i just got my first magic deck

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chaos order

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Jan 27, 2010
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MisterGobbles said:
Aris Khandr said:
Wow. The only cards in that deck I recognize are the Islands and Mountains. It's been way too long since I've played Magic.

You're playing Blue. Get Counterspells. They're always good.
It's actually a rather old deck, from the couple cards I looked up.

I would take out the cards you threw in until you got some practice with the core deck itself. It's really really important that your cards combo well together.

Also, don't be a dick. Get Cancels, not counterspells. Your friends will thank you =)

And yes, every card except land is a spell.
so how would u suggest i play this sorcery/instant heavy deck. cause it seems to me that it would take a while for it to start rolling.
 

Chamale

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Frazzle, Vacuumelt, Runeboggle, Convolute and Nivix are pieces of shit. Peel from Reality doesn't work very well in this deck. I recommend you scrap all of those terrible cards and replace them with classic, good, cheap blue or red instants. Go to the store and find Mana Leak, Ponder, Brainstorm, Lightning Bolt, and Fire and Ice. Add those to your deck (they're all great, and much better than the ones I listed).
 

Saltyk

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Sep 12, 2010
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Simple and easy recommendation. Play a few games, learn the rules and decide how well you like your current deck. You can always change for a different one later. Or even make a second/third/etc alternate deck if you want. Once you have a few games under your belt and are comfortable with what the cards do, look through your deck and figure out which cards work best and/or which ones you like. Redesign your deck to take advantage of those cards (add some, take out others, throw in cards that let you get what you want, alter the balance of your mana).

Honestly, the main thing you need is experience. Eventually, you should be able to design a competent deck from scratch just by looking at the cards. And then altering it to fit your needs.
 

Vault boy Eddie

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chaos order said:
as the title said i just got my first magic the gathering deck at the calgary comic expo. the starter i chose was the izzet gizometry guild deck, and i was just wondering if i had made the right choice and how i should adjust this deck.
Magic Workstation. It lets you try out any card and test your deck against friends that also have MWS.
 

MisterGobbles

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chaos order said:
MisterGobbles said:
Aris Khandr said:
Wow. The only cards in that deck I recognize are the Islands and Mountains. It's been way too long since I've played Magic.

You're playing Blue. Get Counterspells. They're always good.
It's actually a rather old deck, from the couple cards I looked up.

I would take out the cards you threw in until you got some practice with the core deck itself. It's really really important that your cards combo well together.

Also, don't be a dick. Get Cancels, not counterspells. Your friends will thank you =)

And yes, every card except land is a spell.
so how would u suggest i play this sorcery/instant heavy deck. cause it seems to me that it would take a while for it to start rolling.
If it's a starter deck, the people who designed it knew what they were doing. If the creatures in your deck are decently powered ones, you're fine. Also, you've got nine of them. You'd have to have terrible luck to not run into at least a couple.
 

MisterGobbles

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Chamale said:
Frazzle, Vacuumelt, Runeboggle, Convolute and Nivix are pieces of shit. Peel from Reality doesn't work very well in this deck. I recommend you scrap all of those terrible cards and replace them with classic, good, cheap blue or red instants. Go to the store and find Mana Leak, Ponder, Brainstorm, Lightning Bolt, and Fire and Ice. Add those to your deck (they're all great, and much better than the ones I listed).
Actually, listen to what this guy says also, because he probably knows more about individual cards than me.
 

Aris Khandr

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MisterGobbles said:
Aris Khandr said:
Wow. The only cards in that deck I recognize are the Islands and Mountains. It's been way too long since I've played Magic.

You're playing Blue. Get Counterspells. They're always good.
It's actually a rather old deck, from the couple cards I looked up.

I would take out the cards you threw in until you got some practice with the core deck itself. It's really really important that your cards combo well together.

Also, don't be a dick. Get Cancels, not counterspells. Your friends will thank you =)
My last Magic set was Exodus, so it's all new to me.

I'm confused, though. Why is Counterspell "dickish", but not Cancel?
 

