I just uninstalled Skyrim

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King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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So you uninstalled a game that you couldn't find enjoyment in playing?
Am I supposed to be impressed?

In all seriousness, Skyrim's not for everyone. I, for instance, still enjoy it quite a bit despite the inferior PS3 port and all its problems, but that's because the good outweighs the bad.
You didn't and that's fine, too.
 

xAFROMANx

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Dec 5, 2009
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"Skyrim is soulless" a phrase coined by a writer for the escapist and i think it fit really well.
I never felt like what i was doing in skyrim ment anything, even when doing themainquests or helping with the war.
i'll admit the game compelled to see how the story finished which i suppose is a plus, untill i reached the point when the game was too broken.
i had just found the elder scroll,was going to activate it to start the end.
and it had vanished from my inventory
no explantions, no way to recover it, it just was gone.
F*CK SKYRIM BACK TO OBLIVION.
 

Nydestroyer

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Jun 12, 2011
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Honestly I still enjoy skyrim not as much as i did (all games do that) but I find it a good game based on just the fact it killed many hours and they where fun and enjoyable only major glitch I had was something I could fix easily (I know I'm lucky) and I'v played it for about 400+ hrs sure its hard to point out the good things and easy to point out ever minor flaw to make it add up into a "shit game" but you know what I like it it entertains me AND its well worth the money 400+ over 6 hrs anyday. Well unless something I love story wise comes out. Oh and its refreshing to get another game thats massive and rpg style on console that has any considerable length (but O.O diablo 3 :D)
















I dislike shooters. < nerdy
 

Skoldpadda

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Jan 13, 2010
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Atmos Duality said:
A game like Skyrim requires a great deal of willingness on the player's part to invent their own stories and fill in the gaps.
:D

So does a book with empty pages, or a house without furniture.
 

targren

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May 13, 2009
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Darkmantle said:
As sad as it is, I think they did it because of people like you.

people who would exploit the system by putting skills they use in minor so they never level up, so they can grind sneak or block or whatever to 100 and be invincible because alchemy and mysticism are their majors.

maybe Bethesda doesn't like it when you game the system like that and give yourself an unfair advantage. maybe you shouldn't grind your skills like that.
Or maybe Bethesda just made a stupid design decision (it wouldn't be the only one they made) by tying combat scaling to non-combat skills.

Seriously? "People like me?" You mean people who want more for a game that was wanked on for over half a year before it was even released for its "variety of play?" You do realize that just stealing everything that's not nailed down in the first two towns, between sneaking, lockpicking, and pickpocketing, is enough to pop you almost ten levels, right?

Oh, right. I forgot. Anything that's not delving into hours and hours of samey, boring, button-mashing combat is "grinding your skills" to get an "unfair advantage."

Give me a break.
 

Grey Day for Elcia

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Jan 15, 2012
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Jodah said:
Somonah said:
You know what breaks immersion for me?

Sitting at my desk and the knowledge it's only a game.

I need the matrix, i hear that has good immersion.
And here I thought I was the only one like that. I never really understood the big deal about immersion. To me a video game is a card game with prettier effects. I don't get lost in the story, I enjoy the story as an outsider looking in.
Hm. I guess I'm half way between you and being apart of the matrix; I find myself getting lost and enthralled in a game a few times throughout a playing session, even actually feeling emotions towards characters and events--Mako from The Old Republic is to die for. But other times I'm well aware that I'm playing a game, ticking boxes, changing ones and zeroes and generally interacting with mechanics.

Weird how the same thing can be so different in so many ways to each individual.

OT: Skyrim bored me, more than anything. I didn't find it bad or poorly written (mostly). It was just... boring. A very predictable, run-of-the-mil setting, elves, dwarves, humans, magic, dragons - everything we've been playing in RPGs for... well, since the dawn of RPGs. It's size or scope doesn't change any of that. People are quick to marvel at the scale and brand Skyrim a good game on that alone. In my eyes, spreading the same ol' bland jam over larger bread doesn't make it taste any better than it did yesterday.

Morrowind, the game they said they were leaning back towards, had giant mushrooms that scrapped the sky, ancient machines that caused marvel and wonder as they came alive before your eyes, men becoming gods, gigantic insects that you climbed up on to travel great distances, wizards crafting potions that allowed them (and the player) to fly - the list goes on and on. Morrowind was a mystical, alien world inside a disc. There was so much to see and hear. Creatures unlike any other roamed and stalked the swamps and caves. Magical potions that granted immortality and god-like powers were there for the making. It was all so surreal, and yet so immersive. It was like being transplanted onto an alien planet; you were too fascinated to leave, but you knew you were somewhere very strange and dangerous.

