Allow me to preface this with a brief rundown of my experience with the game for the sake of context. I played it first on normal difficulty, "ironman mode" (I hate that term). I got up to to where the cathedral ship arrives, then quit because I found it too easy. I then played classic ironman and finished the game after a few failed attempts, a feat I have since been unable to recreate, leading me to suspect that my success was the result of some crazy lucky streak, or possibly witchcraft.
Right. On to the picking of bones.
First off, the difficulty settings. I've only played on normal and classic, but I'm going to make the daring assumption that 'easy' is easier than 'normal' and 'impossible' is harder than 'classic'. Thing is, normal feels like Baby's First Turn-Based Strategy Game and classic feels like Hard Manly Mode for Hard Manly Men. I feel like there really should be something in the middle.
Second, the base layouts. They're randomized, but one layout (having multiple steam vents next to the elevator shaft) is objectively better than any other. On harder difficulties it's barely worth trying with a less than ideal starting layout. This means that the most advantageous thing to do is to keep restarting until you get a good one. Which is boring and wastes time. The game should just give a good layout or allow the player to pick from several.
Lastly, and most importantly, I find that the game is too punishing. Now before you give me the 'you just suck' speech (I freely admit that I suck at the game), note that I said "too punishing", not "too hard".
See, XCOM:EU is a game where you can fail through no fault of your own. You could play a perfect mission, but then two thin men get lucky critical hits, your heavy misses a rocket and the mission goes south regardless of your best efforts. That would be fine on its own, but the game doesn't really allow you much room to fail. You can swallow one failed mission, maybe two, three and you're basically done. Plus each failure will make future failure more likely because of the loss of experienced troops. I feel that giving me a game over because a dice roll didn't go my way is not inspired game design.
Oh, and thin men dropping out of the sky during council missions is just plain bullshit.
I really like the game, or at least I really want to like it, but damn it doesn't make it easy.
Right. On to the picking of bones.
First off, the difficulty settings. I've only played on normal and classic, but I'm going to make the daring assumption that 'easy' is easier than 'normal' and 'impossible' is harder than 'classic'. Thing is, normal feels like Baby's First Turn-Based Strategy Game and classic feels like Hard Manly Mode for Hard Manly Men. I feel like there really should be something in the middle.
Second, the base layouts. They're randomized, but one layout (having multiple steam vents next to the elevator shaft) is objectively better than any other. On harder difficulties it's barely worth trying with a less than ideal starting layout. This means that the most advantageous thing to do is to keep restarting until you get a good one. Which is boring and wastes time. The game should just give a good layout or allow the player to pick from several.
Lastly, and most importantly, I find that the game is too punishing. Now before you give me the 'you just suck' speech (I freely admit that I suck at the game), note that I said "too punishing", not "too hard".
See, XCOM:EU is a game where you can fail through no fault of your own. You could play a perfect mission, but then two thin men get lucky critical hits, your heavy misses a rocket and the mission goes south regardless of your best efforts. That would be fine on its own, but the game doesn't really allow you much room to fail. You can swallow one failed mission, maybe two, three and you're basically done. Plus each failure will make future failure more likely because of the loss of experienced troops. I feel that giving me a game over because a dice roll didn't go my way is not inspired game design.
Oh, and thin men dropping out of the sky during council missions is just plain bullshit.
I really like the game, or at least I really want to like it, but damn it doesn't make it easy.