So was the Wii.Zachary Amaranth said:But evidently, a VERY successful one.Crono1973 said:Dragons in this game are a gimmick.
So was the Wii.Zachary Amaranth said:But evidently, a VERY successful one.Crono1973 said:Dragons in this game are a gimmick.
So perks are a "feel good" thing. Ok.Hal10k said:Aside from the benefits to specialization that I mentioned above, the difference is that getting a perk confers a noticeable bonus. Marginally increasing your attributes isn't going to result in a noticeable difference until you've gone up a few levels. Get a perk, however, and you'll usually immediately realize it. You'll start doing more damage with Sneak Attack Criticals, or get a massive armor bonus since you're an Alteration specialist without any armor, or suddenly be able to cast Expert level Destruction magic without exhausting your entire mana pool, or enter bullet time when using bows. The more noticeable perks results in a greater feeling of accomplishment for leveling, which results in an increased incentive to level up.Crono1973 said:It just feels different.Hal10k said:Who says perks don't give you control over your character? Why is "You hit 2% harder with axes now" inherently superior to "You hit 2% harder with one-handed weapons now, plus you can choose from a range of permanent bonuses to your stats if you so wish"?Crono1973 said:Well, if you didn't like the leveling system of Morrowind then I can't really relate to your opinion at all. In Morrowind and Oblivion leveling up meant something more than "here, have a brightly colored cookie", it meant you were taking control of the development of your character. You always were, with every move you made but the level up was the point where it paid off.Hal10k said:I wasn't much of a fan of Morrowind's leveling system either- It was essentially the same as Oblivion's, except it made everything take longer. What I loved about Morrowind was the setting. You had cities constructed underneath the shells of ancient insects, Daedric temples with twisted architecture, steampunk Dwemer ruins, Lovecraftian cattle, and plains choked with volcanic ash, and much more. And more importantly, it all seemed to fit together. Everything from the architecture to the environment design to the costume design went together to create a sense of place that Oblivion just lacked for me. Oblivion just felt artificial to me. It felt like somebody had taken figures from a D&D board game and shaken them loose upon the table. The only locations that felt interesting were the Deadlands, and we all know the problems that the Oblivion Gates had. Skyrim goes a long way towards recapturing the feeling of uniqueness and realism that Morrowind had for me- it may not be as utterly alien as Morrowind, but it's unique enough to make me want to explore in a way Oblivion didn't.Crono1973 said:So you like the perks better, what did you think of Morrowinds leveling system? Better yet, what did you like about Morrowind that Oblivion didn't have but Skyrim did?Hal10k said:Don't take my words the wrong way: I liked Oblivion. Not as much as I liked Morrowind, and I'm still reserving judgement on Skyrim until I can reflect upon it more in hindsight, but I still thought Oblivion was really good, especially when you take Shivering Isles into account. It still had flaws, though, and the reason Skyrim has garnered so much praise is that many people feel it addresses those flaws. This may not ring true to you, but it does for many people. And if somebody says "I enjoyed Skyrim's locations more than Oblivion's" or "I liked the voice acting in Skyrim more than Oblivion", you can't really tell them that they're wrong.Crono1973 said:You didn't answer my a question then. I ask why YOU like Morrowind and Skyrim and not Oblivion. I know what every one else is saying and I think none of it rings true (as I pointed out with bullet points).Hal10k said:Like I said, people felt that Skyrim addressed these concerns. Something that feels unique or interesting to one person will feel generic or boring to another. Different people take up different cues from their surroundings. The people who are complimenting Skyrim over Oblivion are the ones who saw positive differences in the game.Crono1973 said:It didn't though.Hal10k said:The common sentiments that I have seen point out the somewhat generic environment design, copy-and-paste locations, comically bad voice acting, the flawed leveling system, and the fact that all of the NPCs looked like potatoes. Many people who disliked Oblivion for these reasons felt that Skyrim addressed these concerns well.Crono1973 said:Why can't you stand Oblivion but like Morrowind and Skyrim?SirBryghtside said:...apart from the fact that Oblivion is one of 4 Elder Scrolls games that came before Skyrim? It lived up to and blew apart my expectations, as a person who loved Morrowind, likes Daggerfall and can't stand Oblivion.Crono1973 said:Maybe you haven't noticed all the "Oblivion sucked, Skyrim is the best game ever!" posts?BloatedGuppy said:Buh?Crono1973 said:It seems to me that comments like yours (and there are many) are really saying that those who hate Oblivion will be the most likely to love Skyrim. To me, that is evidence enough of how far Skyrim has strayed from the expectations of TES fans. In short, Bethesda sold out TES fans.
