@Symmos: i don't want to be rude - but is the Gamemaster illiterate? Or is it normal for an american adult to speak in such a uncoordinated manner? ehm.... like a women... there's like a... like a... you know a... there like you know... theres like a woman... theres like a spiderweb... theres like a spiderweb in her mouth...; and that in every other sentence. As a forgein person to the english language its very hard to follow the fastcut sequences of this series. Its like watching a 1 minute exzerpt of a 5 minute Trailer .... in orcish.
This is a very good question, which I would like to answer for you.
Dungeon mastering is not easy. You have to keep track of literally everything in the world except the player characters?including the reactions of your players to what's happening. This is essentially an impossible job, so DMs try to simplify it in one of the following ways:
1) Write descriptions of the settings and encounters ahead of time, and read them to the players when they arrive at each encounter. This has the effect of making you sound a lot more literate but also a lot less spontaneous. DMs vary in the effectiveness of their dramatic-reading skills, so you end up somewhere between dry recitation and melodramatic atmospherics. You see this same approach in people who give speeches; very very few of them can generate real excitement for the audience while reading off a canned script. In D&D, there are real limits to how much this approach works, since from almost the first action they take the players will do something unexpected that takes you off script. No matter how much you prepare in advance, you can never be a great DM if you don't practice the second technique:
2) Improvise the encounters on the fly based on the players' reactions to what is happening. If they are getting bored, up the excitement. If they're getting overwhelmed, back off and give them a quieter encounter. This tends to be a lot more fun and spontaneous, but it requires a lot more of the DMs mental energy to stay so in tune with the players and to shift with them. The result can sometimes be talking as if you were seriously distracted, which is often played for laughs in movies but isn't quite as funny when you're trying to make something happen in person. When you are in this situation yourself, you can be amazed at how many IQ points it sounds like you've lost.
3) Find a happy medium between the two that's right for your campaign. Many DMs plan out the encounters but write no canned text to read to the players. This reduces some of the mental workload and distraction during play, but still allows spontaneity in the descriptions and encounters. Another variant of this approach is to have a toolkit of encounters that can be used in more or less any order, which lets you swap in excitement when you need it, or back it off when you don't. This reduces the odds of falling too heavily into either of the pitfalls described above, but you are still vulnerable to them if you're distracted enough or overprepared, as the case may be.
I think it's fair to say Zak is very distracted while trying to DM here (whether he realizes it or not), considering the documentary being shot. If you've never been in a situation at all like this yourself, count yourself lucky so far. Unless you're a hermit, sooner or later you will be standing (or sitting) in front of a room of people trying to hold their attention with your words, only to find yourself distracted (maybe you suddenly realize you no longer agree with the point you're halfway through making, or maybe you begin to notice the speech which sounded so exciting to you when you wrote it appears to be putting your audience to sleep, or maybe you're wondering whether the cameraman is aiming the camera up your nose). It's a great pain and embarrassment, but it's also inevitable for anyone who does enough public speaking. DMs have all had nights like this, trust me.
For anyone going with the ad hominem here, read Zak's blog: the man's literate, he's just having some bad minutes here. It happens to everyone, even you sometimes.
The real problem is that these clips are so short that we don't get the time to find out what Zak is like as a DM nor what the players are like as players. The rapid edits chop up the continuity too much, which is surely a problem, and the butt shots were unnecessary and intrusive for the reasons cited above, but the duration is the killer so far. As long as these episodes remain so short, we're not going to get enough of a sense of what these games are like.
For those who've asked why the series is supposed to improve with episode five, I believe they become longer and less choppily edited, which I hope will address the two most frequently cited criticisms.
For those who despise roll-playing games, I assure you that won't be changing, so feel free to go watch something else. Watching D&D being played won't be a lot of people's cup of tea, but it is mine. I've played and DMed since 1977 and so within the constraints of the show's current weaknesses am enjoying the opportunity to watch how some younger people with different careers and backgrounds than my own play the game. It's light fun so far, and I suspect it will become more fun once the two main problems have been fixed. I'm glad the show's here.