I just uninstalled Skyrim

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targren

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Darkmantle said:
And playing it the way it's supposed to be is samey? how is running around town constantly buying and selling cheap shit for hours not samey and boring? that's the only way to grind your mercantile up. Or how about going into an in, going near where someone is sleeping, and just sneaking back and forth across the room to get to 100 sneak skill. or how about putting lockpick, sneak and pickpocket to minor skills, and THEN stealing everything that's nailed down and buying yourself awesome gear, WAY above what you should have, but still be level one because combat doesn't scale with those!


If you are that upset about the game too hard for you, turn down the difficulty.

Clearly, you know more than Bethesda, since they flogged the thing as not having "one way you're supposed to play it." And clearly, you don't know the difference between "difficult" and "boring," nor, apparently, do you have any clue about RPGs, since grinding has been a time-honored tradition since the genre first appeared.

Seriously, I don't give an airborne copulation at a ventrally mobile toroidal pastry about how you like to play the game. How about you extract your head from whatever hole you have it jammed in and extend me the same courtesy.
 

Mau95

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Killing people because they're bad actors is kind of douchey, but hey, your choice man. There were some flaws I guess.
 

Duffeknol

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Mau95 said:
Killing people because they're bad actors is kind of douchey, but hey, your choice man. There were some flaws I guess.
Heh, you never wanted to off a character you didn't like? Or kill everyone in, say, the Star Wars prequels?
 

Atmos Duality

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Crono1973 said:
Final Fantasy XIII-2 is supposed to have a time travel element to it. I wonder how it will stack up to Chrono Trigger.
Chrono Trigger succeeds because it does the one thing a time-travel story ought to; it minimizes the complexity of the subject so that it isn't so convoluted.

(Of course, with all Time Travel plots, you end up with plot-holes and unresolved time loops.)

If FF13-2 can manage that, it will be all the better for it.
 

Aprilgold

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THANK ZOMBIE JESUS [still no offense] but I'm not the only one who disliked how almost everything was a straight up two decisions. I agree with a lot of what you said. Nothing felt like it was all there ya' know?

Syzygy23 said:
Djinn8 said:
I'm not to keen on Skyrim either. The strange thing is that almost everyone who talks about Skyrim can go into deep essay style discussions of the games failings, then end it all by saying "but I still like the game" without giving a real reason why. I think the Extra Credits review of the intro is a good example of this (don't think I can post a link, just google it). They essentially go on for half an hour about how Bethesda's dev team must be 80% chimpasee, then end on a "now I'm going to go play more Skyrim" note. It's like people are somehow afraid to come out and admit that the games just not very good.
No, it's GOOD, but not PERFECT. It's not a black and white thing, more of a sliding scale of "unplayable crap" to "gaming nirvana."
I'm sorry, but I feel like I have to say this. Saying its good is being so generous that a monkey that has a brain tumor just made art with its shit on the wall. Everything in the game was black and white. All of the decisions, all the NPC's, all the everything was a black and white linear progression. Leveling was linear. Quests were linear. Choices in the game were black and white linear choices. I had a indie game give me more choices with what I wanted to do with the story and world then Skyrim did within the first month of gameplay. And the indie game was like about 10 hours of gameplay.

It was E.Y.E Divine Cybermancy, and I got it for 10$, since it was on sale at the time. Everything in the choices wasn't black and white, and you could never guess the outcome before you got to the end of that decision. My point, however, Skyrim, a multi million dollar game, and yet they couldn't make anything in the game truly polished, yet a indie game made everything polished.

Amaror said:
Why does everybody, who doesn't like skyrim, feels the urdge to tell the world about it.
You uninstalled a game? Good for you, but i don't care
For the same exact reason that there are 1,000s of people saying that this is the best game to ever come out in the history of ever. Too much free, good publicity is bad for everyone. If you were to make a notably bad film, yet thousands believed that it was the best film, they would tell their friends to see it, and thus this bad film would make sequels. But if a good film doesn't recieve any feedback, good or negative, can not make another film.

