I liked the Mass Effect 3 ending.

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A.A.K

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MeChaNiZ3D said:
It's a crappy ending because:

1. None of your choices matter. Thing was virutally the entire selling point of the series and a MASSIVE disappointment. I really can't believe they squandered such a fleeting chance to make good on a gaming phenomenon. Two guys made this ending without any input from the rest of the team and they were DELUSIONAL if they thought they did the right thing in that regard.

2. Shepard never argues with the Catalyst. It's like "Shepard, you have to choose one of three different endings, just because" and Shepard goes "Oh. Well granted that is kind of s***, but ok." Where's the bit where Shepard says "I refuse, take your Reapers and sod off".

3. The entire thing hinges on a DEUS EX MACHINA. In fact, the entire plan of the entire game's military forces was to use this thing, and they had no idea what it would do, but thought it was responsible to place every bet on it, instead of...say...equipping Cains to every space ship they had. Which have been proven to work against Reapers, along with Thanix cannons. It is just such a stupid plan.

There are a plethora of other reasons but those are the three that I thought of at the time rather than what I learnt afterwards.
1. Your choices do matter. They're the war assets? Killed the rachni queen in the first game? You don't get good rachni in the third. Killed Mordin in the second game? No Mordin in the third. You're an asshole? Less war assets...and money. They all factor into how much survives the attack.

2. Shepard doesn't have a right to argue. You're given the option to control, assimilate or destroy the reapers. You don't have any other options. You never had any other options. Even if they rewrote the ending so it wasn't so blatantly obvious that those were your choices - it would still whittle down to those 3. So what if Shepard says "I don't like any of them, just leave." What if the Catalyst told you to go fuck yourself and just allows the Reapers to destroy everything anyway? That's a brilliant ending to the game. The mysterious fabled object of the many cycles past, destined to destroy the reapers, is finally up and operational - and you decide to argue with the intelligence inside and get everything killed anyway.
Shepard's death is necessary. Shepard is synthetic - or part synthetic, the death of the greatest evil (which is machine) means the death of the greatest good. It's a poetic ending for the great legend.

3. I thought the Reaper's shields were too powerful? Punching holes in something isn't necessarily going to destroy it. The Thanix Cannons didn't stop the Collector Ship. Shepard setting off a bomb from the inside did. Cannons didn't stop Sovereign until after it's shields were taken down - and even then there was an entire armada firing upon it. A single reaper.
The Cain according to it's description was also prototype. I personally doubt it's design was even finished (as far as game lore goes) and if the many races of the cycles before placed their hopes in the crucible, I can understand why the council races would too.
The question wasn't of whether it'd work, it was of the time needed.
 

DioWallachia

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BlakBladz said:
I did not play the game in the context that it was designed for. That does not mean the game is a failure.

The game wasn't bad.
..............................what?

That is like saying that The Mona Lisa is good art because the paper (or whatever) it was painted on acts like a nice frisbie.

That is like liking the battle scenes of "Sucker Punch" when in the context of the narrative, it is supposed to be insulting to the audience, because those fat disgusting man that wants the girl to "dance" for them are supposed to be you, the audience.

You may as well play Gears of War if you wanted something mindless, at least you know that the game cares about is plot as much as you do.
 

votemarvel

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Jason Rayes said:
OT: What I found surprising was that people were so worked up over there being 3 endings. People LOVE Dragon Age and it had just three endings.
There's a difference though.

Dragon Age: Origins wrapped up everything neatly in its shipped endings. Sure they may have only been text screens but they accurately reflected what you'd done in the game.

From helping a companion recover a treasured possession in order to change his opinion of you, to getting a dwarf religious freedom, to whether or not one person died during the defence of a town. Heck even how you treated a character would affect what type of ruler he would become.

Events big and small were all covered. Sure you beat the game in one of three ways but you also learnt how your actions throughout the game changed the little things.

That's where Mass Effect 3 took a big dive with the shipped endings. It dealt with the big event of the Reapers but forgot all the little things that made people want to stop them in the first place.
 

Aurora Firestorm

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CaptainKoala said:
**Obviously this is going to be spoiler-rific**

I just finished Mass Effect 3 (I'm super late, I know), and I managed to avoid getting the ending spoiled for me, except for the fact that it was apparently really bad. And having just finished it I don't see what everybody was so upset about.

I chose to control the Reapers, because if I destroyed them the cycle would just start all over in the next generation of people which would make all 3 games pointless, and I didn't do synthesis because it seemed kind of douchey to make that kind of choice without anybody's consent on the issue.

Sheapard dies sacrificing himself for the survival of every living thing everywhere, the rest of his squad lives on and his sacrifice is never forgotten.

Can somebody explain to me what was so bad about it?
I do realize that the choice you make has little effect on the ending but that doesn't necessarily make it a bad one.
I thought it was fine. Certainly not at all bad enough to warrant the sheer bitchery that happened.
 

lordmardok

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No one said you aren't allowed to like it. I don't know what liking it says about your taste but I'm not one to judge (goes and watches another episode of My Little Pony).


Right, where was I? Right. The main thing I'm confused on is this: Why would you make this thread? I mean seriously. It's a little outdated. A lotta outdated actually.


So, I guess late poster is late huh?
 

A.A.K

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DioWallachia said:
BlakBladz said:
I did not play the game in the context that it was designed for. That does not mean the game is a failure.

The game wasn't bad.
..............................what?

That is like saying that The Mona Lisa is good art because the paper (or whatever) it was painted on acts like a nice frisbie.

That is like liking the battle scenes of "Sucker Punch" when in the context of the narrative, it is supposed to be insulting to the audience, because those fat disgusting man that wants the girl to "dance" for them are supposed to be you, the audience.

