I Hit It With My Axe: Episode Six: His Body Closes the Door with its Pieces

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Abedeus

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Slycne said:
Bloodysoldier said:
"why can't I sneak past -sadface-"
Awww poor girl -offers hug-
You can not sneak past because you are denied by the DM(Douche Man)'zak'.
Fast not past, he was saying that sneaking requires you to move slowly. Thus it's impossible to move both quickly and stealthily.
Expeditious Retreat or Haste says otherwise. Or, metaphorically, Time Stop.
 

Bloodysoldier

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Slycne said:
Bloodysoldier said:
"why can't I sneak past -sadface-"
Awww poor girl -offers hug-
You can not sneak past because you are denied by the DM(Douche Man)'zak'.
Fast not past, he was saying that sneaking requires you to move slowly. Thus it's impossible to move both quickly and stealthily.
You have not played many stealth games have you. I suggest go picking up thief, or why not try sneaking fast in real life(That would involve you stepping out of the safety of your home, you know the big bright scary place). You will see it is possible.

A bit of a controlling DM, but I'm a player who gets my way. (though my way was reasonable and logical) Now he could add a sneak and maybe search check just to make sure she does or does not step on a bone or slip and make a loud sound that alerts a horde of face rapping monsters. But hey not all DMs are cool.
 

Decabo

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This series still blows. I normally don't like being that blunt, but there's so little effort here that it has to be said.
 

Slycne

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Abedeus said:
Slycne said:
Bloodysoldier said:
"why can't I sneak past -sadface-"
Awww poor girl -offers hug-
You can not sneak past because you are denied by the DM(Douche Man)'zak'.
Fast not past, he was saying that sneaking requires you to move slowly. Thus it's impossible to move both quickly and stealthily.
Expeditious Retreat or Haste says otherwise. Or, metaphorically, Time Stop.
Hide and Move Silently are based off your normal movement speed.

Your Move Silently check is opposed by the Listen check of anyone who might hear you. You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you take a -5 penalty. It?s practically impossible (-20 penalty) to move silently while running or charging.

Noisy surfaces, such as bogs or undergrowth, are tough to move silently across. When you try to sneak across such a surface, you take a penalty on your Move Silently check as indicated below.
I would interpret that to mean there are simply some actions that are neigh impossibly difficult to do quickly, just because you can move faster doesn't mean you suddenly become less noticeable over the same stretch of distance. If you have access to Time Stop than sneaking past some dudes is the least of your worries.

Bloodysoldier said:
A bit of a controlling DM, but I'm a player who gets my way. (though my way was reasonable and logical) Now he could add a sneak and maybe search check just to make sure she does or does not step on a bone or slip and make a loud sound that alerts a horde of face rapping monsters. But hey not all DMs are cool.
Everyone DMs a little differently with regards to how strictly they interrupt the rules, but I don't see the issue here. She asked to sneak, he responded 'yes she could but it was slower to sneak', but I take it they wanted to quickly check on their companions who fell down the hole. Video ends with her saying she wants to sneak fast.

Bloodysoldier said:
You have not played many stealth games have you. I suggest go picking up thief, or why not try sneaking fast in real life(That would involve you stepping out of the safety of your home, you know the big bright scary place). You will see it is possible.
Make up your mind are we basing this discussion on real life or a game setting? Games are free to adjust things like AI competency, fields of view, etc. And I would guess D&D sneak rules are structured around the idea that, especially in low light, human sight is drawn to movement. In real life, you can't sneak like you see in videogames and movies. Rather than getting into a pissing match about our respective real life ability and knowledge of sneaking, I am going to default someone proven to be clearly our superior. If it was as easy as you make it out to be, why would Carlos Hathcock [http://en.wikipedia.org/wiki/Carlos_Hathcock] crawl 1,500 yards inch-by-inch, taking 4 days, to snipe a NVA general.
 