Fayathon

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chaos order said:
that makes me feel a little better :p i was worried id get destroyed if i didnt have enough creatures
Denial and burn is the typical setup for a blue/red deck, keeps their stuff off the field and lets you directly damage your opponent. A good blue/(anything really) deck is a type that most players hate dealing with because it becomes a chore to get anything done properly.
 

MisterGobbles

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Aris Khandr said:
I'm confused, though. Why is Counterspell "dickish", but not Cancel?
Cancel is strictly worse. Counterspell cost two Islands to play, while Cancel costs two Islands and one colorless. Counterspell isn't really cheap or anything, but Cancel is a little more balanced.

They did the same thing with Lightning Bolt for a while - changed it to Shock, which only did two damage. They've since started reprinting Lightning Bolt though, in accordance with how the game plays today.
 

Fenix7

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Aris Khandr said:
I'm confused, though. Why is Counterspell "dickish", but not Cancel?
It's only dickish if you aren't a Blue player. I personally don't think it's unbalanced, especially considering some of the cards that have been coming out recently... but a lot of people thought it was too good for just UU so they replaced it with the mediocre Cancel.

Thankfully many better counters have been been added, mostly 1U quasi-hard counters with some kind of small limitations.

Anyway OP, welcome to the absolutely amazing (and addictive) world of Magic!

I myself started in '97 with an introductory Portal deck, then got into Classic... I "quit" around the time Invasion came out, last set I was playing was Mercadian Masques, until last year I got back into it again.
 

Chamale

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chaos order said:
so how would u suggest i play this sorcery/instant heavy deck. cause it seems to me that it would take a while for it to start rolling.
It is sorcery/instant heavy, but not extraordinarily so. I have decks that run fewer creatures than this one. It's true that this deck takes a while to get going, but red and blue are two colours that can hold the opponent down for a while. If you take out bad cards like Frazzle and replace them with good cards like Mana Leak [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=204981], you can counter your opponent's biggest spells when he casts them. With red burn spells like Lightning Bolt [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234704], you can kill your opponent's creatures that do reach the battlefield. By keeping control for a few turns, you can start doing some crazy things with your creatures.

Gelectrode: Tap this thing before you cast any instant or sorcery, and then tap it again for more damage.
Wee Dragonauts: Gets out of hand very quickly, especially with good card draw effects like Ponder [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190159] and Brainstorm [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247331].
Tibor and Lumia: Try casting a red/blue spell to give your own creature Flying, then the second effect will kick in immediately to hurt your opponent's groundbound creatures.
Izzet Chronarch: Bringing back spells to cast them again is great, but not as great as replicating them with Izzet Guildmage. I advise you to lose the Chronarches and buy 2 or 3 more Izzet Guildmages.
Izzet Guildmage: This card is huge, because you can spend any excess mana copying a spell for a bigger effect. You may want to leave some lands open for a Mana Leak counterspell, but with Izzet Guildmage you can cast a single spell and double or triple its effect. Rather than casting many cards per turn, try casting a single instant or sorcery and maximizing its effects with the Guildmage.
Timing tip: You can cast an instant and replicate it at the end of your opponent's turn, leaving you ready to respond to whatever they do in their turn. Even if they hit the Guildmage with a Doom Blade [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247322], you can cast an instant and replicate it before the Doom Blade resolves.
Petrahydrox: This isn't very compatible with the rest of the deck, other than minor synergy with your one copy of Tibor and Lumia. I advise you to drop this card and put in some of the other stuff I recommended.

Good luck building a good deck with these suggestions.
 

EbonBehelit

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Not too familiar with red or blue, although counterspell's always a good choice.

Make a cheap instant deck and throw some Isochron Scepters in for good measure - Counterspell on an Isochron Scepter is one of the dumbest things in the game, but pure hilarity.

