chaos order said:
so how would u suggest i play this sorcery/instant heavy deck. cause it seems to me that it would take a while for it to start rolling.
It is sorcery/instant heavy, but not extraordinarily so. I have decks that run fewer creatures than this one. It's true that this deck takes a while to get going, but red and blue are two colours that can hold the opponent down for a while. If you take out bad cards like Frazzle and replace them with good cards like Mana Leak [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=204981], you can counter your opponent's biggest spells when he casts them. With red burn spells like Lightning Bolt [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234704], you can kill your opponent's creatures that do reach the battlefield. By keeping control for a few turns, you can start doing some crazy things with your creatures.
Gelectrode: Tap this thing before you cast any instant or sorcery, and then tap it again for more damage.
Wee Dragonauts: Gets out of hand very quickly, especially with good card draw effects like Ponder [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190159] and Brainstorm [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247331].
Tibor and Lumia: Try casting a red/blue spell to give your own creature Flying, then the second effect will kick in immediately to hurt your opponent's groundbound creatures.
Izzet Chronarch: Bringing back spells to cast them again is great, but not as great as replicating them with Izzet Guildmage. I advise you to lose the Chronarches and buy 2 or 3 more Izzet Guildmages.
Izzet Guildmage: This card is huge, because you can spend any excess mana copying a spell for a bigger effect. You may want to leave some lands open for a Mana Leak counterspell, but with Izzet Guildmage you can cast a single spell and double or triple its effect. Rather than casting many cards per turn, try casting a single instant or sorcery and maximizing its effects with the Guildmage.
Timing tip: You can cast an instant and replicate it at the end of your opponent's turn, leaving you ready to respond to whatever they do in their turn. Even if they hit the Guildmage with a Doom Blade [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247322], you can cast an instant and replicate it before the Doom Blade resolves.
Petrahydrox: This isn't very compatible with the rest of the deck, other than minor synergy with your one copy of Tibor and Lumia. I advise you to drop this card and put in some of the other stuff I recommended.
Good luck building a good deck with these suggestions.