They're extraordinarily similar, sharing almost all the same virtues and all the same flaws.
Hate Skyrim if that floats your boat. But sold out TES fans? Good grief, people.
Skyrim has:
- generic environment design (ie, mountains and snow vs forests)
- copy and paste locations
- bad voice acting and comic dialog (ie, the arrow to the knee and the horrific german accent)
- the level scaling system is better but not by much
- The NPC's do look better but that hardly helps gameplay
I think Skyrim is worse because the leveling system has been reduced to three attributes and perks. The perks being far more important than your skills (you can have a high skill level in something but it not be as good as having a low skill level plus a perk).
I'm not entirely sure how we segued into a discussion of the leveling system, but I prefer the perk system to the previous game's linear stat progressions. It allows for greater specialization, even if you've managed to max out your stats, and makes for immediate, noticeable benefits to leveling, as opposed to "You can swing your sword incrementally faster". It seems like a natural extension of Oblivion's "You can cast Expert Level Destruction magic now" stuff, at least in that regard.
So you understand where these questions are coming from, let me explain my POV. Oblivion had the same skill level system as Morrowind, just fewer skills but still plenty. Oblivion had the attributes that could be directly altered just like Morrowind. Oblivion had the same means of leveling your skills (ie, use them to level them). So under the hood, Oblivion and Morrowind are more similar to each they other than either is to Skyrim. In fact, on the Bethesda forums, one guy told me that Skyrim is not an RPG at all. I have to to agree that it is less RPG than previous TES games.
Now, "RPG" is, by necessity, a rather vague genre. I seem to recall seeing many threads recently on the definition of the term where everybody walks in with a different definition and subsequently walks out angry. To me, thinking in terms of stats, an RPG has to force the player to specialize. Something that will give the player all available benefits given enough time, such as Call of Duty's multiplayer, is not an RPG. But something that forces the player to adopt a particular playstyle as they level up, and will actually play differently if they pick another playstyle, is an RPG. In this way, I think Skyrim is even more of an RPG than any of the previous games. In Arena, Daggerfall, Morrowind, or Oblivion, you can become the undisputed master of all available skills given enough time. There isn't always a cap, but there's always a point where leveling up any further just becomes redundant. At that point, you can adopt pretty much any playstyle and expect the same amount of success. But in Skyrim, the limited number of perks forces the player to choose a particular playstyle. Even if you level up all of your skills to 100, you're going to be most effective with your preferred playstyle- the one you've put the most perks into.
In case anyone doesn't understand. Brightly colored cookies = perks.
I could ask you the same thing, why are perks BETTER than simply boosting your skills by 5 points when you level up?
You make it sound like there is no difference but you know there is a difference otherwise you wouldn't prefer perks.
Nah, I wouldn't say it about every enemy. It might be true for mammoths or another one but the weight really comes in here because it is fuckin' dragons. I mean seriously, they are legendary in nature. All societies hold a special and unique role for just them as bad asses. The same cannot be said for giants or mammoths or even werewolves. Dragons are probably only paralleled by vampires but dragons are much harder to pull off and not seem stupid. It is very easy to make dragons not come off as intimidating if explored much beyond shock value of "Rawr! Dragon!"Crono1973 said:Secret of Mana comes to mind. Sure, it's a 2D game but it's not turn based. You can say that fighting dragons is unique in Skyrim but can't you say that about any enemy?
