It's a pretty long post, so I'll be brief.Ragsnstitches said:Snip
...like i said, i don't consider a critic to be a reviewer. In my eyes, the job of a critic is not to explain anything to a customer. It's to explain things to the CREATOR. The critisize his work and explain what needs changing.You only described one aspect of criticism, that is, the deconstruction of a subjects faults. But omitting the merits, again, only offers the person, who you're selling your criticism to, a portion of the overall image in the game...
...I'm not calling ANY opinion wrong. All opinions are right when they're presented for the right people, typically meaning people with a similar mindset (to avoid using the word "fetish" since it seemed to be inappropriate/misplaced earlier. My apologies for that btw).If your calling these alternative opinions wrong, or dismissing them as biased, then you yourself, are too biased to be a decent critic.
Probably as a counter to everyone who loves Skyrim telling the world about it.Amaror said:Why does everybody, who doesn't like skyrim, feels the urdge to tell the world about it.
You uninstalled a game? Good for you, but i don't care
Now I have seen this counter-argument pulled up a couple of times and I just wanted to give my own insight/opinion on your... opinion (Wauw do I know how to start a post or what? *sarcasm*)karoliso said:No, it's not rare. Have you played Dragon Age?Skin said:4. If you take the initiative to create a character with quirks based on the lore, and you adhere to those quirks, Bethesda has created a world that offers interesting experiences and social/political dilemmas. This is a rare thing in video games.
I can't recall why the hell I should miss athletics or acrobatics, as they almost always meant nothing to the gameplay anyway. I don't mind the removal of strength because your skill with each individual weapon type should represent your strength with that weapon. You can be a big burly man, but if you don't know how to properly use your two-handed wtfbbqsword, you still won't be effective at taking down your enemy. Personality directly relates to Speech, it is all in how you present yourself to others. Willpower can be easily related to what armor you are wearing. If you have good willpower, but you chose to wear heavy armor to fight off a lich, you will die. Intelligence directly relates to your mana and your ability with each type of magic. Endurance basically is stamina and luck was always pointless.Crono1973 said:Should I really have to tell you which attributes have been removed? You being such a hardcore TES player and all. Well, here they are: Strength, Endurance, Agility, Personality, Intelligence, Willpower, Speed, Luck and there were some skills removed too like athletics and acrobatics. Attributes are critical to an RPG and cutting it down to health, magic and stamina is a real shame.jboking said:Oblivion was casual, pick up Arena and get on my level.Crono1973 said:Oh wow,
Skyrim is extremely different from Oblivion and so the fans of Oblivion (the last TES games) were sold out to a more mainstream (let's bring cinematic kills in and take out attributes) audience. This is why there are so many who hate Oblivion but love Skyrim.
Look, if this isn't clear enough then just drop it.
Seriously though, I love Oblivion and Skryim both. Hell, I've loved all the TES games for their exploration (which is the one thing that hasn't changed a ton). The only problems I had with Oblivion was a few bugs and level scaling. The only problem I had with Skryim was a few bugs. In my book, they're improving. Also, if you believe they tried to make it more mainstream, find better arguments that aren't "Critical hits now have an animation" and please explain which attributes you are talking about.
No need to explain how YOU don't want the missing attributes or skills, I have heard it before but you asked a question and I answered it. I do miss the attributes and missing skills.
Well i haven't directly compared (or even written down) my criticism of games in the first place, except scattered pieces on forums.Fishyash said:That's a good point.
I still want to know if you can compliment your least favourite game though as easily as you can criticize your favourite game. The reason you can criticize the games you enjoy is because unless a game is perfect, you will not be having any problems.