I only play Vintage though, so I wouldn't know about building a Type-2 Deck.
 

chaos order

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Chamale said:
chaos order said:
so how would u suggest i play this sorcery/instant heavy deck. cause it seems to me that it would take a while for it to start rolling.
It is sorcery/instant heavy, but not extraordinarily so. I have decks that run fewer creatures than this one. It's true that this deck takes a while to get going, but red and blue are two colours that can hold the opponent down for a while. If you take out bad cards like Frazzle and replace them with good cards like Mana Leak [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=204981], you can counter your opponent's biggest spells when he casts them. With red burn spells like Lightning Bolt [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234704], you can kill your opponent's creatures that do reach the battlefield. By keeping control for a few turns, you can start doing some crazy things with your creatures.

Gelectrode: Tap this thing before you cast any instant or sorcery, and then tap it again for more damage.

Wee Dragonauts: Gets out of hand very quickly, especially with good card draw effects like Ponder [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190159] and Brainstorm [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247331].
Tibor and Lumia: Try casting a red/blue spell to give your own creature Flying, then the second effect will kick in immediately to hurt your opponent's groundbound creatures.
Izzet Chronarch: Bringing back spells to cast them again is great, but not as great as replicating them with Izzet Guildmage. I advise you to lose the Chronarches and buy 2 or 3 more Izzet Guildmages.
Izzet Guildmage: This card is huge, because you can spend any excess mana copying a spell for a bigger effect. You may want to leave some lands open for a Mana Leak counterspell, but with Izzet Guildmage you can cast a single spell and double or triple its effect. Rather than casting many cards per turn, try casting a single instant or sorcery and maximizing its effects with the Guildmage.
Timing tip: You can cast an instant and replicate it at the end of your opponent's turn, leaving you ready to respond to whatever they do in their turn. Even if they hit the Guildmage with a Doom Blade [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247322], you can cast an instant and replicate it before the Doom Blade resolves.
Petrahydrox: This isn't very compatible with the rest of the deck, other than minor synergy with your one copy of Tibor and Lumia. I advise you to drop this card and put in some of the other stuff I recommended.

Good luck building a good deck with these suggestions.
ty for the tips i had already removed the petrahydroxs from my deck and placed some cards from some boosters. two of them have the exact same affect as brainstorm. in addition i noticed that blue make me draw cards alot, so i put in the artifact creature pschyosis crawler its power/toughness is equal to the number of cards in my hand and every time i draw a card every opponent loses 1hp. my deck has roughly 86 cards
 

Macgyvercas

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Feb 19, 2009
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chaos order said:
as the title said i just got my first magic the gathering deck at the calgary comic expo. the starter i chose was the izzet gizometry guild deck, and i was just wondering if i had made the right choice and how i should adjust this deck.
The Izzet deck is mostly about replicate, so you'll need mana out quickly. I would recommend turning it into a fizzle-fuck you deck. Basically, most of your blue spells should be counters (with some mill cards to get search your deck for mana), and most of your red cards should be damage dealers (Lava Axe is a good bet, but it costs 5 mana, so you'll need some low cost cards like Lightning Bolt).

Because most of your blue spells will be counters, you should be able to keep your opponent's side of the field clear of monsters and prevent most of the damage he can send your way, but you will will want to have some creatures. The ones included should be a good basis.

Some cards you should think about using:

Niv Mizzit, The Firemind [http://magiccards.info/gp/en/123.html]
Traumatize [http://magiccards.info/query?q=traumatize&v=card&s=cname]
Seismic Spike [http://magiccards.info/query?q=Seismic+spike&v=card&s=cname]
Spitting Earth [http://magiccards.info/query?q=spitting+earth&v=card&s=cname]
Redirect [http://magiccards.info/query?q=redirect&v=card&s=cname]
Steamcore Weird [http://magiccards.info/query?q=!Steamcore Weird] (Simply because of the effect)

Hope that helps, but I must admit, my skill lies in White and Black mana. I use Red fairly often, but when it comes to Blue and Green, I tend to get a little lost.
 

chaos order

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i also have another silly question pertaining to the one about summoning creatures counting as spells. would counter spells work on them too?
 