You may as well play Gears of War if you wanted something mindless, at least you know that the game cares about is plot as much as you do.
No, just means the game was designed for you to be immersed, care about your decisions and live the life of Shepard during his battle with the Reapers.
I didn't do it because... I didn't want to. Just ran round, half interested in what was going on, shooting different colours of shit with different coloured guns.
You can't call the game bad because I didn't play it the way it's meant to be played.

Appropriate analogies would be:
"You can't call a martial art 'ineffective' if you don't practise it properly."
"You can't call this 40k army shit if you play inversely to their style."
"You can't say soup is a messy food if you eat with your fingers."
etc etc.
 

Jason Rayes

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votemarvel said:
There's a difference though.

Dragon Age: Origins wrapped up everything neatly in its shipped endings. Sure they may have only been text screens but they accurately reflected what you'd done in the game.

From helping a companion recover a treasured possession in order to change his opinion of you, to getting a dwarf religious freedom, to whether or not one person died during the defence of a town. Heck even how you treated a character would affect what type of ruler he would become.

Events big and small were all covered. Sure you beat the game in one of three ways but you also learnt how your actions throughout the game changed the little things.

That's where Mass Effect 3 took a big dive with the shipped endings. It dealt with the big event of the Reapers but forgot all the little things that made people want to stop them in the first place.
Originally when ME 3 came out and I couldn't afford it I was pissed, in the long run it may have been a blessing in disguise. I didn't get it until after the EC. I did avoid any spoilers though so I only found out what the original ending was like after I'd finished the EC. I think perhaps (Well ok, not perhaps) I would have been disappointed in the original. Oddly my biggest issue would not have been your crew apparently being stranded on a deserted planet, but the absolute destruction of the mass relays. That's effectively a move that would shatter galactic civilization as surely as the reapers would have.
 

DioWallachia

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BlakBladz said:
1. Your choices do matter. They're the war assets? Killed the rachni queen in the first game? You don't get good rachni in the third. Killed Mordin in the second game? No Mordin in the third. You're an asshole? Less war assets...and money. They all factor into how much survives the attack.
Except that they are lazily replaced by other people that do just fine. Only on the worst of the worst circunstances do any of your previous fuck ups can lead to something different happening on the 3rd game. Even if you had the Rachni alive, that STILL leads to nowhere. The subplot went away as fast as it came just like all the plot threads that the game just plain forgot to tie up.

2. Shepard doesn't have a right to argue. You're given the option to control, assimilate or destroy the reapers. You don't have any other options. You never had any other options. Even if they rewrote the ending so it wasn't so blatantly obvious that those were your choices - it would still whittle down to those 3. So what if Shepard says "I don't like any of them, just leave." What if the Catalyst told you to go fuck yourself and just allows the Reapers to destroy everything anyway? That's a brilliant ending to the game. The mysterious fabled object of the many cycles past, destined to destroy the reapers, is finally up and operational - and you decide to argue with the intelligence inside and get everything killed anyway.
Shepard's death is necessary. Shepard is synthetic - or part synthetic, the death of the greatest evil (which is machine) means the death of the greatest good. It's a poetic ending for the great legend.
"fabled" object of many cycles? gee, i wonder why i ONLY heard about it on the 3rd game and not the previous ones? because foreshadowing on a "planned" trilogy is for pussies. And keep in mind that it WASNT destined to destroy the Reapers because NO ONE knew what the fuck it was supposed to do, it was just Hacked hammering the player with the same "Even if i dont know what it does, we cant win without this mystery object" Hell, for all we know, it could be another trap by the Reapers just like how the Citadel was in ME1.

One would expect to see the united galaxy fight to the end with our very eyes when we reject the Crusible questionable solutions. After all, The Reapers always won before because they always catch people by surprice and the galaxy wasnt united and diverse as it is now, and given how many Reapers you see getting killed with the high EMS score, it seems that victory was possible WITHOUT the Crusible anyway.

Shepard can die for all i know about him since he is a brick on personality, but still, dying or "sacrificing" him/herself using a weapon that even the enemy is LETTING YOU use is a fishy situation. But aside from that, if Shep is synthetic then doesnt that mean that the Quarians will die along with the Geth and all people with cybernetic agmentations if i choose the Destroy option? you dont know that............because we know jack shit about how the thing will discriminate what is organic and whatnot. Yeah, i can totally sacrifice myself with this many unknow variables.

3. I thought the Reaper's shields were too powerful? Punching holes in something isn't necessarily going to destroy it. The Thanix Cannons didn't stop the Collector Ship. Shepard setting off a bomb from the inside did. Cannons didn't stop Sovereign until after it's shields were taken down - and even then there was an entire armada firing upon it. A single reaper.
The Cain according to it's description was also prototype. I personally doubt it's design was even finished (as far as game lore goes) and if the many races of the cycles before placed their hopes in the crucible, I can understand why the council races would too.
The question wasn't of whether it'd work, it was of the time needed.
Its funny how we needed the entire Quarian fleet to kill a spider Reaper in Rachnnock and yet you kill one on Earth with a Cain. But if it is a prototype like you said then about the Thanix Cannons? remember that those (by the time of ME2) are ALREADY on Fighter ships, and those things are supposed to be as strong like Sovereings version. Maybe if the alliance didnt waste resourses on an unknow variable like The Crusible, the money could have gone in making more of those. Too bad that THAT option of diverting resourses wasnt available. Or using resourses to study the dead Spider Reaper on Rachnock and test its shields with several weapons to know what can penetrate it more efficiently and so on.

