Athinira said:
So what you're basically saying (reading your critical points) is that you like the formula the game is based on. This is also what I've been saying about Skyrim from the start: The game is a world class recipe. It just could do with a better cook.
Not quite the same thing, no. I like what bethesda has done, despite it's flaws. I don't play it and think "it's good but not great", because it is great at what it does. Could it be refined? Definitely. I also doubt there are, as you say, better cooks since there is an obvious market for Sandbox games and RPGs, yet very few merge the 2 as well as is seen in TES games. I credit Bethesda for making a good game, that no one else will supply to me.
If an alternative did appear, then maybe my stance would change. But Bethesda set's the standard of something that really doesn't exist beyond itself and it's something I want. Even if one did, I doubt it would surpass what Bethesda offers, as bethesda has been refining it for nearly 20 years and still isn't to a the standard they want (else they would have stopped fiddling with the core mechanics of it). I said what it is that sets it apart and how it does it in another post so I'll quote it here:
Ragsnstitches said:
I find the Freedom argument for Skyrim is probably a little misleading. I would say skyrim creates a LOT of freedom within set boundaries. The boundaries don't confine you or restrict you like cage or a trap, but rather helps to define your presence in the world, giving it more weight.
As a comparison, look at minecraft: Virtually endless and offers an immense amount of freedom, yet has no actual structure to give your actions meaning.
Where games like Half Life are Roller-coasters, Mass Effect are interactive films and minecraft are playing blocks, TES are true worlds beyond our own, free (well, not really) to explore and discover, to shape yourself in a fictional setting.
Athinira said:
Ragsnstitches said:
Do not dismiss it as some sort of psychological affliction... I find that notion grossly offensive, it's also a massive cop out in any topic as you would like keeping picking on the flipside of any point made and imply that it's all in our heads.
Which funnily enough, it all is...
There is a difference between your opinion being "worth less" and your opinion being in the "appropriate place". The worth of your opinion depends entirely on who wants it. If the person asking is a game that has the same fetish for Open World games as you, then your opinion is worth 10 times mine to him. That still doesn't mean that your opinion, if it's based on emotional attachment, is appropriate in every place (in this case game critique). It's the same reason that the justice system doesn't appoint family members of someone who was murdered to judge the murderer. Some fields
requires emotional detachment (and some require emotional attachment).
If your going to argue semantics here, then I will have to weigh in on this:
In this paragraph alone you make several points that carry negative connotations. First of all, you use the word "fetish" to describe a trait of mine, which is almost always used in a derogatory fashion from one person describing anothers trait (usually in the context of being sordid or unhealthy). This is an underhanded tactic in debating, where one party attempts to imply a negative trait or characteristic in another, avoiding a direct inflammatory remark so to not degrade there own statement.
You then make an analogy using a grave subject (murder) to push home your point. While this analogy isn't inflammatory, it sets a negative frame of mind for the reader.
Whether you meant to do this or not it doesn't matter, I just wanted you to know.
As for the point your making. Yes I agree that an opinion resonates positively to someone who shares it against someone who doesn't. However It's not a "fetish" of mine. I have broad appreciation towards games with no allegiance to any particular developer or genre. The only reason skyrim seems to be more to me then other games, is because it is the subject being discussed. I assure you, my opinion arrives through critical analyses of the game itself.
Athinira said:
Ragsnstitches said:
Your not a special person.
I don't need to be special to be more knowledgable about a subject than someone else.
The trick, of course, is convincing people that you're more knowledgeable. Failing to convince people of that can be fatal, but it doesn't mean you weren't right/more knowledgable. Case in point: The first people who claimed that earth was round, not flat (and who was executed for being heathens on that count).
The statement wasn't a declaration of your competence. It's a presumed fact (unless you really are an exceptional individual, which I have no basis to believe).
Athinira said:
Ragsnstitches said:
Critical analyses is very easily attained. The difficulty is tempering your critical eye as to not detract from the overall piece. A fair judgement is made on all it's merits against it's deficiencies.
And this is where you are so so wrong. The job of a critic is NOT to review something. It's to point out flaws.
If two people (a reviewer and a critic) were served at soup which happens to be a bit to salty, the reviewer might say something like "It was overall a great soup with a lot of attractive flavors and a nice consistency, which unfortunately was let down by it being a bit too salty. But i otherwise enjoyed it at a nice price". The job of the critic, on the other hand, is to point out one single thing: "This soup is a bit too salty". That's it.
It's a reviewers job to temper their critical eye and make sure that their overall review of a product takes everything into account. A true critic, however, only has one job: Pointing out mistakes and bad design decisions/practices so they can be corrected.
True, and false.
Critic: Noun,
1. A person who expresses an unfavorable opinion of something.
2. A person who judges the merits of literary, artistic, or musical works, esp. one who does so professionally.
Synonyms: Reviewer - Censor.
criticism: Noun,
1.The expression of disapproval of someone or something based on perceived faults or mistakes
2The analysis and judgment of a literary or artistic work.
