It was somewhat dissatisfying to me too unfortunately.
Most things in Skyrim are step-backs from Oblivion.
I mean come to think of it,with the exclusion of acrobatics or athletics,and even the persuasion system,the available gameplay styles where really reduced.
One of the characters I loved most in Oblivion was a handsome charismatic bard,who made all people like him.With the mechanic to alter a npc's feelings towards you,even if the way to do that (the mini game)wasn't that good,you could at least role-play a character based on that,and even make up your very own objectives,like making all people in a city like you or hate you...
You could also role play an athlete,or an acrobat,and I just realized that the number of activities that feature DIFFERENT gameplay style where reduced,with only smithing being added.
Except the reduction of gameplay styles,the npcs of Skyrim are also a step-back from Oblivion.
In Oblivion they had much more lines of dialogue to speak,and the fact that you could change their feelings made them more believeable,they felt more alive than in Skyrim where most of them barely have a single line of dialogue...
Somebody (me) would expect that a game 5 years later would improve on already existing features,and if not it would at least keep them on the same level as its predecessor,but Skyrim doesn't do that.
Skyrim also lacks facial animations. The models of the faces in Oblivion might where ugly,but at least they had some basic animations to depict feelings like being scared,happy,sad,surprized,etc..
Skyrim's faces are immovable.Only their eyes blink,and their mouths open when they speak.Like they don't have muscles on their faces.
Another thing that was back-step was the Journal.
Oblivion's journal featured detailed entries for each phase of each quest,that where archived after you had finished a quest.
Well in Skyrim's quests every new entry overwrites the old one,and they are not as detailed,while the "Miscellaneous" quests,doesn't even get journal entries...
I had like 60 Misc quests,and all I could see was their titles,and guess what ?
After so many dialogues with npcs and things done in the game,I forgot what some quests where all about,and the Journal does nothing to remind me what is a misc quest all about.
My motivation thus for playing these misc quests is dropped,they seem irrelevent.
Except from the stepbacks,Skyrim had some other flaws too.
First of all it's how often you meet some types of creatures.In 70% of the time you fight either bandits,draugrs,or spiders.It gets too repeatitive after a while and you start wishing that you would meet other creatures more often.
The fight with Alduin was a letdown.He is supposed to be the son of Akatosh,a demi-god who can destroy the whole world,and you beat him in medium difficulty even without the use of spells,only needing about 2 health potions... Random dungeon monsters are harder than the demi-god,apocalypse bringing,big bad final boss!!!
Playing quests gets repeatitive fast,because the huge majority of them follow the same pattern.
(A tells you to go to place B so you can kill/retrieve C,and bring him back some item)
What happened to the other quests that Oblivion featured that involved things like interrogating people,or searching for clues,or deciding who is right and who is wrong ?
You know,those quests that required you to do anything else than visiting a dungeon to retrieve something ?
And of course,after you finish the main quest everything else seems irrelevent.
You just saved the world from the Apocalypse,the end of times,and then you are going to fight what ? And for what reasons ?
Bethesda was focused so much on making the Dragon crisis seem like the most important thing on this world,that after you complete that,you feel anything else is not of importance,and your motivation to do quests just drops.
These where the things that made me get bored of Skyrim.
Stuff like the awfull PC user interface,the bugs,the not so good graphics,and the broken PC controls wouldn't hurt me so much since I knew that would be fixed either by Bethesda or modders.