I was just sitting here, finishing up Persona 3 Portable (one of the few JRPGs with "role-playing")...And it hit me.
I fucking hate managing social links. And going to school. And anytime the main plot isn't racing forward. Hate it in 4. Hate it in 3.
I still love P3P, but mostly for the main plot and dungeon crawling. Persona 1 sounds fucking perfect for me, btw.
I love choice.
I love class selection and character building in RPGs. I love Legend of Mana, with it's many weapon styles, many pets, golem creation, and the way you built the world map. Quests were mostly linear, with the occasional little moral choice throw in. And a good number of dialogue options, but none of any real consequence. I love Borderlands, with it's easy respecing allowing for easy testing of new builds and strategies. And how every character can use every weapon, with it's "weapon proficiency system". Time and patience are the only things stopping you from making a Berserker into a solid sniper. The various shields, from high capacity/low recharge tank shields, to low capacity/fast recharge skirmisher shields, added to the choice as well. I love Oblivion, with it's enemy scaling and everything. Creating a character, and having the choice to go anywhere in the world! Nothing too tough for you will ever stop you, thanks to the scaling. I love the freedom it offers.
I love Pokemon...I love how with the hundreds of Pokemon, I can use many diverse and different teams of 6. So much choice...So much replay value...
I hate "role-playing".
I love a good story in games, but I hate having too much control over it. I like my stories linear.
I like Fable, because you have no dialogue trees, and only make choices at the end of 1/2 the quests. Usually with only 2 options. All of the character classes are rolled into one. Two short 8-10 hour playthroughs, and you've seen and done it all. And had a fun time, because of the witty writing and humor throughout the series. And the main plot is usually the same until the ending.
I like Oblivion a lot better than Morrowind, because the questlines are mostly linear. With little-to-no room for deviation. I hate how Morrowind has conflicting questlines, with only mages able to do Mage's Guild and Telvanni (and even those conflict with each other!). I hate Fallout 3/New Vegas because of the Karma and Reputation systems.
I hate the heavy emphasis on talking/role-playing in Bioware games. Fun the first time, boring as hell the second time through. How people play Bioware games more than once or twice is beyond me...I love Dragon Age for the combat and stat management. The story is nice, though. I'll play it again, but the story isn't my motivation. The chance to play with a new character build for combat is.
[HEADING=2]I'm looking for RPGs that offer tons of choice, but linear stories. Know any?[/HEADING]
Most JRPGs don't cut it. The character are often designated with roles. "The Healer". "The Warrior". You know. The main character is rarely offered a choice in his role in the combat.
I've been told MMOs are my thing, but the games' communities have heavily suggested "best" builds, and that's not really fun for me...
I fucking hate managing social links. And going to school. And anytime the main plot isn't racing forward. Hate it in 4. Hate it in 3.
I still love P3P, but mostly for the main plot and dungeon crawling. Persona 1 sounds fucking perfect for me, btw.
I love choice.
I love class selection and character building in RPGs. I love Legend of Mana, with it's many weapon styles, many pets, golem creation, and the way you built the world map. Quests were mostly linear, with the occasional little moral choice throw in. And a good number of dialogue options, but none of any real consequence. I love Borderlands, with it's easy respecing allowing for easy testing of new builds and strategies. And how every character can use every weapon, with it's "weapon proficiency system". Time and patience are the only things stopping you from making a Berserker into a solid sniper. The various shields, from high capacity/low recharge tank shields, to low capacity/fast recharge skirmisher shields, added to the choice as well. I love Oblivion, with it's enemy scaling and everything. Creating a character, and having the choice to go anywhere in the world! Nothing too tough for you will ever stop you, thanks to the scaling. I love the freedom it offers.
I love Pokemon...I love how with the hundreds of Pokemon, I can use many diverse and different teams of 6. So much choice...So much replay value...
I hate "role-playing".
I love a good story in games, but I hate having too much control over it. I like my stories linear.
I like Fable, because you have no dialogue trees, and only make choices at the end of 1/2 the quests. Usually with only 2 options. All of the character classes are rolled into one. Two short 8-10 hour playthroughs, and you've seen and done it all. And had a fun time, because of the witty writing and humor throughout the series. And the main plot is usually the same until the ending.
I like Oblivion a lot better than Morrowind, because the questlines are mostly linear. With little-to-no room for deviation. I hate how Morrowind has conflicting questlines, with only mages able to do Mage's Guild and Telvanni (and even those conflict with each other!). I hate Fallout 3/New Vegas because of the Karma and Reputation systems.
I hate the heavy emphasis on talking/role-playing in Bioware games. Fun the first time, boring as hell the second time through. How people play Bioware games more than once or twice is beyond me...I love Dragon Age for the combat and stat management. The story is nice, though. I'll play it again, but the story isn't my motivation. The chance to play with a new character build for combat is.
[HEADING=2]I'm looking for RPGs that offer tons of choice, but linear stories. Know any?[/HEADING]
Most JRPGs don't cut it. The character are often designated with roles. "The Healer". "The Warrior". You know. The main character is rarely offered a choice in his role in the combat.
I've been told MMOs are my thing, but the games' communities have heavily suggested "best" builds, and that's not really fun for me...