arguments about tension/etc and how the old F5 key drains it, but NOTHING reminds me I'm playing a stupid video game more than having to repeat the same sodding stretch of content ad infinitum because I can't save.

As for any clever tricks, I'm way early in the game. There's 781 Bandits in a tiny room, and I have a rusty piece of shit and a knife. The entire area screams STEALTH TUTORIAL because there's broken glass and tin cans everywhere, and really obvious patrols, and the room is dark, and the NPC's are repeating the same 2-3 lines of brilliantly irritating patter endlessly while doing their rounds. I've played stealth games, right? I've played Deus Ex, I've played Thief, I know how this is meant to work. Only it doesn't work. The knife never quite lines up with where it's meant to be going, and even if I knife the first 15 guys perfectly then miss due to a glitchy hitbox on #16, now there are bandits everywhere, and they're all dead-eye shots, and I'm killed in 3 hits, and now I get to start over!

I feel like I'm fighting the interface and the whims of the developers, not the enemies in the room. I've beaten them. I've beaten them again and again and again. It's like Groundhog Day, only a lot less funny.
Once you get the knife aiming down, that actually becomes pretty easy. There are some bullshit enemies that won't die in one knife shot (there is a sleeping enemy I remember who I couldn't instakill until he stood up) but all in all that room is completely possible to stealth in, Even if you don't want to do that, kill the first guy, lob a pipe bomb into the middle of the room where they're all talking. Once you've done that you've basically won.

Wait till the end, then you'll know bullshit. Fucking amoeba enemies are the worse idea they had.

Edit: Oh, i'll have to agree with other people. The hitbox's are fine. You're a teenager, hitting an enemy with a throwing knife is supposed to be hard. Enemies have armour that will stop the knife if you hit it. Its not explained well, but once you start paying attention you start to notice all the tiny little subtleties in the game.

Hell, I liked how you can crack open a gas mask of an enemy. Always made me laugh doing that. Especially since it's separate from the helmet, so for the last enemy I always made a game of shooting off his armour pieces one by one before killing him.
 

Easton Dark

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Jan 2, 2011
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Shocksplicer said:
I really hate to be "that guy", but judging by your description there's nothing wrong with the game at all. You just suck at it.

I never had any issues with difficulty, and the checkpoints aren't a problem if you don't die.
If it's to hard for you, either get better or play another game. There's nothing wrong with Metro.
Yep.

OP, what you said aren't issues with the game. You just aren't playing it well. The controls are fine (perfect in my opinion, everything works and not too many keys to press), the enemies are supposed to be accurate (which is why you should sneak silently, they're soldiers).

It just sounds like you expected it to be one thing and got another that you were unprepared to be playing.