MortisLegio

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body explodes closing door! awesome!
I dont remember him saying it was two doors until the door was closed
 

chepenoyo

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Slycne said:
Your Move Silently check is opposed by the Listen check of anyone who might hear you. You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you take a -5 penalty. It?s practically impossible (-20 penalty) to move silently while running or charging.

Noisy surfaces, such as bogs or undergrowth, are tough to move silently across. When you try to sneak across such a surface, you take a penalty on your Move Silently check as indicated below.
I would interpret that to mean there are simply some actions that are neigh impossibly difficult to do quickly, just because you can move faster doesn't mean you suddenly become less noticeable over the same stretch of distance.
The earlier version is right: Whatever your speed is, you can do half it at no penalty, and between x0.5 and x1.0 of it at -5. Being near impossible to run while sneaking is what the -20 represents. 3rd ed said this more explicitly: Magic users get to do amazing magical things, so skill based characters should get to do amazing, seemingly impossible feats, too. Everyone gets their moment in the limelight. A -20 penalty to a check represents saying "That's basically impossible, but hey, you're a hero. Go for it." And at higher levels, heroes can get away with an impossibility at a time, maybe even juggle two. And what the game thinks is impossible is set by your normal speed, not absolute distances. Faster people also sneak faster.

I want to hear if bloodysoldier's character ends up smelling faintly of vinegar after his next roleplaying session. It would confirm my theory of the Solidarity Between Evil DMs. Calling a DM evil? Safe. Calling a DM demonic? Heck, mine would enjoy that. Calling them a douche? Sounds like a sure way to bring on a curse that has you smelling of vinegar and followed around by pixies asking if you have that "unclean feeling" and if they can help for the whole next session.
 

Bloodysoldier

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Slycne said:
Make up your mind are we basing this discussion on real life or a game setting? Games are free to adjust things like AI competency, fields of view, etc. And I would guess D&D sneak rules are structured around the idea that, especially in low light, human sight is drawn to movement. In real life, you can't sneak like you see in videogames and movies. Rather than getting into a pissing match about our respective real life ability and knowledge of sneaking, I am going to default someone proven to be clearly our superior. If it was as easy as you make it out to be, why would Carlos Hathcock [http://en.wikipedia.org/wiki/Carlos_Hathcock] crawl 1,500 yards inch-by-inch, taking 4 days, to snipe a NVA general.
Make up my mind? You just brought in movies to this conversation, you sir or madam have a lot of gall. The little research project you spent hours on doing is a bit useless to prove that sneaking at a quicker pace is impossible. Let us take the environment they are in. A dungeon made of possibly stone, and not untamed brush in the thick jungles of Nam. Now let us take the environment mister hathcock had. A thick jungle environment, you can not even walk with out moving a decent amount of vegetation.(But you might not know because it would take you leaving the safety of your home and venturing out into the real world, you know the big bright scary place)

Get a better example and use more of that thing inside your skull we call a brain. Now I shall point and laugh. -points- har dee har -sigh- Would you like to re-edit your example? If so circle Y, if not circle N, and state your reason why on this line _____________________________. Thank you have a nice day/evening/night/morning, and sorry. -grins-

chepenoyo said:
I want to hear if bloodysoldier's character ends up smelling faintly of vinegar after his next roleplaying session. It would confirm my theory of the Solidarity Between Evil DMs. Calling a DM evil? Safe. Calling a DM demonic? Heck, mine would enjoy that. Calling them a douche? Sounds like a sure way to bring on a curse that has you smelling of vinegar and followed around by pixies asking if you have that "unclean feeling" and if they can help for the whole next session.
One of my characters do smell like vinegar, he carries bread and vinegar around like a hater. I've been cursed a few times but that is because I: A- Read a book that had a curse hidden in the text.(which I loved because it was creative and made a good laugh) B- Playing a character that feels the need to do something he knows is probably a trap(Also good for laughs) C:- I transferred a curse from someone to me for some heroic reason.(Not as funny)

I have not had pixies follow me and asking me if I had that "unclean feeling" but I like that idea -gives you a thumps up- at least you would be a great DM unlike old and borring Slycne who follows the rules as if they are set in stone. As stated in the book and by the makers of DnD. you can change, get rid of, add, or what ever you want to the rules.
 

robakerson

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Feb 19, 2010
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The thing that bugs me about this series is that I can't shake an overwhelming feeling that they're "doing it wrong".