Sorry, but giving Skyrim un-limited praise without showing that it has its bad sides, then your wasting your time. You need praise and critism for something to become better.
 

jboking

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Crono1973 said:
Final Fantasy XIII-2 is supposed to have a time travel element to it. I wonder how it will stack up to Chrono Trigger.

I can explain why I like attributes but it always ends in frustration because I obviously don't explain it well enough. I gave up trying, suffice it to say that I like to watch my stats increase because you can't always see the results in battle. When you can (like little white damage numbers popping up) that is even better.

You know though, people threw a damn fit when Oblivion dropped some skills. This time around alot more was dropped and the entire leveling system changed because of it and only a few people like me seem to care. Strange how things change over time.
I don't think I'll be able to get into XIII-2. I tried the demo and it still feels like the actual battle mechanic is "X - Paradigm shift - X - Paradigm shift" which is boring to me.

That's reasonable. You like to see your progress.

Honestly, from morrowind to oblivion there were only a few instances of things actually being lost (THEY TOOK MY SPEARS!), the rest was a matter of condensing and categorizing. I'd say that the outrage for M-O was similar to the pre-release outrage for Skyrim. There really were a lot of people upset about the omission of stats. However, as we live in a more informed age, the information was more quickly gotten and, as such, the hate died down before the games release really got going.
 

Folksoul

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I uninstalled Skyrim when it glitched so hard near the second dragon encounter my file was rendered unplayable.

Other problems I had:

* No point for having character customization in a primarily first-person gaming engine.(Yes I know third person is available but it is not the default.)

* The Skyrim experience- Scenery, Grinding, and Jargon. FF XIII did it better. It dropped exploration in favor of what is essentially one big, globe spanning, hallway until 50 hours in but it at least had the decency to give you a f*ucking glossary!

* Combat frequently involved pausing the game to go messing around with different spells/potions/equipment. THIS SHOULD NEVER HAPPEN! Especially in a game with regenerating health.

*The leveling system for heavy and light armor makes no effing sense. The effectiveness of this armor depends on how long you've worn it and how many hits you've taken while hearing it?
 

Instant K4rma

StormFella
Aug 29, 2008
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Cool. What have I uninstalled recently? Not a whole lot. I usually don't uninstall something unless I'm tight on space.

I uninstalled WoW about a month ago. Picked up TOR and decided to clear up all 20-some gigs of WoW.

I think I uninstalled The Sims 3 about 2 weeks ago. Wasn't really playing it anymore.

That reminds me, I think I need to re-install CS:S. I'll go do that.
 

Mau95

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Nov 11, 2011
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Duffeknol said:
Mau95 said:
Killing people because they're bad actors is kind of douchey, but hey, your choice man. There were some flaws I guess.
Heh, you never wanted to off a character you didn't like? Or kill everyone in, say, the Star Wars prequels?
Well, if I killed all of them, we wouldn't know more about Darth Vader's origin story, would we now? But yes, cuz they're assholes, not bad actors. Then I just stop watching or laugh and ridicule them.
 

bojackx

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If you didn't like it, fine, whatever. But one of your criticisms turns out to be an advantage to some.

The part about your decisions having no real impact is one thing I adore about Skyrim. I don't want to do a quest and make a decision, only to find out I miss out on much better items and quests.

On Skyrim you can do whatever, you can be an assassin, a werewolf, an archmage and a dragonslayer all at the same time, and that's what I love. The same kind of thing was true of Oblivion, which I also loved to hell.
 

Duffeknol

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Mau95 said:
Duffeknol said:
Mau95 said:
Killing people because they're bad actors is kind of douchey, but hey, your choice man. There were some flaws I guess.
Heh, you never wanted to off a character you didn't like? Or kill everyone in, say, the Star Wars prequels?
Well, if I killed all of them, we wouldn't know more about Darth Vader's origin story, would we now? But yes, cuz they're assholes, not bad actors. Then I just stop watching or laugh and ridicule them.
I ridiculed them too. With my bow.
 

