Jodah said:
Somonah said:
You know what breaks immersion for me?
Sitting at my desk and the knowledge it's only a game.
I need the matrix, i hear that has good immersion.
And here I thought I was the only one like that. I never really understood the big deal about immersion. To me a video game is a card game with prettier effects. I don't get lost in the story, I enjoy the story as an outsider looking in.
Hm. I guess I'm half way between you and being apart of the matrix; I find myself getting lost and enthralled in a game a few times throughout a playing session, even actually feeling emotions towards characters and events--Mako from The Old Republic is to die for. But other times I'm well aware that I'm playing a game, ticking boxes, changing ones and zeroes and generally interacting with mechanics.
Weird how the same thing can be so different in so many ways to each individual.
OT: Skyrim bored me, more than anything. I didn't find it bad or poorly written (mostly). It was just... boring. A very predictable, run-of-the-mil setting, elves, dwarves, humans, magic, dragons - everything we've been playing in RPGs for... well, since the dawn of RPGs. It's size or scope doesn't change any of that. People are quick to marvel at the scale and brand Skyrim a good game on that alone. In my eyes, spreading the same ol' bland jam over larger bread doesn't make it taste any better than it did yesterday.
Morrowind, the game they said they were leaning back towards, had giant mushrooms that scrapped the sky, ancient machines that caused marvel and wonder as they came alive before your eyes, men becoming gods, gigantic insects that you climbed up on to travel great distances, wizards crafting potions that allowed them (and the player) to fly - the list goes on and on. Morrowind was a mystical, alien world inside a disc. There was so much to see and hear. Creatures unlike any other roamed and stalked the swamps and caves. Magical potions that granted immortality and god-like powers were there for the making. It was all so surreal, and yet so immersive. It was like being transplanted onto an alien planet; you were too fascinated to leave, but you knew you were somewhere very strange and dangerous.
What do we get with Skyrim? The very definition of Western RPG clique. The main story has you talking to kings and mages and traveling a landscape littered with samey rocks, snow and empty space. Every quest is as transparent as it is emotionless. They couldn't have picked a more realistic, boring, mundane and trodden to death setting.
There's nothing breathtaking there. There's no moments, characters, events or creatures of note and nothing memorable. It's big. It's long. It's bland. Been there, seen it and done it all before.
Skyrim is to Daggerfall and Morrowind what Grand Theft Auto: IV is to Vice City and San Andreas -- a massive leap in exactly the wrong direction.