What do we get with Skyrim? The very definition of Western RPG clique. The main story has you talking to kings and mages and traveling a landscape littered with samey rocks, snow and empty space. Every quest is as transparent as it is emotionless. They couldn't have picked a more realistic, boring, mundane and trodden to death setting.

There's nothing breathtaking there. There's no moments, characters, events or creatures of note and nothing memorable. It's big. It's long. It's bland. Been there, seen it and done it all before.

Skyrim is to Daggerfall and Morrowind what Grand Theft Auto: IV is to Vice City and San Andreas -- a massive leap in exactly the wrong direction.
 

jboking

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Crono1973 said:
Oh wow,

Skyrim is extremely different from Oblivion and so the fans of Oblivion (the last TES games) were sold out to a more mainstream (let's bring cinematic kills in and take out attributes) audience. This is why there are so many who hate Oblivion but love Skyrim.

Look, if this isn't clear enough then just drop it.
Oblivion was casual, pick up Arena and get on my level.

Seriously though, I love Oblivion and Skryim both. Hell, I've loved all the TES games for their exploration (which is the one thing that hasn't changed a ton). The only problems I had with Oblivion was a few bugs and level scaling. The only problem I had with Skryim was a few bugs. In my book, they're improving. Also, if you believe they tried to make it more mainstream, find better arguments that aren't "Critical hits now have an animation" and please explain which attributes you are talking about.
 

Fishyash

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Dec 27, 2010
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Sorry for the late response. When I got it I was too tired to make any decent arguments.
That's funny, because whenever i ask Skyrim fanboys to humor me and critisize the game, they have a very hard time coming up with criticism for it. I wonder how that can be?

And when they finally do come up with criticism for it, it's always that they wanted more of it, which isn't really criticism. It's like being asked "What do you dislike about sex" and replying "I don't think i have enough, and I'd like to have more of it".[/quote]Yeah, but as you said it's due to emotional attachment, as you said. You aren't really going to criticize your love interest compared to a stranger. Fanboys are unreasonable, so I think it's a different issue there.

Now, i obviously just like every other gamer have a lot of games that i enjoy a lot. But i can critisize every single game i enjoy, including the games that I've played in my time that i consider the very best designed ones ever (which doesn't mean those were the ones i enjoyed the most). I'm the type of person who really NEEDS a well designed game to have ultimate fun. Merely basing a game on a great idea/concept isn't enough, and i can critisize the games i didn't enjoy far more than the games i DID enjoy.

.

You see, it's about emotional attachment. People who love a game have a very hard time critisizing it, and people who hate a game have a very hard time complimenting it because those people are emotionally attached. On the other hand, people who are emotionally detached (like me) have no problems doing either. That doesn't mean our opinion is worth more to you than someone else, but emotional detachment helps maintain a less skewered viewpoint.
That's a good point.

I still want to know if you can compliment your least favourite game though as easily as you can criticize your favourite game. The reason you can criticize the games you enjoy is because unless a game is perfect, you will not be having any problems.

Now I will quickly turn to the OP.

The OP has done nothing but criticize the game. He offered no compliments, no solutions. You can do that with literally any game that has problems.
 

Atmos Duality

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Snotnarok said:
I don't care if someone doesn't like a game (I usually care when they're barking at me how good it is when I don't like it) but it just seems to be cool to hate popular games on the escapist. I think the Escapist has a unspoken rule that it's okay to call CoD players morons and get away with it, because I've seen it happen a lot. Yet if I said say everyone who likes Kingdom Hearts is an idiot I'm sure I'd have a few reports on me. Hell I've had a few people give me lectures why Zelda is so great when A- it's subjective, B- I've played them all and hated them C-Leave me alone.

So I'm not so much saying that OP should enjoy said game, I am however wondering if OP/people here are just simply hating a game because it's popular. Like the constant influx of "Why is Half Life 2/Portal/Final Fantasy VII/Skyrim/Fallout so popular? I just thought it was stupid!"
I agree there is something of a double-standard at work here; and while I don't believe any work is above criticism there is something to be said about the difference between discussion/criticism, and rants (which is closer to what we actually have here).

Skoldpadda said:
:D

So does a book with empty pages, or a house without furniture.
Well, it sure explains the large degree of user-made-content for these games.
 

Darkmantle

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Oct 30, 2011
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targren said:
Darkmantle said:
As sad as it is, I think they did it because of people like you.

people who would exploit the system by putting skills they use in minor so they never level up, so they can grind sneak or block or whatever to 100 and be invincible because alchemy and mysticism are their majors.

maybe Bethesda doesn't like it when you game the system like that and give yourself an unfair advantage. maybe you shouldn't grind your skills like that.
Or maybe Bethesda just made a stupid design decision (it wouldn't be the only one they made) by tying combat scaling to non-combat skills.