Random berk

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Duffeknol said:
I recognise each of your complaints from when I play the game, and they are all perfectly valid. In fact, you pretty much just summed up the reasons as to why Skyrim won't be replacing Mass Effect as the best thing I've ever sen on a console. However, I would say that Skyrim has enough good points to keep me playing for a while. The world is amazing, the combat can be in-your-face and brutal, but it easily allows players who prefer a more tactical approach to be as effective as a walking tank of a fighter (My character is a lethal ranger/sniper, though he is also very effective in close combat with a sword, shield and light armour when he is discovered, or when I get bored), and is very rewarding whether you prefer to pick opponents off at a distance, or charge in and bludgeon them to death. I also think that the fencing in Skyrim is far better than other button mashing games, or whatever the hell you could call swordplay in Assassins Creed. Combat I think is what makes this game stand out the most for me.

On the other hand, the lack of consequences does bother me. There's no reason not to play every single questline in one save, regardless of the fact that the morality behind questlines is often completely at odds with the others. A lot of the very interesting sideline quests like Gaulders amulet, or the Dragon Priests force you to join the mages college, and my character was never supposed to be a goddamned mage! As a result I'll probably just play the whole game as my ranger and forget about playing again later as a heavy warrior or a mage. This does make roleplaying very difficult, though as the game lacks both co-op modes or interesting npc's, there's not much to roleplay with anyway.

In conclusion, I can see where you're coming from, but the game isn't entirely shit. You just have to play it less like Mass Effect and more like Red Dead Redemption.
 

TKretts3

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bojackx said:
The part about your decisions having no real impact is one thing I adore about Skyrim. I don't want to do a quest and make a decision, only to find out I miss out on much better items and quests.
But if the outcome of a choice is meaningless to the overall game, then wasn't the choice itself meaningless as well? Why not just opt for no choice, and have the same event happen no matter what.

If it does nothing in the game, then why not get rid of the choice thing all together?
 

TomLikesGuitar

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Crono1973 said:
Oh well, not like I read past the first sentence anyway.
The internet makes people really ignorant.

"HE DOESN'T AGREE SO I DON'T EVEN CARE WHAT HIS OPINION IS! OTHER OPINIONS MAKE ME ANGRY!"
 

Epona

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TomLikesGuitar said:
Crono1973 said:
Oh well, not like I read past the first sentence anyway.
The internet makes people really ignorant.

"HE DOESN'T AGREE SO I DON'T EVEN CARE WHAT HIS OPINION IS! OTHER OPINIONS MAKE ME ANGRY!"
Yeah, you took that out of context but that's the internet.
 

Grey_Focks

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The other day I uninstalled Company of Heroes and it's expansions. Don't get me wrong, REALLY great games, I just hadn't played them in a while and I needed to clear up space for TOR. Before that, I think I uninstalled Dead Island because it ran like crap on my system, and I plan on getting it for PS3 now, instead.

.....that was the point of this thread, right? Talk about recent games we've uninstalled? Oh, and E.Y.E is an alright game, fun co-op, but I got it at release, and it was just buggy and easy as hell. Has it gotten any patches, or updates of some sort in these past few months? If so I may just re-install it, but that's for another thread...."I just installed Skyrim", I suppose.

EDIT- Oh, to go more off topic, I need to know something. The third or fourth level in CoH, the original, where you have to capture a town from the germans, then defend it from their counter-attack.....has anyone ever beaten that goddamn level? I have three other friends who have the game, none of them have gotten past this part, including myself.
 

Stavros Dimou

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It was somewhat dissatisfying to me too unfortunately.
Most things in Skyrim are step-backs from Oblivion.