I told you not to tell me how you didn't miss those attributes and skills. Oh well, not like I read past the first sentence anyway.jboking said:I can't recall why the hell I should miss athletics or acrobatics, as they almost always meant nothing to the gameplay anyway. I don't mind the removal of strength because your skill with each individual weapon type should represent your strength with that weapon. You can be a big burly man, but if you don't know how to properly use your two-handed wtfbbqsword, you still won't be effective at taking down your enemy. Personality directly relates to Speech, it is all in how you present yourself to others. Willpower can be easily related to what armor you are wearing. If you have good willpower, but you chose to wear heavy armor to fight off a lich, you will die. Intelligence directly relates to your mana and your ability with each type of magic. Endurance basically is stamina and luck was always pointless.Crono1973 said:Should I really have to tell you which attributes have been removed? You being such a hardcore TES player and all. Well, here they are: Strength, Endurance, Agility, Personality, Intelligence, Willpower, Speed, Luck and there were some skills removed too like athletics and acrobatics. Attributes are critical to an RPG and cutting it down to health, magic and stamina is a real shame.jboking said:Oblivion was casual, pick up Arena and get on my level.Crono1973 said:Oh wow,
Skyrim is extremely different from Oblivion and so the fans of Oblivion (the last TES games) were sold out to a more mainstream (let's bring cinematic kills in and take out attributes) audience. This is why there are so many who hate Oblivion but love Skyrim.
Look, if this isn't clear enough then just drop it.
Seriously though, I love Oblivion and Skryim both. Hell, I've loved all the TES games for their exploration (which is the one thing that hasn't changed a ton). The only problems I had with Oblivion was a few bugs and level scaling. The only problem I had with Skryim was a few bugs. In my book, they're improving. Also, if you believe they tried to make it more mainstream, find better arguments that aren't "Critical hits now have an animation" and please explain which attributes you are talking about.
No need to explain how YOU don't want the missing attributes or skills, I have heard it before but you asked a question and I answered it. I do miss the attributes and missing skills.
Here is the thing. Sure, on face, all of those attributes are removed. however, it doesn't feel that way when playing. I can still understand how strong my character is or how intelligent they are based upon how the character plays, how they use spells and weapons, how well they persuade others, etc.
Tell me, beyond just seeing a number, what have you lost from them removing certain attributes?
[small]Hint: The answer is nothing of major importance[/small]
[small]Oh, and the arena thing was a joke. Relax.[/small]
aren't you being a bit of an ass? I'm not trying to be rude, and I'll admit I misread your question as thinking that you might want to have a conversation on a forum rather than just shutting down entirely. Look, it is fine that you don't like skyrim. I can appreciate a different opinion, I can even understand the criticisms most have (and make some of my own). However, the criticisms I most commonly see touted are the same ones I saw brought against Oblivion. That's all I'm saying. If you hated Oblivion, I'd wager you'll hate skyrim too.Crono1973 said:I told you not to tell me how you didn't miss those attributes and skills. Oh well, not like I read past the first sentence anyway.
We will never agree so let's quit.
No, I am not being a bit of an ass. I warned that I didn't want to read what I knew you would type. You should have saved the time typing it because I saved the time not reading it.jboking said:aren't you being a bit of an ass? I'm not trying to be rude, and I'll admit I misread your question as thinking that you might want to have a conversation on a forum rather than just shutting down entirely. Look, it is fine that you don't like skyrim. I can appreciate a different opinion, I can even understand (and make some of my own) the criticisms most have. However, the criticisms I most commonly see touted are the same ones I saw brought against Oblivion. That's all I'm saying. If you hated Oblivion, I'd wager you'll hate skyrim too.Crono1973 said:I told you not to tell me how you didn't miss those attributes and skills. Oh well, not like I read past the first sentence anyway.
We will never agree so let's quit.
All I was do was taking your analysis that "SKYRIM IS ONLY FOR PPL WHO H8T OBLIVION" and challenging it a bit.
fucking relax, man.
[small]Side note: I loved crono trigger on the DS. Made me sad I hadn't gotten into it when I was still a kid.[/small]
IgnoringCrono1973 said:No, I am not being a bit of an ass. I warned that I didn't want to read what I knew you would type. You should have saved the time typing it because I saved the time not reading it.
Fair. I find it odd that you can't articulate why you like them, but it is not a big deal.It's nothing personal, it's just that I have heard it all before and I really can't explain why I like attributes and the two skills I mentioned but I do like them and without them, I feel like I am not playing an RPG. The numbers do play a role in progression, for me.
