Okay let's get started here...
cschraer said:
Firstly, yes pre release footage is subject to change, but some of the core features promised and shown were removed (dynamic lighting, good AI, suspense, marines dying around you, plot canon). All this was shown to us in a PR demo, just so you know this baiting and switching which is false advertisement and in a lot of countries is
illegal. If I showed you a cheeseburger with salad in it and you asked then gave you two pieces of bread with a shoe sole in it, would you not feel cheated for your purchase? And yes games companies do this all the time, but never to extent as bad as ACM did it.
Right your second point you are mentioning single specific bugs for games, which could be bypassed. ACM has so many bugs you barely have to look for them. Doors don't function properly, sections of roof have empty space between them and the walls, you can clip out the map, you clip through NPCs in cutscenes, Bishop flies into the sky during a cutscene EVERY time you pass an alien it forgets you are there, you can push the raven boss through walls during the fight, it goes on. And these are just the ones I saw during my playthrough there are so many more. You mention Dead Island being buggy, okay how many games like it did Techland make before? Answer 0. How many FPS have gearbox made - quite a damn few. In fact one guy even completed most of the game by running past the aliens.
Marines in a situation they don't have all the information about - And how long does that last? There is no sense of "what is this thing how do I react?" all marines literally see their first alien and spray (often when the aliens are behind walls too). Hell the situation isn't even explained to the player - why are they harvesting aliens, where did they get people from, why are there so many mercenaries, why do they have marine weapons. It doesn't make sense and we get told nothing.
Evil corporation putting profit above morality - Again why? What reason? There's always a character in the films who is a rat and explains what they want from the aliens. In this all we know is there's some humans shoot them.
Defending against lots of Aliens( and more to come in the dlc) - Is it not sad that you need to look at DLC for this? Which will no doubt be
paid DLC. And yes there is a lot of aliens attacking you at once... usually coming from 3 spawn points at most, running in a straight line at you and standing in front of you in a pose saying "hug me" before you shoot them with minimal effort. Hell I could do that in a nursery... although I might get charged for it.
Tense searching of the darkness for enemies. - There isn't any, the environments are mostly bright and enemies come straight to you. Spitters glow in the dark even so you don't even need to look, when they could be great hassling enemies. The lurker enemies don't even do as there name says - I had one literally tilt it's head through a door sit-com style to give itself away while it "looked" for me. Also you
should not have to look to multiplayer for this in a survival horror game.
As you said it would have better with more scripted suspenseful moments - I can think of 3 at most in the whole game and considering the demo showcasing the first level alone showed around triple that, that is just shameful. There are no marines that die near you in this fashion, they are just your standard CoD style invincible 2 teammates that follow you around and can do everything for you. And yes cutscenes are broken, horribly so with only one player able to see most of the scene then the other players being warped into the scene at a random point, this happens at the end of the first level guaranteed every time you play it.
And a few more points for you:
- Co-op is no challenge, it's literally the same game and number of enemies as single player. You outgun enemies so fiercely and can revive easily
- Bosses are pathetic - the raven is literally a slap fight in the skid loader where it crab walks around, the crusher you run in circles till the AI kills it for you and the queen you beat by having someone hide in a crate and other players push buttons, she just stares at that player till you are done
- Hicks is in the game for no reason - they advertised that an Aliens film cast member would be in the game in a canon fashion. And what we get is Hicks randomly there and when asked who was in his statis pod then he literally replies "I don't feel like explaining it". Thanks no fans wanted to know that at all Gearbox.
- Atmosphere is completely lost - again demo showed tons and the final product you spend a ton of time in big open spaces with aliens running at you from far away in a straight line. Very few dark confined areas that make you look around in panic. The most atmosphere I had was some of the first level and the "stealth" section, then it was all gone and a joke.
- Face huggers are a miniscule presence - you literally only run into these things in 2 parts for maybe a total of 10 of them. They are a small enemy that coming out of nowhere would scare people, they can be used in so many areas to create a panic but they just aren't there
- Multiplayer - we found it to be pretty poorly balanced in most game modes with humans being able to group together and win far too easily with the only way xenos could counteract to get the boiler...which has a large respawn delay. Escape is so heavily tailored to marines with them able to take huge amounts of damage and being able to get armour and health every few steps. Infestation was the closest we found to a balanced experience with both sides having to move and being equally killable.
Now if this was an indie game and hadn't been in development for 7-8 years this could be overlooked. But for a mainstream title people have been waiting for in anticipation and priced at the standard retail, this is just shocking. Think what you will of it, but it honestly is a terrible sorry excuse of a game. I went into it expecting something roughly average , and I finished it literally feeling depressed from something I already had pretty low hopes for.
There was a quote on an article I read about this game that is my favourite:
Aliens Colonial Marines is a game whose only redeeming quality is to remind us of a film from 27 years ago