If a game doesn't "feel good", I advise you to stop playing.Crono1973 said:So perks are a "feel good" thing. Ok.Hal10k said:Aside from the benefits to specialization that I mentioned above, the difference is that getting a perk confers a noticeable bonus. Marginally increasing your attributes isn't going to result in a noticeable difference until you've gone up a few levels. Get a perk, however, and you'll usually immediately realize it. You'll start doing more damage with Sneak Attack Criticals, or get a massive armor bonus since you're an Alteration specialist without any armor, or suddenly be able to cast Expert level Destruction magic without exhausting your entire mana pool, or enter bullet time when using bows. The more noticeable perks results in a greater feeling of accomplishment for leveling, which results in an increased incentive to level up.Crono1973 said:It just feels different.Hal10k said:Who says perks don't give you control over your character? Why is "You hit 2% harder with axes now" inherently superior to "You hit 2% harder with one-handed weapons now, plus you can choose from a range of permanent bonuses to your stats if you so wish"?Crono1973 said:Well, if you didn't like the leveling system of Morrowind then I can't really relate to your opinion at all. In Morrowind and Oblivion leveling up meant something more than "here, have a brightly colored cookie", it meant you were taking control of the development of your character. You always were, with every move you made but the level up was the point where it paid off.Hal10k said:I wasn't much of a fan of Morrowind's leveling system either- It was essentially the same as Oblivion's, except it made everything take longer. What I loved about Morrowind was the setting. You had cities constructed underneath the shells of ancient insects, Daedric temples with twisted architecture, steampunk Dwemer ruins, Lovecraftian cattle, and plains choked with volcanic ash, and much more. And more importantly, it all seemed to fit together. Everything from the architecture to the environment design to the costume design went together to create a sense of place that Oblivion just lacked for me. Oblivion just felt artificial to me. It felt like somebody had taken figures from a D&D board game and shaken them loose upon the table. The only locations that felt interesting were the Deadlands, and we all know the problems that the Oblivion Gates had. Skyrim goes a long way towards recapturing the feeling of uniqueness and realism that Morrowind had for me- it may not be as utterly alien as Morrowind, but it's unique enough to make me want to explore in a way Oblivion didn't.Crono1973 said:So you like the perks better, what did you think of Morrowinds leveling system? Better yet, what did you like about Morrowind that Oblivion didn't have but Skyrim did?Hal10k said:Don't take my words the wrong way: I liked Oblivion. Not as much as I liked Morrowind, and I'm still reserving judgement on Skyrim until I can reflect upon it more in hindsight, but I still thought Oblivion was really good, especially when you take Shivering Isles into account. It still had flaws, though, and the reason Skyrim has garnered so much praise is that many people feel it addresses those flaws. This may not ring true to you, but it does for many people. And if somebody says "I enjoyed Skyrim's locations more than Oblivion's" or "I liked the voice acting in Skyrim more than Oblivion", you can't really tell them that they're wrong.Crono1973 said:You didn't answer my a question then. I ask why YOU like Morrowind and Skyrim and not Oblivion. I know what every one else is saying and I think none of it rings true (as I pointed out with bullet points).Hal10k said:Like I said, people felt that Skyrim addressed these concerns. Something that feels unique or interesting to one person will feel generic or boring to another. Different people take up different cues from their surroundings. The people who are complimenting Skyrim over Oblivion are the ones who saw positive differences in the game.Crono1973 said:It didn't though.Hal10k said:The common sentiments that I have seen point out the somewhat generic environment design, copy-and-paste locations, comically bad voice acting, the flawed leveling system, and the fact that all of the NPCs looked like potatoes. Many people who disliked Oblivion for these reasons felt that Skyrim addressed these concerns well.Crono1973 said:Why can't you stand Oblivion but like Morrowind and Skyrim?SirBryghtside said:...apart from the fact that Oblivion is one of 4 Elder Scrolls games that came before Skyrim? It lived up to and blew apart my expectations, as a person who loved Morrowind, likes Daggerfall and can't stand Oblivion.Crono1973 said:Maybe you haven't noticed all the "Oblivion sucked, Skyrim is the best game ever!" posts?BloatedGuppy said:Buh?Crono1973 said:It seems to me that comments like yours (and there are many) are really saying that those who hate Oblivion will be the most likely to love Skyrim. To me, that is evidence enough of how far Skyrim has strayed from the expectations of TES fans. In short, Bethesda sold out TES fans.
They're extraordinarily similar, sharing almost all the same virtues and all the same flaws.
Hate Skyrim if that floats your boat. But sold out TES fans? Good grief, people.