I have one save right before the race you have in the future because I absolutely loved that little quirky section. My favorite thing about it, though, was the new game+ feature. After two playthroughs I had gotten all of the best weapons, everyone was fully leveled and formulated a way to use every possible party effectively. It was great fun. I can't say I remember popping attribute raising pills, but I do remember managing my team via their attributes. Great game in its own way, far separate from the way that say, oblivion was a great game.Yeah, the addition of the map on the bottom screen was nice and the battle controls on the bottom screen were nice too, cleared up the top screen for the fantastic graphics Chrono Trigger. You know, every time I start up a new game (once every 6 months or so) I am amazed at how good the game looks. The sprites look really good, even compared to a flagship title like Final Fantasy VI. To tie in the attributes thing to Chrono Trigger though, one of my favorite things to do is to pick up those attribute raising capsules and watch an attribute go up by one. I get some sort of strange satisfaction out of it. LOL
Final Fantasy XIII-2 is supposed to have a time travel element to it. I wonder how it will stack up to Chrono Trigger.jboking said:IgnoringCrono1973 said:No, I am not being a bit of an ass. I warned that I didn't want to read what I knew you would type. You should have saved the time typing it because I saved the time not reading it.Fair. I find it odd that you can't articulate why you like them, but it is not a big deal.It's nothing personal, it's just that I have heard it all before and I really can't explain why I like attributes and the two skills I mentioned but I do like them and without them, I feel like I am not playing an RPG. The numbers do play a role in progression, for me.
I have one save right before the race you have in the future because I absolutely loved that little quirky section. My favorite thing about it, though, was the new game+ feature. After two playthroughs I had gotten all of the best weapons, everyone was fully leveled and formulated a way to use every possible party effectively. It was great fun. I can't say I remember popping attribute raising pills, but I do remember managing my team via their attributes. Great game in its own way, far separate from the way that say, oblivion was a great game.Yeah, the addition of the map on the bottom screen was nice and the battle controls on the bottom screen were nice too, cleared up the top screen for the fantastic graphics Chrono Trigger. You know, every time I start up a new game (once every 6 months or so) I am amazed at how good the game looks. The sprites look really good, even compared to a flagship title like Final Fantasy VI. To tie in the attributes thing to Chrono Trigger though, one of my favorite things to do is to pick up those attribute raising capsules and watch an attribute go up by one. I get some sort of strange satisfaction out of it. LOL
How about this: Don't use a level scaling system. There is no right way to do it. You can balance it perfectly so that as you level the correct skills, they will add a dynamic amount to you're level based off how useful they'd be in combat with side effects included, and make enemies dynamically scale so they are a fair fight the whole game - but that takes out the whole sense of progression.Darkmantle said:if you steal everything in two whole towns, then you have significantly more resources than you should have that early in the game, meaning more expensive, better armour and weapons, meaning that yes, you should be fighting harder enemies. it get's particularly noticeable with smithing. do you realize how easy it is to grind to 100 with that skill? and how terribly broken that would be if you didn't level with it? Hey look I'm level 4 with Legendary dragon scale armour because my level doesn't scale TROLOLOLOLOL.targren said:Or maybe Bethesda just made a stupid design decision (it wouldn't be the only one they made) by tying combat scaling to non-combat skills.Darkmantle said:As sad as it is, I think they did it because of people like you.
people who would exploit the system by putting skills they use in minor so they never level up, so they can grind sneak or block or whatever to 100 and be invincible because alchemy and mysticism are their majors.
maybe Bethesda doesn't like it when you game the system like that and give yourself an unfair advantage. maybe you shouldn't grind your skills like that.
Seriously? "People like me?" You mean people who want more for a game that was wanked on for over half a year before it was even released for its "variety of play?" You do realize that just stealing everything that's not nailed down in the first two towns, between sneaking, lockpicking, and pickpocketing, is enough to pop you almost ten levels, right?
Oh, right. I forgot. Anything that's not delving into hours and hours of samey, boring, button-mashing combat is "grinding your skills" to get an "unfair advantage."
Give me a break.