The tabletop gaming group I participate in does crazy creative stuff all the time but there's never, ever, a full-on bickering session between the players and the GM (DM).

On one side, some of the party instigated the issue by outright denying a GM ruling, "the door /is/ closed. The door /is/ closed. On the other side, the GM obviously failed to curtail the argument by being more forthright about the state of the door and what the characters' actions will do to have an effect on it.

Overall, though, I'm left wondering if anybody at the table is having fun. I really cant tell here.

Also, I think the reason people are upset with the series is with the pointlessness of it. Without a more clear picture of what's going on, we're left without a reason to /care/ if the door is closed, if the spider lady killed herself, what they're blowing up with the chinese gunpowder, or whatever.
 

Satine Phoenix

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HAHA! Yeah! This is the kind of banter I enjoy reading!

I'm fairly certain that in this circumstance She was trying to do an action with someone else. Her sneaking would slow her down if she wanted to go as fast as the other character and since she was out in the open it wouldn't be necessary for her to sneak.
 

MissLisa

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Apr 1, 2010
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robakerson said:
we're left without a reason to /care/ if the door is closed, if the spider lady killed herself, what they're blowing up with the chinese gunpowder, or whatever.
There are some bad guys behind the door, so they are trying to close it.

No spider lady suicide was mentioned.

They blew up a wall between them and the spider lady.

It utterly fails to be rocket science, dude.
 

MissLisa

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CalebtheHeretic said:
@SatinePhoenix: OMG, you actually do read the comments?
Wow, respect for that iron will not to start a flamewar with all that haters.
*thumbs up*
We girl gamers deal with people being...less-than-enlightened...all day long. If we let it get to us, we'd never get anything done.

The same goes probably times a million for Satine, since she's in porn.
 

Dave Michalak

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Feb 25, 2010
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C'mon, Zak... she rolled a damn 20, just give it to her. Is the status of a door worth spending five minutes arguing your player out of feeling like she did something awesome, instead of just saying "fuckin' A, that was sweet!" and moving on?

This show is 100% better since the editing slowed down. The cutting every 3 seconds was giving me a headache.

Looking forward to the fate of the Spider Queen! Have faith, ladies!
 

The Random One

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May 29, 2008
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Well, this is getting better and better. It did get better at episode 5. Yay?

Also, I have a general rule that if a player rolls a 20, (or a max number on anything whose sum is higher than 11), it works so wonderfully well everything ends up wonderful. So I'd have let her close the door with his chunks of brain matter. somehow

The flipside of this is when they roll 1. I'm actually thinking I need a more cruel critical error table.
 

Slycne

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Feb 19, 2006
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Bloodysoldier said:
Slycne said:
Make up your mind are we basing this discussion on real life or a game setting? Games are free to adjust things like AI competency, fields of view, etc. And I would guess D&D sneak rules are structured around the idea that, especially in low light, human sight is drawn to movement. In real life, you can't sneak like you see in videogames and movies. Rather than getting into a pissing match about our respective real life ability and knowledge of sneaking, I am going to default someone proven to be clearly our superior. If it was as easy as you make it out to be, why would Carlos Hathcock [http://en.wikipedia.org/wiki/Carlos_Hathcock] crawl 1,500 yards inch-by-inch, taking 4 days, to snipe a NVA general.
Make up my mind? You just brought in movies to this conversation, you sir or madam have a lot of gall. The little research project you spent hours on doing is a bit useless to prove that sneaking at a quicker pace is impossible.
Amazing, I apparently have the ability to bend space and time of 7 minutes to hours. I should take that kind of act on the road, I would clean house.