Also, The Thanix didnt stop the Collector Ship? we destroy it and....oh you mean the BASE, Collector Base. I dont know why we didnt use the Thanix, the narrative didnt tell us why not go back with the rescued people and blow it up with the Thanix. Again, it bypasses all shields so it wont have a problem with the base.
 

DioWallachia

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BlakBladz said:
Appropriate analogies would be:
"You can't call a martial art 'ineffective' if you don't practise it properly."
"You can't call this 40k army shit if you play inversely to their style."
"You can't say soup is a messy food if you eat with your fingers."
etc etc.
"You cant say that the fridge doesnt work just because you keep storing human parts in it!! It wasnt designed for that kind of meat"

So you do know that you logic is flawed and now you try to help me on reiterating that? Why are we listening to you again? and why not waste money on older games instead of wasting like 80$ for a game that tries to be Gears of Wars with light RPG elements and fails? Are you really that desperate to make your money worth?
 

triggrhappy94

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CaptainKoala said:
I was in a similar boat with you, I finished about two weeks ago. Before playing, I promised I'd try to enjoy the ending as much as possible. I was initially confused--the original endings were poorly explained. Then I watched the EC endings, which at least explained things better. I'm still not happy about them, the series had so much potential and did so much right but also did so much wrong. The guys over at Spoiler Warning on youtube did a pretty good analyst and LP of each of the games, and they really point out where the miss steps were. I still think it's far better than a lot of games.

I'm not going to try to assume what your history with the series is, but it seems like the people with less invested in the games didn't get as upset about the ending. People who've played more see a lot more of the faws. But that's just your opinion and you're entitled to it.

The series committed four major flaws in my opinion: 1. Kai Leng 2. Made Odiana the counsellor no matter what; I chose Anderson at the end of ME1, specifically because Odiana was an asshole to you the whole game. 3. Made a choose-your-ending "moral" choice at the ending. 4. Made it so no matter how you played the game, you more or less die in the end.
 

Squilookle

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Valis7 said:
No one is saying you're not allowed to like the ending. But if you want to know why the ending is objectively bad and horribly written look here:


Yup, loooooog vid, but most of the points are valid. The story followed a logical patern that was thrown out the window during the last 10 minutes.
You know, I've never played a Mass Effect game, but figuring this video would be informative, well reasoned and funny just like the Red Letter Media Star Wars reviews, I sat down and watched the whole thing. And now I understand. I get why everyone is so angry about it, and I probably would be too with an ending like that.

Honestly, we need more well reasoned argumentative videoes like this one. Maybe I should go out and do one on the Bond series and why Quantum of Solace deserves no part in it... hmmm...
 

Naminama

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AD-Stu said:
Without wanting to get into the whole discussion again, I suspect there's probably a few factors that make your experience a little different to the one everyone else had back in March:

First, I'm assuming you finished the game with the extended content patch? While it doesn't radically alter the tone or content of the endings, it does smooth over a few of the glaring plot holes and other issues that had people up in arms.

Second, most people went into the original ending expecting it to be awesome in some way or other. You, on the other hand, have had your expectations lowered significantly. I think if we'd all been told ahead of time that the ending was going to be terrible then the outcry mightn't have been so bad either.
God it's people like this that should be prevented from posting in forums. Control your rage brah, you can get your point accross without swearing.

ANYWAY, anyone ever heard of the phrase there is no pleasing everyone. I liked the ending of ME3; as the OP said it seemed appropriate that shepard would sacrifice himself to save the universe, he truly had a one track mind as a character and he played that part until the very end. I feel that it was "convenient" that plans for a reaper weapon just happened to be found in the nick of time however, but upon accepting that the ending I felt played out appropriately.
 

DioWallachia

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AD-Stu said:
Second, most people went into the original ending expecting it to be awesome in some way or other. You, on the other hand, have had your expectations lowered significantly. I think if we'd all been told ahead of time that the ending was going to be terrible then the outcry mightn't have been so bad either.
Or you know, most people expected that Bioware, a company that has been know to make reaaaaally good story driven games, to keep with the tradition of making good stories. It isnt about expectations, its about trust.
 

viranimus

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Im very glad this came up, because I too just finished it, and I have spent most of the day investigating the backlash responses, trying to get a full understanding of why people were so pissed. I even sat through
among other videos breaking the whole thing down.

First off my conclusion is based purely off the uncut endings. I still havent done extended cut yet to see how Bioware caving under unreasonable pressure ruined the original endings.

My conclusion to the backlash is that while there are a few meritous points put forth about the ending, the simple fact is the backlash is largely unjustifiable. The endings are not bad.

What caused the backlash, is a healthy mixture of misinterpreting quotes from forums as promises, misunderstanding the means that promises were delivered and the biggest factor is the approach from which most players chose to approach the game and series as a whole.

The schism comes in, when you have a fanbase built around a franchise in a game that is invariably about choice. When a game is all about choice, people become invested in choice, So being invested in choice it makes it nigh on impossible to play the game without your own personal choice being the end resulting goal. The ending does little to service individual choice as a goal. That is in actuality satisfied over the course of the last hour or so of content in the game, specifically ramping up at the Cerberus HQ all the way to the end, like the glory walk in London to meet with Anderson. Basically this puts control over the traditional ending out of the players control and reduces it to three base options, that are subdivided. The point is... the people upset over the ending, for the most part by and large are upset not that the ending is bad, but because the ending did not respect their personal choices. This issue is by and large eliminated when you play the game not to further your personal stake and investment in "Your Shepard" but instead play the games devoid of importing consequences from prior installments with the goal of trying to first understand what the canon ending is supposed to be.