Skyrim has:
- generic environment design (ie, mountains and snow vs forests)
- copy and paste locations
- bad voice acting and comic dialog (ie, the arrow to the knee and the horrific german accent)
- the level scaling system is better but not by much
- The NPC's do look better but that hardly helps gameplay
I think Skyrim is worse because the leveling system has been reduced to three attributes and perks. The perks being far more important than your skills (you can have a high skill level in something but it not be as good as having a low skill level plus a perk).
I'm not entirely sure how we segued into a discussion of the leveling system, but I prefer the perk system to the previous game's linear stat progressions. It allows for greater specialization, even if you've managed to max out your stats, and makes for immediate, noticeable benefits to leveling, as opposed to "You can swing your sword incrementally faster". It seems like a natural extension of Oblivion's "You can cast Expert Level Destruction magic now" stuff, at least in that regard.
So you understand where these questions are coming from, let me explain my POV. Oblivion had the same skill level system as Morrowind, just fewer skills but still plenty. Oblivion had the attributes that could be directly altered just like Morrowind. Oblivion had the same means of leveling your skills (ie, use them to level them). So under the hood, Oblivion and Morrowind are more similar to each they other than either is to Skyrim. In fact, on the Bethesda forums, one guy told me that Skyrim is not an RPG at all. I have to to agree that it is less RPG than previous TES games.
Now, "RPG" is, by necessity, a rather vague genre. I seem to recall seeing many threads recently on the definition of the term where everybody walks in with a different definition and subsequently walks out angry. To me, thinking in terms of stats, an RPG has to force the player to specialize. Something that will give the player all available benefits given enough time, such as Call of Duty's multiplayer, is not an RPG. But something that forces the player to adopt a particular playstyle as they level up, and will actually play differently if they pick another playstyle, is an RPG. In this way, I think Skyrim is even more of an RPG than any of the previous games. In Arena, Daggerfall, Morrowind, or Oblivion, you can become the undisputed master of all available skills given enough time. There isn't always a cap, but there's always a point where leveling up any further just becomes redundant. At that point, you can adopt pretty much any playstyle and expect the same amount of success. But in Skyrim, the limited number of perks forces the player to choose a particular playstyle. Even if you level up all of your skills to 100, you're going to be most effective with your preferred playstyle- the one you've put the most perks into.
In case anyone doesn't understand. Brightly colored cookies = perks.
I could ask you the same thing, why are perks BETTER than simply boosting your skills by 5 points when you level up?
You make it sound like there is no difference but you know there is a difference otherwise you wouldn't prefer perks.
Ironic considering the biggest criticism made by fans against Bethesda is that they change too much between titles.Dexter111 said:Yep, shit suxx, as does about any other Bethesda Studios game that I played. Bad story, broken gameplay (leveling system, AI, UI, scaling etc.), lifeless world, boring quests and NPCs... too much random crap and endlessly repeating samey dungeons and areas to "hike around" in, yep it's a Bethesda game alright.
They also keep remaking that one game for near to 20 years now...
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Same here, both in how I think about uninstalling the moment you're done to the thought process about the people who do it.Gralian said:*snip*
On a somewhat related note, i never actually uninstall games, even if i'm not playing them or haven't played them for a while. I've always found the notion of "uninstall as soon as displeased or disinterested" to be incredibly childish and pedantic, even if it is to save hard drive space. But then i'm someone who always thinks "Well, what if i want to play it later?"
Well, every RPG I've played has you set as a hero to complete a task, usually to save the world from the ultimate evil. Let's take Chrono Trigger for example. You, and your party, are in the game for one major reason, to save the world from Lavos. Lavos is epic, he landed on the planet 65 Million years before and grew to this enormous threat. You have to travel through time and fight all kinds of enemies until you finally meet up with Lavos and destroy him. All of that just seems more epic than fighting dragons in Skyrim.Savagezion said:Skyrim explores them and makes them pretty bad ass ancient beings. They managed to maintain the "epicness" in lore. The only real valid criticism is that the mechanics at odds with one another in the game can make the dragons seem too easy to kill. However, as I mentioned earlier, conveniently - and I definitely think coincidentally - the story of you being a dragonborn just happens to make this actually plausible in the sense that you were literally born to kill dragons. I mean, after all it is your birthright to kick their ass.Crono1973 said:Secret of Mana comes to mind. Sure, it's a 2D game but it's not turn based. You can say that fighting dragons is unique in Skyrim but can't you say that about any enemy?