While you do fit the bill of a critic, it is not the only one. Taking all the flaws but omitting the merits is definitely being critical, but then one who analyses a subject in its totality is also being critical.
You also comment on the differences between Reviewers and Critics. While you are right partially, there is no distinction between a reviewer or a critic in a professional scene beyond the label. Reviewers ARE critics and vice versa.
Athinira said:
Ragsnstitches said:
Having a grudge against deficiencies that inhibits your ability to see it's merits makes you unfit to judge.
And as i said, it's not a critics job to judge.
It's not a critics job to have a grudge either. Like i said, i enjoyed Skyrim, and i can see why other people like it (and even why they might like things that i despited about it). But when you put on your critic glasses, grudges and affinities have to disappear, and you need to remember that the things that made you love Skyrim despite its flaws (your nice little list earlier) might not make someone else love Skyrim despite the flaws, so the only thing you can objectively stick to in that case is, well, the flaws.
Grudge was a poor choice of words, so I'll give you that. I probably should have explained it like "seeing the flaws only inhibits your ability to encompass the overall work". Though the point above still stands.
A critic, as you put it, just addresses a games flaws as it is the most objective information available? Eh, no. Flaws are also subjective. Beyond it been broken or universally shoddy, most flaws ARE subjective. Crap melee? Maybe, but others disagree, even people who still don't like it. Crap graphics? Maybe, though many will disagree with you in one form or another. Crap Narrative? Maybe, but others think it's gripping and immersive.
Likewise, Merits are also subjective. Unless you count sales, reviews and otherwise, in which case it IS objectively good.
If your calling these alternative opinions wrong, or dismissing them as biased, then you yourself, are too biased to be a decent critic. You cannot have an objective take on a subject if you're only looking at half the picture.
Athinira said:
Ragsnstitches said:
"High standards" means you hold something to a standard that is above average or, more often then not, your idea of perfection. othing will ever meet an individuals view on perfection, let alone the masses, so again that makes you unfit to judge. Not to mention the "average" is also entirely subjective (unless you can pull out statistics and documented facts), meaning it's just as unreliable in making a fair judgement on something as it would be if you judged it against perfection.
Not really. You are confusing the word "Standards" with judging if something is below/above average. That's not the same. Standards are common requirements, and there are many kinds of standards, like technical standards, educational standards, architectural standards (like my example with the house below), engineering standards. "High standards" mean that you look at something and ask yourself "How is this piece of work done compared to similar products". Emphasis here on "work", because the work done doesn't say much about how the result turned out to be. Modern Warfare 3 being the best selling game ever doesn't mean (from a critical standpoint) that it was the best piece of work done ever.
You can't describe perfection. But you can describe when something is terrible work.
Let me give you an example: I can't describe the perfect house, but i can still (as a critic) say that a house which has terrible insulation against cold (meaning it leaks heat through holes or walls made of a bad material) is a terrible piece of work. That doesn't mean that the fault can't be ignored. If you have a lot of body fat, or a lot of money and don't mind a high heat bill, then it's perfectly possible to live in the house comfrtably. That still doesn't change that it's still a terrible piece of house-design from a critical standpoint, and therefore low standards work (at least in that regard).
I don't judge the house. I just point out that something about the building of the house wasn't planned or executed very well by architectural standards, and similarly I'm just pointing out how some things about Skyrim aren't planned or executed very well compared to gaming standards (not at least the terrible amount of glitches and crashes).
I'll be straight with you. I'm not a dictionary, so I can't just recite definitions whenever I spot a contradiction. But that's the benefit of google.
Standard:
Adjective, Used or accepted as normal or
average
A higher standard would means your standard, the bare minimum one must reach to be average in your view, is higher then the standards (and averages) of others. If your a perfectionist, then this standard would be very high, if not unrealistically high. So stating you have a "higher standard" without offering a comparison to scale it to makes it difficult for others to comprehend your meaning.
You only described one aspect of criticism, that is, the deconstruction of a subjects faults. But omitting the merits, again, only offers the person, who you're selling your criticism to, a portion of the overall image in the game... specifically a bad image (which is all they will see). Unless your trying to crush the game (which implies bias), the lack of merits will only seek to skew the opinion of the piece negatively, without giving it a chance.
The purpose of the merits is to balance and gauge the negativity... that is if you want people to know how bad it is against the things it did right (or even other pieces did right). Without it, it's just destructive (and pointless). Professional Criticism should be Constructive. Even if you find the melee impotent, you should remark on how impressed you are with the animations/effects or the way it works mechanically (did that sword take a satisfying amount of HP out of the enemy? If it did then thats a merit), if you were inclined to think that way. Through this the person receiving the criticism get's an idea of what to expect (or if they are the creators, an idea of where to work on it).