Once you remove the "sandbox" element from the ending, it allows you to look at the ending through a more traditional linear ending formula of which while still not exactly perfect, works SOOOOOOOO much better, and leaves it as a solid ending for this trilogy.
Specifics in Spoilers

Now on more specific bitches, Such as the Star Child, and Shepard at the end not being the shepard you played through the trilogy. Its bullshit. The problem people have with this, is again, they want to control the ending, and Bioware NEEDED to take control in order to properly close the trilogy. The biggest thing about all this is that lack of control and Shepard not acting as if they normally would. Now my problem with that is We just suffered through seeing Shepard take a face full of Reaper Laser, get his face and body tore to shit, and have to endure the slow gimp limp to the end of the game. Dude was fucked up, clearly in "dying" mode, of which we have ALL seen how when a char starts into death throws, they no longer act how they normally would have through the narrative, Their demeanor becomes more quiet, less resistant, more accepting. Shepard exhibits this. So Shepard not automatically questioning the choices can easily be understood as a dying individual facing what will in essence accomplish the goal he was fighting for, despite not being the way he wanted it, because they know the way they want it is not within their power to accomplish and as such to accept a simplified action is better than to do nothing at all with no other hope to complete it. How many times have we seen that exact same thing in film? Just off the top of my head it puts me in mind of the ending of Terminator 2 where the ruined terminator has to martyr all its strives in humanity, to save the future for John Conner, and when you think of it in that context you can easily come up with many more similar examples.

Then there is the issue about the Star Child being completely out of the blue. Uhm, really? Because all those annoying slow motion dream sequences were really all about nothing but Shepard being dismayed over the kid getting blasted out of the sky in the opening? Seriously, if Shepard got that bent over by guilt over the death of a single child Shepard would not have been able to function to become humanities and the galaxies savior. The Child, is and always has been the catalyst communicating with Shepard and this is not unreasonable given that the catalyst is the thing that created the reapers and the cycle in the first place.

Now, one factor I do find interesting is the whole "Abandonment" issue with the ending. I have heard so much about how earth is going to be devoured with all the galaxies races stuck in one solar system like people have no imagination whatsoever. You spent a large chunk of ME2 and 3 Scanning planets, you likely read some of the planetary descriptions. You know that this universe is capable of building fortification on inhospitable planets.

Even if all the species were forced to stay in the Sol system, it could be spread out to accommodate. However, they arent. With all the minds available that built the crucible, there is nothing specifically stating that the mass relays could not be rebuilt. I find it completely vapid to think that these races could develop weapons based on Mass effect tech and Ezzo, but would not be able to conceptualize how to rebuild a network of mass relays.

And even if they could not rebuild the mass relays for some inexplicable reason, We understand that travel while definitely easier thanks to the mass relays, is completely possible without them. It would just force them to take longer periods to get where they were going.

The point of this is most of those races would work on fixing the problem of the destruction of the relays, or simply take the long road home.

Now this is an issue that will come up again later, but for now I am looking at this from strictly plain to see elements. The question of "How did Anderson get there first?" Its like people have absolutely NO imagination whatsoever. Who said he DID get their first? The battlefield run scene shows Anderson heading out with Shepard, perhaps behind him. Shepard clearly took a massive hit from the reaper, Its completely possible Anderson took less damage, and kept moving on with the objective... you know, sort of like how military personnel would actually do in that type of maneuver when its a suicide run and it doesnt make sense to leave yourself prone looking back for everyone who might get hit while the clock is ticking.

Then there is the simple fact, maybe, Just maybe Shepard was simply knocked out longer. I mean come on, why is this even a question?

Now, The Elusive man. We do know TIM had machinations for controlling the reapers, it would make logical sense he would be headed to the same place. His presence while a little curious given there is no explanation of how his troops got him there, but it is not breaking. It can be done.

I am sorry, but the simple fact that the trilogy was being brought to a close should have made it abundantly clear well in advance that thematically the endings would need to be similar. I do accept that having a variance of 80/20 is a tad bit high, but that was a design choice and they were NOT wrong for choosing it. People got what they thought they were promised, even if they were not satisfied with it when they got it.

This one dumbfounds me simply because it is based purely on assumptions. It assumes that Joker is running away from the Sword fleet, when there is absolutely NO evidence to support that. ANY good pilot, when they detect a massive wave coming toward them would absolutely logically try to get out of its way. That does nothing to suggest abandonment.

More assumption. It simply is not addressed. After Shep departs for the ground, it places virtually all key players at the forward command. While Joker and the skeleton crew were engaged as a part of the sword fleet. With Shepard indisposed... I rather doubt Joker was simply flying solo and firing at will. In all likelihood he was following the directives of Hacket, or who ever was leading the fleet. It is completely reasonable to think in the moments after Shepard gets blasted, that those in his crew who were behind him were cut off by reaper defense as they watch Shepard and Anderson acend to the citadel in the distance. An evac call might have been made to try to stage for a second run up just in case Shepard failed that might have put the rest of the crew back onto the normady.It is not all together impossible, And it being an issue is more than a little unreasonable, So I also offer an an unreasonable solution.

Using the mass relays as the outward energy waves that reflect Shepards decision, it is clear that if the choice is "kill synth, Control Synth, synth synth, that the energy wave is not just some burst of energy that destroys all synth in its path leaving orga alone. What the energy waves are is a form of essentially rewriting the universe on a fundamental level. Thats why the Normandy is not completely vaporized by the shock wave. The shock wave was not a destructive explosion as it was a ripple effect spreading outward resulting in Shepards actions. This is something else that is not uncommon to see in finales. I am sort of reminiscent of the genesis wave in Star Trek 2, though there are again, more examples to compare to.