Ok, you don't like Skyrim. What exactly is the discussion value of this? Who cares what you don't like? Your post isn't constructive or technical. You don't give any valuable insight into why a prospective player should buy this game or not. You just piss and moan about how you don't like the game.Duffeknol said:"whine whine whine I don't like Skyrim"
Why the hell should they shut up about it? That's pretty much the only worthwhile thing to be said in response to such an obvious attempt to garner negative attention.Duffeknol said:EDIT: Also, enough with the 'so you didn't like it big deal don't make a thread about it'. Shut up.
TriGGeR_HaPPy said:snip
Heh, I never even thought about it like that... looking at my games list I still have Black and White 2 installed (played it something like 3 years ago) and I hate that game.Gralian said:snip
"This isn't a discussion" - I've seen plenty of discussion so far, dude.Capitano Segnaposto said:I just read everything (including the edit) and all I can say is this:Duffeknol said:And I feel nothing.
This game literally has been one of the most miserable gaming experiences of my life. I was 'lucky' enough to be able to play it a few days before it came out (the PS3 version was already being sold here, and my friend had bought it). I saw the preposterously bad NPC-character animations, the same weightless ragdoll physics, the same pointless and consequence-free gameplay and the same amount of bugs as Oblivion's. I went on this forum to downplay people's INSANE expectations, and got 10+ pages of people calling me a troll and flaming me to death.
From that day forward, I could only see the game's flaws. I couldn't enjoy it. I played through the main story once, did pretty much everything else with another character, but all I felt throughout playing the game was hatred. Nothing I did mattered, because the only consequence ANY of your actions have is sometimes hearing a guard say one fucking other line than 'arrow to the knee'. Now, some people play an Elder Scrolls game as some kind of playground. They don't care. They just download mods and dick around in the world for hundreds of hours, throwing chickens at bystanders and whatnot. Fine. Other people would like an immersive RPG experience, which Bethesda is still unable to provide in any way, since every NPC still acts like a lobotomized robot.
I then proceeded to download the child killing mod and the 'set every NPC to non-essential' mod, since I wanted to be able to go Morrowind on the game's ass. Cause, you have to admit, setting pretty much half of the game's NPCs to essential was just bullshit. I mean, for fuck's sakes, you couldn't even kill most of the beggars. I then literally killed off all of Skyrim's population systematically. This helped deal with my frustration with them not acting like proper NPCs. At least when they were dead they didn't annoy me. But now I'm done, and the game is gone.
I hope I forget about Skyrim, the biggest load of shit I have ever had on my harddrive.
EDIT: Also, enough with the 'so you didn't like it big deal don't make a thread about it'. Shut up.
This is a forum for gaming discussion. I disliked a game and I stated my reasons. I wanted to write this thread because I was frustrated with the game, and after posting it, I felt better. This had led to a discussion.
How about I turn your own weapons against you: if you don't want to read about people having a negative opinion on a game you like, don't click those threads and don't reply. This point is as moot as yours.
I'm not telling you that if you like this game you are wrong, dumb, or anything along those lines. I didn't like this game because of above reasons. If you liked it, I'm happy for you, since you're having fun. If you read more into this post and feel personally attacked, lay off the caffeine.
This isn't a discussion, this is just you bitching about a popular game that quite a few people around here like. I don't see the point of this other than attention whoring. Please, realize that no one actually cares about threads like these and understand that what I type is what other people had already typed and will continue to type.
In Short: "If you wanna go *****, ***** somewhere else."
EDIT: Please note that this is a copy/paste response to constant "hate" game threads. Even if I feel the same about [Insert Game Here] I will post the same exact thing. Enjoy your day.
Love,
Ponyholder.
If you think that Skyrim shines in the area of "unscripted-ness" I suggest you try Dwarf Fortress. Compared to DF Skyrim would be considered a game on rails.Sonic Doctor said:The unscripted-ness of the game is main reason I find it so awesome. I like having a few games where I'm not lead on through the dance, but instead I can make my own dance and random dancers barge in on occasion where I have to change the steps in my dance.