Seriously? "People like me?" You mean people who want more for a game that was wanked on for over half a year before it was even released for its "variety of play?" You do realize that just stealing everything that's not nailed down in the first two towns, between sneaking, lockpicking, and pickpocketing, is enough to pop you almost ten levels, right?

Oh, right. I forgot. Anything that's not delving into hours and hours of samey, boring, button-mashing combat is "grinding your skills" to get an "unfair advantage."

Give me a break.
if you steal everything in two whole towns, then you have significantly more resources than you should have that early in the game, meaning more expensive, better armour and weapons, meaning that yes, you should be fighting harder enemies. it get's particularly noticeable with smithing. do you realize how easy it is to grind to 100 with that skill? and how terribly broken that would be if you didn't level with it? Hey look I'm level 4 with Legendary dragon scale armour because my level doesn't scale TROLOLOLOLOL.

And playing it the way it's supposed to be is samey? how is running around town constantly buying and selling cheap shit for hours not samey and boring? that's the only way to grind your mercantile up. Or how about going into an in, going near where someone is sleeping, and just sneaking back and forth across the room to get to 100 sneak skill. or how about putting lockpick, sneak and pickpocket to minor skills, and THEN stealing everything that's nailed down and buying yourself awesome gear, WAY above what you should have, but still be level one because combat doesn't scale with those!

If you are that upset about the game too hard for you, turn down the difficulty. everything you do in that game can help you in combat, either directly or indirectly, yeah, even alchemy. so obviously combat is going to scale with those too. also, if you don't want to be an adventurer, killing things, doing quests, solving puzzles, then skyrim is not for you. Go play some diner dash esque game if all you want to do is stay in town and play merchant.
 

RedDeadFred

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May 13, 2009
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Well good for you I suppose. Do we need to make a thread every time we remove a game from our computer?
I guess I should go make a thread talking about how I uninstalled Starcraft 2....
 

Boobr

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Jan 23, 2012
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I love you Duffeknol.

You just put 75% reasons of my hatred towards Skyrim (and every Bethesda game) in a neat post. I couldn't agree more.
 

Epona

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Jun 24, 2011
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jboking said:
Crono1973 said:
Oh wow,

Skyrim is extremely different from Oblivion and so the fans of Oblivion (the last TES games) were sold out to a more mainstream (let's bring cinematic kills in and take out attributes) audience. This is why there are so many who hate Oblivion but love Skyrim.

Look, if this isn't clear enough then just drop it.
Oblivion was casual, pick up Arena and get on my level.

Seriously though, I love Oblivion and Skryim both. Hell, I've loved all the TES games for their exploration (which is the one thing that hasn't changed a ton). The only problems I had with Oblivion was a few bugs and level scaling. The only problem I had with Skryim was a few bugs. In my book, they're improving. Also, if you believe they tried to make it more mainstream, find better arguments that aren't "Critical hits now have an animation" and please explain which attributes you are talking about.
Should I really have to tell you which attributes have been removed? You being such a hardcore TES player and all. Well, here they are: Strength, Endurance, Agility, Personality, Intelligence, Willpower, Speed, Luck and there were some skills removed too like athletics and acrobatics. Attributes are critical to an RPG and cutting it down to health, magic and stamina is a real shame.

No need to explain how YOU don't want the missing attributes or skills, I have heard it before but you asked a question and I answered it. I do miss the attributes and missing skills.
 

masticina

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Jan 19, 2011
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Right then

There are many games on the market many that are enjoyable. There are many games that offer certain types of enjoyment. In the end you have to find out what you like.

I have NOTHING with shooters.. this means if you hand me the controller with MW3 or BF3 running..well.. I just don't get it. It isn't my type of game!

So Skyrim made you feel disconnected.. that can happen.. I have found that if you really want a good story you need to accept limitations. Skyrim, Oblivion and Morrowing are OPEN world games.. this also means yeah.. choices also means not doing something.

In what some games like Bioshock or many RPG's limit your choices.. yet makes what you can do matter more.

In the end you have to find what you like. If you don't like Oblivion, Morrowing, Skyrim, then over 6 years.. you probably don't like what is then out!
 

Darkmantle

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Oct 30, 2011
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Wakikifudge said:
Well good for you I suppose. Do we need to make a thread every time we remove a game from our computer?
I guess I should go make a thread talking about how I uninstalled Starcraft 2....
if you were gonna make that thread you would hae already made it on the bnet forums, everyone else has -.-
 

MaxwellEdison

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Sep 30, 2010
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Duffeknol said:
the same pointless and consequence-free gameplay
Most of your complaints I agree with, but think are over-exaggerated, but I seriously don't understand this. Consequence-free? The outcome of a civil war is changed based on your actions, and while I wish they had taken that farther, that's a bit better than *most* games today.