Now if we can accept that it is an energy wave to rewrite existence instead of a general wave of blanket destruction (which you have to anyway to even consider the endings at all) why is it so much of a leap to think that part of the shockwave altered the location of Shepards surviving crew? Weve already excepted that the explosion of the mass relays would destroy landed reapers on earth, but not vaporize ground troops, or the fleet as a whole. So really. Why not?

This is getting long in the tooth, I have yet to see a reason that without a little bit of applying critical thinking and or simple imagination, cannot be seen to be possible on some level. Sure I did not like the "magical transporter" or "TIM was there too" explanations because in fact yes some of the lesser important elements were not explained. But then, that is why it is not a "great" ending. However, there is one more element to consider.

Look I know people dont like it, because if it is true it does leave too many things unanswered, and in turn opens new questions. But realistically I think it is crazy to try and ignore the indoctrination theory. You see all the traditional hallmarks of "non reality sequence" from the moment of the Reaper blast, and the oddness of everything that proceeds from there, down to the response of the star child in the Control and Destroy endings, with the synthesis ending representing the only form of char growth in the final revelation.

But specifically what feels most like the Canon ending has to be the indoct/destroy ending. The reason is the half second chest movement buried under rubble. It is that one question that leaves the ending just open ended enough to work DLC in and could have set the stage for more narrative action that would have occurred after the events in London, had it not been forced out of EA/Biowares hands by the unreasonable response. I think specifically because of the reaction to it, we will never be able to know if the indoctrination theory is accurate or not because now Biowares hand is forced to placate the fans rather than being able to design the game with their design choices in mind.

So yes, I LIKE the uncut endings. I feel they werent the best endings ever, but they were good, they were fitting, and the outrage they sparked is completely unfounded and is a huge stain on all gamers that illustrates why the perception of gaming is still viewed as a toy for children instead of a form of media that can express itself creatively and challenge conventions. In short, the outrage set us back at least a decade if not more, and that truly saddens me.
 

w9496

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I liked the ending personally, but maybe I'm just easy to please. I don't mind when an ending doesn't answer every question, because then all of the mystery is gone.

I like the destroy ending in particular. Shepard was sent to destroy the reapers, and he isn't going to let some holo-child sway him away from that.
 

A.A.K

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DioWallachia said:
BlakBladz said:
Appropriate analogies would be:
"You can't call a martial art 'ineffective' if you don't practise it properly."
"You can't call this 40k army shit if you play inversely to their style."
"You can't say soup is a messy food if you eat with your fingers."
etc etc.
"You cant say that the fridge doesnt work just because you keep storing human parts in it!! It wasnt designed for that kind of meat"

So you do know that you logic is flawed and now you try to help me on reiterating that? Why are we listening to you again? and why not waste money on older games instead of wasting like 80$ for a game that tries to be Gears of Wars with light RPG elements and fails? Are you really that desperate to make your money worth?
I don't see the flaw.
And your analogy doesn't make any sense.
A fridge's purpose is to keep shit cold. If it keeps human parts cold, the fridge has done it's job. If it stopped working because you stuck a piece of a human in there, yea, you've got a shit fridge.
If I bought a light bulb and left it on the floor, do I have a right to complain when it doesn't work?

and my opinion is worth just as much as yours. Fuck all. Whatever I say is worth nothing, whatever YOU say, is worth nothing.
This thread is irrelevant, we're just here because most of us have not much better to do then discuss this; none of our opinions are going to change.

and why do you care what I play or not?
I bought and enjoyed the Mass Effect Trilogy.
This thread was started to discuss the Mass Effect ending. I liked it. I had nothing better to do. So I posted that I liked it.
 

crazyrabbits

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Oh boy, more apologists...I'm going to need a drink before I tackle this wall of silliness.

viranimus said:
What caused the backlash, is a healthy mixture of misinterpreting quotes from forums as promises
"There won't be an 'A,B,C' ending." I'm slightly paraphrasing, but that was a quote from Casey Hudson, the project director. He said variations of that in multiple interviews. How is that a misinterpretation? You've already started off on the wrong foot, and I'm not even 1/20th through your rambling diatribe.

Misunderstanding the means that promises were delivered and the biggest factor is the approach from which most players chose to approach the game and series as a whole.
A game that is tailored to player choice dispenses with it (and renders it irrelevant) in the last installment of its series.

A game that is tailored to letting players pick the morality of their character tosses it out the door and makes characters of any alignment look like a drooling moron to further the plot, fueled primarily by deus ex machina devices.

A game which is about choice locks you into three nonsensical ending scenarios, fueled by a situation/character never seen before in the series and with no foreshadowing whatsoever.

What is there to misunderstand? This isn't like me playing through a Metroid gam and fanwanking that Samus Aran is a terrorist who's killing the poor little Metroids who are just defending their turf. It's a highly linear game with little to no variation, no respect for the player and no respect for the narrative.

When a game is all about choice, people become invested in choice, So being invested in choice it makes it nigh on impossible to play the game without your own personal choice being the end resulting goal. The ending does little to service individual choice as a goal. That is in actuality satisfied over the course of the last hour or so of content in the game, specifically ramping up at the Cerberus HQ all the way to the end, like the glory walk in London to meet with Anderson.

...

This issue is by and large eliminated when you play the game not to further your personal stake and investment in "Your Shepard" but instead play the games devoid of importing consequences from prior installments with the goal of trying to first understand what the canon ending is supposed to be.
Sorry, you're heavily reaching at this point, for several reasons:

1) If the intent is to play the games (not just one, but apparently all three, as you claim) without importing any of them, then the whole "choice/import" system never should have been developed in the first place. That flies in the face of BW repeatedly claiming over the years (even in ME3 interviews) that all your actions would have consequences, and they would play a vital part in the game.

