D:< Cutscenes?! Do you know what you're talking about? Nobody watches cutscenes! They want to play TF2, not watch a movie.Setsuri21 said:(Talking about the tf2-centric idea) It's really only cooperative in the form of cutscenes, the rest of the time its three teams: The BLU team attempting to complete their objectives before the RED team, and vice versa, and the New Mercs, who simply try to impede the progress of the RED and BLU with their superior numbers.Folio said:Ay, I don't want to sound like a spoil-sport. But... Please, no.
Team Fortress Maplestory is full enough as it is. Adding a campaign means that things get serious and that people are blamed when they leave the game.
This is not fun. TF2 is a comedy game. The sheer value is the multiplayer mode of Red vs. Blu, clashing against eachother without knowing that they are the same.
If I enter a map, I just want to play on the side I'm on. It focusses on competition, it's balanced on competition. There shouldn't be any co-op campaign because bots suck and Australians choose their kings by fighting kangaroos.
Sure, you could try and make maps that have a little plot that it's still RED vs. BLU, but then it's just a map in the eternal struggle. At the beginning of the maps you usually get a little video of instructions. (I SKIP these immediantly) And then you play, simple.
You could create a series of maps and call it a campaign, players wouldn't mind (except that they need to reload the maps again) and Valve never relies on cutscenes, they create in-game stories when they need to.
Your idea might be fine on it's own. But not in the concept of TF2, it just doesn't fit. And cloning TF2 won't cut it either.
(I was hoping you just invented a new series of weapons or something