Chamale

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chaos order said:
my deck has roughly 86 cards
Typical newbie mistake, I'm afraid. You should identify your best 36 cards, and add 24 lands (I recommend 10 mountains, 12 islands, and 2 Izzet Boilerworks). The extra cards in your deck are reducing your chances of drawing the best ones, such as the Izzet Guildmage. Try posting your current list and I'll recommend some cuts.

Macgyvercas said:
Some cards you should think about using:

Niv Mizzit, The Firemind [http://magiccards.info/gp/en/123.html]
Traumatize [http://magiccards.info/query?q=traumatize&v=card&s=cname]
Seismic Spike [http://magiccards.info/query?q=Seismic+spike&v=card&s=cname]
Spitting Earth [http://magiccards.info/query?q=spitting+earth&v=card&s=cname]
Redirect [http://magiccards.info/query?q=redirect&v=card&s=cname]
Steamcore Weird [http://magiccards.info/query?q=!Steamcore Weird] (Simply because of the effect)
I respectfully disagree with most of these. Niv Mizzet is good, but too $$$$$ to be worthwhile for a player who's just starting. They go for $12-$20 each in Calgary. Traumatize isn't worth it because Chaos Order's deck doesn't have many graveyard effects. Seismic Spike is a decent spell, and a common to boot. Spitting Earth isn't as effective as Flame Slash [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193648] for killing creatures. Redirect is good, but probably too pricey for the effect relative to the benefit of buying more Izzet Guildmages. I think Steamcore Weird just isn't very good in a deck that mostly wants to cast instants, sorceries, or creatures with abilities that give a bonus to instants and sorceries.
 

EbonBehelit

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Oct 19, 2010
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chaos order said:
i also have another silly question pertaining to the one about summoning creatures counting as spells. would counter spells work on them too?
Yep. In between being put on the stack and resolving, any card except for lands counts as a spell.
 

MisterGobbles

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chaos order said:
i also have another silly question pertaining to the one about summoning creatures counting as spells. would counter spells work on them too?
Yes, provided the counter is for every type of spell or at least creature spells. Most counter spells don't counter all types of spells, but it'll say on the card what it counters.
 

chaos order

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Jan 27, 2010
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Chamale said:
chaos order said:
my deck has roughly 86 cards
Typical newbie mistake, I'm afraid. You should identify your best 36 cards, and add 24 lands (I recommend 10 mountains, 12 islands, and 2 Izzet Boilerworks). The extra cards in your deck are reducing your chances of drawing the best ones, such as the Izzet Guildmage. Try posting your current list and I'll recommend some cuts.

Macgyvercas said:
Some cards you should think about using:

Niv Mizzit, The Firemind [http://magiccards.info/gp/en/123.html]
Traumatize [http://magiccards.info/query?q=traumatize&v=card&s=cname]
Seismic Spike [http://magiccards.info/query?q=Seismic+spike&v=card&s=cname]
Spitting Earth [http://magiccards.info/query?q=spitting+earth&v=card&s=cname]
Redirect [http://magiccards.info/query?q=redirect&v=card&s=cname]
Steamcore Weird [http://magiccards.info/query?q=!Steamcore Weird] (Simply because of the effect)
I respectfully disagree with most of these. Niv Mizzet is good, but too $$$$$ to be worthwhile for a player who's just starting. They go for $12-$20 each in Calgary. Traumatize isn't worth it because Chaos Order's deck doesn't have many graveyard effects. Seismic Spike is a decent spell, and a common to boot. Spitting Earth isn't as effective as Flame Slash [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193648] for killing creatures. Redirect is good, but probably too pricey for the effect relative to the benefit of buying more Izzet Guildmages. I think Steamcore Weird just isn't very good in a deck that mostly wants to cast instants, sorceries, or creatures with abilities that give a bonus to instants and sorceries.
well here are the cards i added

creatures:
neurok commando
2 descendant of soramaro
psychosis crawler
2 glitterfang
2 sokenzan spellblade
magmatic core
minamo spell keeper
magmatic core

Other
shreikhorn
oppressive will
overwhelming intellect

the only cards i removed were the 2 petrahydrox