2) Aside from some flavour text and a truly irrelevant change in War Asset values, there is no difference between a person who's metagamed all three installments with the purpose of getting the best/most opportune decisions and completion value, and someone who walks into the third game never having played any of the prior installments. That shows that any system set up to value choice (as BW claimed) failed from the beginning, not just in the third installment.

3) You're telling people not to look at the game from the perspective of the character they possibly built up over the course of three games, and more as a generic grunt who's finishing a fight in the most nonsensical way possible. That's a slap to the face of the fanbase and everything Bioware set out to do in the first two games.

4) "Nigh on impossible to play the game without your own personal choice being the end resulting goal" - what in the blue hell are you even talking about? Games like DA:O (Bioware) showed that you could create a "personalized" ending based off of the sum amount of the individual choices throughout the game. There's no reason why they couldn't have pulled off the same thing here.

Well, we all know the answer to that - they were rushed and had EA breathing down their necks, and chopped out an obscene amount of content to make the deadline. All that garbage you just spewed was rendered irrelevant when you find out that they actually had a system that would make your choices throughout the game pay off in the final battle, which was cut due to deadlines.

The problem people have with (Starchild), is again, they want to control the ending, and Bioware NEEDED to take control in order to properly close the trilogy.
No, they introduced a character in the last fifteen minutes of the game who:

a) literally comes out of left field, having never been hinted at in the narrative prior to this

b) explains that, after two games of telling us that the Reapers are all independent entities who are comprised of the transmogrified remains of entire races, are now mindless beings controlled by a computer

c) spews backwards and circular logic that the main character (after two-and-a-half games of either acquiescing to or outright refusing the logic of various people in the galaxy) rolls over and accepts without arguing or defending the value of the accomplishments s/he made throughout the trilogy.

Honestly, did you even bother to research any of this stuff? I doubt you even watched the video you posted.

The biggest thing about all this is that lack of control...so Shepard not automatically questioning the choices can easily be understood as a dying individual facing what will in essence accomplish the goal he was fighting for, despite not being the way he wanted it, because they know the way they want it is not within their power to accomplish and as such to accept a simplified action is better than to do nothing at all with no other hope to complete it. How many times have we seen that exact same thing in film? Just off the top of my head it puts me in mind of the ending of Terminator 2 where the ruined terminator has to martyr all its strives in humanity, to save the future for John Conner, and when you think of it in that context you can easily come up with many more similar examples.
Okay, for one thing, you misinterpreted the ending of T2. The T-800 didn't "martyr" himself - he committed what amounts to assisted suicide to prevent the chip/technology from falling into the wrong hands and starting this whole Skynet issue all over again. It was intended to be the end of the series (until T3 came along). It also has nothing to do with ME3.

In the Extended Cut (and even in various pre-release cut material), it's indicated that Shepard would have been able to get more information out of the Catalyst, and get it to try and justify its position. As the player avatar, it makes no sense to have the character give up and roll over in the face of nonsensical actions:

a) destroy the Reapers and, somehow, condemn at least one synthetic race to death, even if you did something (end the synthetic/organic conflict) that no one else ever did in recorded memory

b) sacrifice yourself to control the Reapers (via connecting an electrical current?), instead of telling the Catalyst to take his toys and just go home

c) using glorified space magic to turn everyone against their will into half-synthetic creatures, with no guarantee (besides the Catalyst's word) that this "peace" will hold

Again, Bioware had the capability to write more dialogue where Shepard could refuse (which is, ironically, what the Refuse ending in the EC comes closest to in terms of making a decision that respected player choice), and simply chose not to.

Then there is the issue about the Star Child being completely out of the blue. Uhm, really? Because all those annoying slow motion dream sequences were really all about nothing but Shepard being dismayed over the kid getting blasted out of the sky in the opening? Seriously, if Shepard got that bent over by guilt over the death of a single child Shepard would not have been able to function to become humanities and the galaxies savior. The Child, is and always has been the catalyst communicating with Shepard and this is not unreasonable given that the catalyst is the thing that created the reapers and the cycle in the first place.
...what?

There was nothing whatsoever in the narrative that hinted that the Catalyst had psychic or clairvoyant abilities at any point in the narrative, and the plot (such as it is) says that the Catalyst wasn't even able to make its form (or do anything that it does in the ending, for that matter) without the Crucible docking with the Citadel. You are seriously fanwanking to try and justify nonsensical writing.

Shepard's dreams were him/her getting stressed out over a single child's death, even if:

a) you had a Sole Survivor origin (which meant you watched scores of people get massacred)
b) the Akuze origin (you let your whole team die)
c) you let the Council (the galaxy's best leaders, supposedly) die
d) you let almost the entirety of your squadmates die during the Suicide Mission
e) you left Ashley/Kaidan on Virmire

I could go on all day. The point is, there were far more suitable candidates for Shepard to have recurring nightmares over instead of a kid they met for, quite literally, all of 30 seconds on Earth.

I have heard so much about how earth is going to be devoured with all the galaxies races stuck in one solar system like people have no imagination whatsoever.
Imagination = Fanwanking

Digging yourself deeper, I see. If you need to 'headcanon' your own ending to make things better, you've failed as a writer.

You spent a large chunk of ME2 and 3 Scanning planets, you likely read some of the planetary descriptions. You know that this universe is capable of building fortification on inhospitable planets.
That has to do with anything, and even if these races somehow had the ability to go make fortifications on other planets, it would take decades (see below).