Just a little nitpick, but the 2 play styles aren't mutually exclusive. I love a good interactive narrative, intense and focused gameplay and well realised linear designs as much as the next guy, but I still adore Skyrim.DRes82 said:.
I'm not quite sure what direction this thread was supposed to go, but I'll go ahead and give my opinion of Skyrim. Its a technically (taking into account the huge scope of the game) and graphically proficient production. The best in its genre, easily. Not everyone enjoys this type of game, but its definitely not 'niche'. If you're thinking of buying it, I suggest making sure that you enjoy a LOT of freedom and exploration in your gaming experience and less emphasis on non player character development or NPC to PC relationship. Otherwise, you might puke bile on gaming forums about how awful the game is and how it ruined your life. If you're set on a linear style of gameplay or where you have a lot of character development and interaction, Skyrim is decidedly not for you.
Heh, never thought of it this way.Dexter111 said:Bethesda games are to RPGs what Call of Duty games are to Shooters (overhyped, samey and millions of people playing it and swearing its teh best game evah)...
No, they don't annoy me, I was just saying that there is plenty of copy/paste.Peuter said:You call it layout, I call it landscape, that's okay. But the landscape/layout is definitely different everywhere, and that's what I was talking about. And I think that is indeed praiseworthy. I also think that the landscape they sculpted feels natural, from rolling hills to steep mountains, rivers to waterfalls. That you can take your horse and gallop along the vertical side of a cliff is obviously less natural, but I'm only talking about the aesthetics, which are undoubtedly really good.Crono1973 said:It all looks the same to me, the difference is that I like green forests better than snowy mountains, that's just a personal preference. The dungeons look the same, sure there may be a different layout but the textures are the same and unless you memorize the dungeons, you aren't going to know it this left turn was present in another dungeon.Peuter said:By that I mean that the landscape is never the same in any one place. Textures and props will obviously be copy/pasted, you can't avoid such a thing, but overall I find the world of Skyrim to be satisfyingly varied. There have been plenty of times where I took my horse over a hill top to be struck again by a new vista, which makes exploring the land a lot more interesting and fun.Crono1973 said:So, your argument is that there is no copy/pate work in Skyrim?Peuter said:Well, first of all, you are contradicting yourself here. First you say there MAY be some good things, then you state that there isn't anything good, only some mediocre and bad things.Skin said:Sure Skyrim MAY have some good things, but I challenge you to tell me what they are, and why they in turn make the game special. Your going to really have to rack your brain and be real imaginative with this one, because there isn't anything good in Skyrim. There are some mediocre things, and there are bad things.Fishyash said:there are still good things about it. Some people may not be as willing to discuss why a game is good rather than why a game is bad.
But, since you challenge people to find ANYTHING good about Skyrim, here goes: I find it very hard to believe that you feel the quite sizeable world of Skyrim (in which not a single area has been done by repeating copy/paste work), which they sculpted meticulously and looks really good despite having low-res textures, is at best a mediocre thing, or that the amazing score, by Jeremy Soule, is at best a mediocre thing.
At its peak, the fuss over Skyrim approximated a craze bordering on the fanatical, and I always felt it didn't warrant that, but to say it has no redeeming qualities whatsoever is another extreme it doesn't warrant. I feel I have to at least give credit to its marvelous presentation.
Nothing wrong with that, that's the way video games are made but saying there is no copy/paste is ridiculous. I'll bet the same snowy set piece is used over and over again and you just don't notice it.
What you experience as same, or copy/paste, is the repeated use of textures and props such as trees, I was not talking about that. This cannot be avoided in a big open world game environment, especially if you design it for consoles first. Then there will be multiple limitations, and you just have to work with that. If such things annoy you, or 'kill the game' for you, you might as well stop playing games altogether because there simply isn't a game that doesn't do this.
I'm sorry I lied to you.Sandor [The Hound said:Clegane]Well you say that, but you apparently felt the need to tell all of us... so are you lying to me?Duffeknol said:And I feel nothing.
Also if feeling nothing was the highlight of your day that you felt was so important that you needed to tell everybody... well your life must be pretty empty.
Feel free to tell us next time you uninstall a program and don't care, honestly, the whole reason we come onto this site is for insightful, fascinating events such as this.