Bloodysoldier said:
Let us take the environment they are in. A dungeon made of possibly stone, and not untamed brush in the thick jungles of Nam. Now let us take the environment mister hathcock had. A thick jungle environment, you can not even walk with out moving a decent amount of vegetation.(But you might not know because it would take you leaving the safety of your home and venturing out into the real world, you know the big bright scary place)

Get a better example and use more of that thing inside your skull we call a brain. Now I shall point and laugh. -points- har dee har -sigh- Would you like to re-edit your example? If so circle Y, if not circle N, and state your reason why on this line _____________________________. Thank you have a nice day/evening/night/morning, and sorry. -grins-
We can argue environments until the end of time(each would have their own advantages and disadvantages to trying to stay hidden and/or move silently), but if the discussion is based on real life and arguably one of the worlds best snipers, whose life depending on getting in and out areas undetected, decided to crawl through a meadow slowly over 4 days rather than sneak in a brisk pace under the cover of one night. I'm going to stick with that as proof of my side of this discussion.

Also what's with you and the whole never leaving my house shtick? I'm attempting to have a pleasant discussion about game theory, DMing and application of real life scenarios to a tabletop game, and you seem to insist on making baseless accusations as to my existing as a mouth breathing basement dweller afraid to venture into 'the real world'. I go to work everyday and have a life like most people on this site, I just happen to work for it. If your petty enough to need proof, there are plenty of videos here that I either shot or appear in. We are all geeks to the core if we found our way here, no need to try and soap box yourself above others.

Besides it's not bright today it's cloudy and drizzly outside here.

Bloodysoldier said:
I have not had pixies follow me and asking me if I had that "unclean feeling" but I like that idea -gives you a thumps up- at least you would be a great DM unlike old and borring Slycne who follows the rules as if they are set in stone. As stated in the book and by the makers of DnD. you can change, get rid of, add, or what ever you want to the rules.
And I would agree, I home-brew and make interpretation of the rules all the time. A tabletop game's rules are never set in stone, it's free for the players and the DM to adjust to their likings. I simply prefer a game to adhere to the structure of the rules that have come together through play because I feel it leads to a more enjoyable experience. I think a DM that never says No to his or her players is doing them a disservice and not providing them with an interesting world to interact with, but individual tastes will vary.
 

chepenoyo

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Bloody, you just reminded me of a character I had who wished for immortaily back in the days of Effriti wishes. He lived forever, but there was no guarantee that it was good for him. If he hit -11HP, he was still alive, just suffering in a way no one would ever want to. So this one time the party is hauling his dessicated body through the dungeon after they're out of healing. He'd been hit by a dehydrate spell a few rooms back and was alive but incapacitated at negative twenty something hit points. And before the party gets more healing, they stumble into the throne room of the Big Bad Sorcerer running the dungeon. Big Bad pops a prismatic sphere, and is about to throw his first blast spell of the fight once the round comes around to him again.

So: 2nd edition D&D, Prismatic Sphere. He's pretty much immune to most range/magic attacks, and the only way to take it down or make a melee attack is to run into each layer of the sphere and not get killed as that layer does whatever it's going to do to you, right?

So the party strongman thinks on his feet. He hauls back and chucks my Can't Die No Matter How Much He Suffers character at the sphere. Layer 1: failed save. Maximum damage. Layer 2, made save, half damage. Layer 3, and I'm already getting around -100 hit points, failed. We luck out when I hit the plane shift layer: save made. The thrice blasted raisin of a PC sails on. Not so lucky with the save or insanity layer. At the end of it all my character was insane, poisoned, and more than 100 HP in the hole.

Yeah, those were the days.
 

MissLisa

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LordZinger said:
Even more important, someone should spray for roaches in that dump.
I love the comments from people who have never seen an apartment in a city.

Being the voice of June Cleaver isn't a "zinger", Lord Zinger.