Even if all the species were forced to stay in the Sol system, it could be spread out to accommodate. However, they arent. With all the minds available that built the crucible, there is nothing specifically stating that the mass relays could not be rebuilt.
Uh...have you actually played the games? I mean, actually played the games? I'm gobsmacked. Seriously.

The first lines of the first game clearly state that no one knows how the Relays work. That's the entire premise the series is based on - the galaxy left these artifacts behind, and the galaxy has built around in a limited capacity. No one wants to touch them, and no one knows how to operate or repair them.

It's said that the Asari might be able to understand them, but they don't want to, and the chances of that happening are a needle in a haystack.

Are you trolling? Is this actually happening?

I find it completely vapid to think that these races could develop weapons based on Mass effect tech and Ezzo, but would not be able to conceptualize how to rebuild a network of mass relays.
Plug an element into your space engine and see how it interacts with the relays. Not rocket science. Rebuilding a network of relays is something entirely different.

We understand that travel while definitely easier thanks to the mass relays, is completely possible without them. It would just force them to take longer periods to get where they were going.
Longer periods = the lore states it takes years (if not decades) to get between systems. Add to that the conundrum of the exploding relays (which was retconned in the EC) seemingly destroying the entire galaxy as seen in the Arrival DLC, so there's hardly anything left anyway.

You're even forgetting that a ship can barely go through a planet cluster without needing fuel, and that the ships have to periodically stop at planets to discharge their drive, and that most of the dextro-based lifeforms are going to starve to death without their native food supply (which, as the lore states, isn't available on Earth). Basically, most of the races will die before they get anywhere near their planets.

Again, I have to assume you've never played the games before.

The question of "How did Anderson get there first?" Its like people have absolutely NO imagination whatsoever.
You keep using that word. It doesn't mean what you think it means.

PROTIP: Justifying bad writing is not "imagination".

Who said he DID get their first? The battlefield run scene shows Anderson heading out with Shepard, perhaps behind him. Shepard clearly took a massive hit from the reaper, Its completely possible Anderson took less damage, and kept moving on with the objective... you know, sort of like how military personnel would actually do in that type of maneuver when its a suicide run and it doesnt make sense to leave yourself prone looking back for everyone who might get hit while the clock is ticking.
Why does it not make sense that he followed you up? Because you look behind you after you get blasted by Harbinger and see that there is no one on the battlefield whatsoever. No one.

I am sorry, but the simple fact that the trilogy was being brought to a close should have made it abundantly clear well in advance that thematically the endings would need to be similar.
Uh..."thematically", the prior games were setting up that all your choices would have an impact. Bioware's previous games all allowed you to get personalized endings based on your choices...why not this one?

You already know the answer, but you just want to admit it.

] (Joker) This one dumbfounds me simply because it is based purely on assumptions. It assumes that Joker is running away from the Sword fleet, when there is absolutely NO evidence to support that. ANY good pilot, when they detect a massive wave coming toward them would absolutely logically try to get out of its way. That does nothing to suggest abandonment.
He's in mid-transit when he first sees the shockwave. This is a character who, after being the only guy laying down cover fire for Shepard as s/he runs to the ship during the Suicide Mission, and after repeatedly stating that he has Shepard's back, somehow turns and is already on his way out of the battle when he sees the shockwave first come through the relay.

With the absence of information, the only logical explanation is that he ran. Common sense shouldn't dumbfound you - it's the script's fault for not explaining it. The EC even makes it worse - he gives up after someone tells him its time to go, and the time between the implosion and the Normandy entering transit is lengthened considerably.

The funniest part is that (in both the original and EC endings), the ship barely shakes because of it, and the EC makes the "crash" scene even more nonsensical because it shows the ship wasn't even that damaged.

More assumption. It simply is not addressed.
The funny part with that statement is that, by trying to address it in the EC, BW made it even worse. The ship somehow flies down through the entire Sword battle, enters the atmosphere and lands solely to pick up the Shepard's squadmates? That's a waste of the Normandy's firepower and capabilities.

The best part? In the EC, the Normandy does this 5 seconds after Shepard calls them. It doesn't even bother to explain why the squadmate(s) (if they weren't injured) don't bother to accompany you into the beam. It's a stupid scene either way, and it shouldn't be justified by fanwanking.

An evac call might have been made to try to stage for a second run up just in case Shepard failed that might have put the rest of the crew back onto the normady.
Aside from the garbage syntax, Coats says (in both the original and EC) that the Hammer forces were "decimated", yet he's still alive and never comments on trying to take another team through or waiting until the Reapers left. Again, stupid writing being justified by fanwanking.

Now if we can accept that it is an energy wave to rewrite existence instead of a general wave of blanket destruction (which you have to anyway to even consider the endings at all) why is it so much of a leap to think that part of the shockwave altered the location of Shepards surviving crew? Weve already excepted that the explosion of the mass relays would destroy landed reapers on earth, but not vaporize ground troops, or the fleet as a whole. So really. Why not?
Because it's a strawman argument. A terrible one, at that.

a) The whereabouts of Shepard's squadmates has nothing to do with the capabilities of the Crucible.

b) the intent of the "Synthesis" beam was never explained in the codex or lore, and is never elaborated on by the Catalyst or Shepard.

c) The Synthesis concept comes out of thin air, and is categorized (in the absence of a better term) as 'space magic'. The same way that a wave of destruction can simultaneously pass across the galaxy in a magnitude never before witnessed in the series, with no build-up whatsoever.

This is getting long in the tooth, I have yet to see a reason that without a little bit of applying critical thinking and or simple imagination, cannot be seen to be possible on some level.
I'm not even going to justify the rest of your post with a response. It was garbage reasoning based on pure speculation and fanwank, and you should feel ashamed of yourself for posting such dribble.