I mean come to think of it,with the exclusion of acrobatics or athletics,and even the persuasion system,the available gameplay styles where really reduced.
One of the characters I loved most in Oblivion was a handsome charismatic bard,who made all people like him.With the mechanic to alter a npc's feelings towards you,even if the way to do that (the mini game)wasn't that good,you could at least role-play a character based on that,and even make up your very own objectives,like making all people in a city like you or hate you...
You could also role play an athlete,or an acrobat,and I just realized that the number of activities that feature DIFFERENT gameplay style where reduced,with only smithing being added.

Except the reduction of gameplay styles,the npcs of Skyrim are also a step-back from Oblivion.
In Oblivion they had much more lines of dialogue to speak,and the fact that you could change their feelings made them more believeable,they felt more alive than in Skyrim where most of them barely have a single line of dialogue...
Somebody (me) would expect that a game 5 years later would improve on already existing features,and if not it would at least keep them on the same level as its predecessor,but Skyrim doesn't do that.

Skyrim also lacks facial animations. The models of the faces in Oblivion might where ugly,but at least they had some basic animations to depict feelings like being scared,happy,sad,surprized,etc..
Skyrim's faces are immovable.Only their eyes blink,and their mouths open when they speak.Like they don't have muscles on their faces.

Another thing that was back-step was the Journal.
Oblivion's journal featured detailed entries for each phase of each quest,that where archived after you had finished a quest.
Well in Skyrim's quests every new entry overwrites the old one,and they are not as detailed,while the "Miscellaneous" quests,doesn't even get journal entries...
I had like 60 Misc quests,and all I could see was their titles,and guess what ?
After so many dialogues with npcs and things done in the game,I forgot what some quests where all about,and the Journal does nothing to remind me what is a misc quest all about.
My motivation thus for playing these misc quests is dropped,they seem irrelevent.



Except from the stepbacks,Skyrim had some other flaws too.
First of all it's how often you meet some types of creatures.In 70% of the time you fight either bandits,draugrs,or spiders.It gets too repeatitive after a while and you start wishing that you would meet other creatures more often.

The fight with Alduin was a letdown.He is supposed to be the son of Akatosh,a demi-god who can destroy the whole world,and you beat him in medium difficulty even without the use of spells,only needing about 2 health potions... Random dungeon monsters are harder than the demi-god,apocalypse bringing,big bad final boss!!!

Playing quests gets repeatitive fast,because the huge majority of them follow the same pattern.
(A tells you to go to place B so you can kill/retrieve C,and bring him back some item)
What happened to the other quests that Oblivion featured that involved things like interrogating people,or searching for clues,or deciding who is right and who is wrong ?
You know,those quests that required you to do anything else than visiting a dungeon to retrieve something ?

And of course,after you finish the main quest everything else seems irrelevent.
You just saved the world from the Apocalypse,the end of times,and then you are going to fight what ? And for what reasons ?
Bethesda was focused so much on making the Dragon crisis seem like the most important thing on this world,that after you complete that,you feel anything else is not of importance,and your motivation to do quests just drops.

These where the things that made me get bored of Skyrim.
Stuff like the awfull PC user interface,the bugs,the not so good graphics,and the broken PC controls wouldn't hurt me so much since I knew that would be fixed either by Bethesda or modders.
 

Epona

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Stavros Dimou said:
Another thing that was back-step was the Journal.
Oblivion's journal featured detailed entries for each phase of each quest,that where archived after you had finished a quest.
Well in Skyrim's quests every new entry overwrites the old one,and they are not as detailed,while the "Miscellaneous" quests,doesn't even get journal entries...
I had like 60 Misc quests,and all I could see was their titles,and guess what ?
After so many dialogues with npcs and things done in the game,I forgot what some quests where all about,and the Journal does nothing to remind me what is a misc quest all about.
My motivation thus for playing these misc quests is dropped,they seem irrelevent.
This kind of thing sells more guides and I am pretty sure Bethesda gets royalties for every guide sold. Anyone know if that is correct?

As for the rest of your post, I completely agree. In my opinion, Skyrim is dumbed down from Oblivion, which was dumbed down from Morrowind. The direction the series is heading, the next entry will be an action adventure with heart pieces.