And playing it the way it's supposed to be is samey? how is running around town constantly buying and selling cheap shit for hours not samey and boring? that's the only way to grind your mercantile up. Or how about going into an in, going near where someone is sleeping, and just sneaking back and forth across the room to get to 100 sneak skill. or how about putting lockpick, sneak and pickpocket to minor skills, and THEN stealing everything that's nailed down and buying yourself awesome gear, WAY above what you should have, but still be level one because combat doesn't scale with those!
If you are that upset about the game too hard for you, turn down the difficulty. everything you do in that game can help you in combat, either directly or indirectly, yeah, even alchemy. so obviously combat is going to scale with those too. also, if you don't want to be an adventurer, killing things, doing quests, solving puzzles, then skyrim is not for you. Go play some diner dash esque game if all you want to do is stay in town and play merchant.
It is worse than most RPGs though, and Skyrim is heralded by many as an RPG. If it is to carry that label, it is to be held by those standards and Skyrim is a poor RPG. Simply a changing of the guard is hardly anything as opposed toMaxwellEdison said:Most of your complaints I agree with, but think are over-exaggerated, but I seriously don't understand this. Consequence-free? The outcome of a civil war is changed based on your actions, and while I wish they had taken that farther, that's a bit better than *most* games today.Duffeknol said:the same pointless and consequence-free gameplay
Agreed. I know I have to type more than that to avoid a low content warning so here goes nothing.SirBryghtside said:Fair enough, it is all personal opinion. I didn't think the leveling system was *perfect* - it had a lot of flaws, especially in the lack of classes which means you can level up just by reading random skill books that govern things you aren't interested in - but yeah, it seems like we just go into TES games wanting different things - Skyrim was still very much a definitive of the series from my perspective. And as all great internet discussions end:Crono1973 said:WOW, thanks for the write up, I can see you are really into the TES unvierse! Ok, well I will admit that I don't care about most of these things so I have no insight to share but let's talk about some of it.
I agree that the intro to Morrowind was alot more amazing and alien-like than either Oblivion or Skyrim. It also wasn't long and drawn out. No doubt, Morrowind is the easiest game to start over and in TES games, I do alot of starting over.
Oblivion started with you in jail and in the opening dungeon but there wasn't alot of down time (time when you had no control of your character). Oblivion also let you change everything and save just before you left the sewers. You could save there and never have to replay the intro dungeon. Yes, the world was generic but I liked the world. I like sunshine and green grass. It didn't feel as alien as Morrowind and the exploration wasn't as rewarding as Morrowind but it was fine.
Skyrim is the worst intro of them all, you have to sit through that long and boring intro and the most you can do is look around at the bad feet textures. It looks more generic than Oblivion in my opinion but that's just my opinion. I live in a place where we have snow 6 months out of the year, I am not impressed by dark skies and snow. Anyway, when you finally fuckin get control of your character you still can't do much because your hands are bound. So you follow the steps to finally get the freedom to play. Something you could do within 5 minutes with Morrowind and Oblivion took around 15-20 minutes in Skyrim. then you go through the opening dungeon. To make matters worse, there is no chance to save and change everything at the end of the dungeon like you could do in Oblivion so the next time you start a new character, you gotta sit through all the BS again.
The combat feels better in Skyrim (sometimes I realized I was gritting my teeth while fighting something), I'll give it that but what does it matter if I don't enjoy the perk system? The perk grid looks like they ripped it out of Final Fantasy XIII (the Crystarium) and then made it harder to navigate. How many times have you gone to the wrong place on the perk grid by tilting the stick a little too far? The layout is just a small thing though, the real problem is that the perks are more important than raising your skills. Sorry but that shit just makes the whole system seem artificial. It makes no sense why a high skill level is less important than a perk.
About the look of enemies, I am not that bothered one way or the other. I thought the Argonians looked weird in Oblivion when I first saw them. I was just used to them in Morrowind. Now though, the ones in Morrowind look weird. To me, I am not that picky but if you are, that's cool.
I am not so concerned about story and I don't expect a good main quest from Bethesda.
Agree to disagree?