In fact, I'd go so far as to say you exemplify everything that's wrong with the ME hardcore fanbase - you actually made up your own ending and accepted complete nonsense (to the point that you'd go so far as to consider it a dream) instead of admitting that it was bad writing.

Unbelievable.
 

Eddie the head

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viranimus said:
Wishing no offence but did watch the video that you liked? His overall point was that the writer lost the willing participation of the audience. You know by abandoning the Genre, the character focus and the central conflict. As well as the plot holes, chronological impassibility's and people acting out of character. Witch you vaguely touched on I think, but in the end it doesn't matter it's a smaller part of a larger issue. And if your not going to touch on the larger issue then what's the point in bringing it up?

If those two robots form transformers 2 weren't raciest and the protagonists evoked more emotion then a brick then it would still be a bad, bad movie. Smaller part. Larger issue.
 

MeChaNiZ3D

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BlakBladz said:
1. Your choices do matter. They're the war assets? Killed the rachni queen in the first game? You don't get good rachni in the third. Killed Mordin in the second game? No Mordin in the third. You're an asshole? Less war assets...and money. They all factor into how much survives the attack.

2. Shepard doesn't have a right to argue. You're given the option to control, assimilate or destroy the reapers. You don't have any other options. You never had any other options. Even if they rewrote the ending so it wasn't so blatantly obvious that those were your choices - it would still whittle down to those 3. So what if Shepard says "I don't like any of them, just leave." What if the Catalyst told you to go fuck yourself and just allows the Reapers to destroy everything anyway? That's a brilliant ending to the game. The mysterious fabled object of the many cycles past, destined to destroy the reapers, is finally up and operational - and you decide to argue with the intelligence inside and get everything killed anyway.
Shepard's death is necessary. Shepard is synthetic - or part synthetic, the death of the greatest evil (which is machine) means the death of the greatest good. It's a poetic ending for the great legend.

3. I thought the Reaper's shields were too powerful? Punching holes in something isn't necessarily going to destroy it. The Thanix Cannons didn't stop the Collector Ship. Shepard setting off a bomb from the inside did. Cannons didn't stop Sovereign until after it's shields were taken down - and even then there was an entire armada firing upon it. A single reaper.
The Cain according to it's description was also prototype. I personally doubt it's design was even finished (as far as game lore goes) and if the many races of the cycles before placed their hopes in the crucible, I can understand why the council races would too.
The question wasn't of whether it'd work, it was of the time needed.
1. They're inconsequential. Arbitrary. Who cares. Do they actually have an effect on your experience? I mean, is there a gameplay moment, or at the very least a cutscene, where the rachni DO something that benefits you in a material way? The Krogans end up the same regardless of who gets them there and how, the narrative doesn't change because Mordin doesn't do anything for the plot, they have deliberately put him in a position where he CAN be dead and still not affect the story. Money, ok. Still sort of arbitrary, but hooray, you get to buy something for your choice.

2. Yes he does. The Catalyst's whole argument is flawed by looking at the behaviour of the geth. The Catalyst wants a solution, and gives you the three options as solutions to the problem that he created. A problem that can be solved by saying "Piss off we can handle ourselves".

3. There is a part in the game where there is conveniently a Cain on the ground and you one-shot a smallish type of Reaper with it. This is a man-portable weapon, with one person firing, and it takes down a smallish Reaper by itself. Just a little bit larger Cain, or a vehicle-mounted Cain, or more than one Cain, would do for a Reaper. Thanix cannons were developed after Sovereign and their Codex entry states they can pierce any shields or armour.

Furthermore:

"In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.

The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed."

...from Reaper Vulnerabilities, and also, one was killed my a Thresher Maw. Don't tell me there aren't enough organisms in the universe to have piloted an armada of Thanix-armed cruisers and dreadnoughts, and also, that this is a less viable tactic than activating the flying microphone.
 

DioWallachia

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viranimus said:
So yes, I LIKE the uncut endings. I feel they werent the best endings ever, but they were good, they were fitting, and the outrage they sparked is completely unfounded and is a huge stain on all gamers that illustrates why the perception of gaming is still viewed as a toy for children instead of a form of media that can express itself creatively and challenge conventions. In short, the outrage set us back at least a decade if not more, and that truly saddens me.
Movie Bob's presence is strong in this one, he said something similar of "the outrage set us back at least a decade" and used the Pandora's Box analogy.............that backfired spectaculary like anything that guy says.

If Pandora's Box is filled with ALL the evils of the world, and the "artists will never take a creative risk if everytime ends up in a outrage of the masses" is one of them, then i am sorry to say but the following evil who is also in the box, is worse. If the audience is stupid enough to not call out simple facts that the narrative itself is contradicting, then they will eat anything they see and say it is good. If they are not demanding more effort from the artists then WHAT is the point of making movies/games that challenge the medium if people will always like anything? A true artist is practically wasting his time with all the attention to detail and well written plot when all they need is to flash some explotions and put some jump scares and call it a day.

What is the point of anything if movies like The Fall or Moon (2009) get overshadowed by Twilight and Transformers 2: Revenge of The Fallen?

Fuck, didnt Orson Welles (who made Citizen Kane) mentioned in his last interview before dying that his greatest regret was trying to change Hollywood? It WONT change because the audience never does, there is no point to it.

I call it right now, that is what is going to be unleashed on THIS medium if we dont call out BW for its "Artistic Integrity". Soon, more developers will take cover on their "vision" to avoid ANY criticism and accuse the gamers of being entitled and the ones ruining the medium as a safe way to do avoid ding their works like the "artists" they are.