I miss the old RPG style.

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BENZOOKA

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Oct 26, 2009
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I do not wear glasses, and stay away from the distorting nostalgia goggles too.

Instead, I like changes, improvements, new ideas and streamlining in places where it fits. I'm not saying older RPG's were nor are bad, but I'm just not jumping into this nostalgic train. Those that tend to have hints of elitism around here and there.
 

Something Amyss

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BreakfastMan said:
It is like saying "there is no good heavy metal anymore" when you just listen to rap and R&B. Of course you cannot find any good heavy metal anymore. You are not actively looking for it.
Of course, that's still a shift. It used to be you didn't have to look for these games.
 

veloper

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Jan 20, 2009
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Sorry, but Bloodlines is definitely NOT old RPG style.

VTMB is a roleplaying shooter/action RPG.
The writing and voice-acting was good and you could pick your dialogue lines, but quality aside, this stuff has never gone away. See Deus Ex and Mass Effect.
 

Zhukov

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Dec 29, 2009
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Eh, can't say I miss 'em overmuch.

I don't know why exactly, but I cannot think of a single memorable character, bit of dialogue or story in an old RPG. Well, okay Planescape: Torment was good, at least on a conceptual level. But aside from that, nada.

People talk about the complex gameplay and whatnot, but to me it never amounted to more than making a list of numbers get bigger and hoping the dice rolled my way. I prefer a style of gameplay that gives me the sense of immediacy that comes from directly controlling my character. Beats letting the calculator have all the fun.
 

Eamar

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I like "old school" RPGs too. I also like plenty of modern ones, and I think that the modern way is often (not always) more suited to video games as a medium.

I maintain that the best RPGs are good, old-fashioned tabletop games. If you want the "real" RPG experience, play a bit of D&D or, particularly if you enjoyed Bloodlines, World of Darkness. They have the added bonus of being fantastically good fun with a group of friends :)
 

Kahunaburger

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May 6, 2011
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BENZOOKA said:
I do not wear glasses, and stay away from the distorting nostalgia goggles too.

Instead, I like changes, improvements, new ideas and streamlining in places where it fits. I'm not saying older RPG's were nor are bad, but I'm just not jumping into this nostalgic train. Those that tend to have hints of elitism around here and there.
I'll have you know we have more than just hints of elitism!

OT: I agree and with OP to an extent, but not 100%. There's this old NYT article about Planescape: Torment (that I sadly can't link from my phone) that talks about how much of a game-changer Planescape was going to be from the perspective of game writing quality and the incorporation of writing into core game design. Fast forward a decade, and it appears that many mainstream RPG devs are releasing progressively prettier and shallower versions of whet they had out at the time.

But I don't think it's all doom and gloom. Human Revolution, Witcher 2, New Vegas, and Bastion (for instance) are legitimately well-written games, and the roguelike genre is stronger than ever, holding up the gameplay end. Plus, Wasteland 2!
 

newdarkcloud

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Aug 2, 2010
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Funny you should say that. I just started playing the original Fallout after getting it from GoG. I must say, I've been having a blast so far. Going through as a Small Guns/Stealth character has been fun. I love nicking everyone's stuff.
 

Geo Da Sponge

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Actually some of the best character skill systems I've seen are in Vampire: The Msquerade - Bloodlines and Arcanum: Of Steamworks and Magick Obsucra. Arcanum in particular, what they have in common is that when you level up/get experience it's given to you purely in the form of points to spend on abilities, which are all clearly spelled out from the start so you know what you're building.

To further explain, I really liked the system used in Arcanum because the levelling mechanic worked on a very simple system which still allowed you to build a huge variety of very interesting characters. The way it worked was that when you levelled up, you got a point to spend on something. Anything. High level skills weren't inherently more expensive than low level skills, but were kept balance by the fact that they required a higher stat in order to be able to get them. These stats were built up through the same system...

Look, to be honest I can't properly explain it properly anyway, I just liked the fact that every possible skill or ability was presented as an equally valid choice and that you could plan out a character build without having to worry too much about putting a couple of skill points into other areas[footnote]Sadly the game never really delivered in the combat area which made part of your character build less important, but it was still a great system.[/footnote]. Compare this to D&D, for example (I refer to 3.5 edition, just because it's all I know). When you were playing that, after you'd made a character and picked out their race, class, abilities, skills and feats at 1st level they were pretty much set upon a single path with no significant changes along the way.
 

Ratboy1337

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I agree with you on this, although there is one RPG in recent years that I have thoroughly enjoyed. I think Dragon Age: Origins is an amazing RPG, and I would highly recommend it if you haven't played it. The gameplay is a little clunky, and the graphics aren't so pretty, but the character development and the the story are, honestly, the best I have ever seen. In my opinion, Dragon Age: Origins is definitely how an rpg should be done. But that's just me :)
 

somonels

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I approve the list, I agree with most things, except kotor3, you know how all things Lucas is.
I propose we re-topic this thread to "Old-Timers" where we complain about 'modern' games, tell dirty jokes, reminisce about the good days and watch Matt Chat.
While I do not like his reviews I feel this is topical: Tim Schafer / Ron Gilbert on adventure games:
 

Cranky

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Mar 12, 2012
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Damn, all the games you listed brought a me a nostalgic tear. I remember vividly playing KOTOR late into the nights, numerous, numerous playthroughs.

The only modern "RPGs" I can say I do enjoy are Fallout 3 and ME1 and ME2.

ME1 was more a traditional RPG than a modern one, but FO3 and ME2 are pretty blatant shooters. Still sucked me in though.
 

Thatrocketeer

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Feb 16, 2012
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Eh, I'd rather not have such things. Most, if not all, of the games you picked are regarded as the best/most popular games of their kind. They get to be that because most of the other games in that time are usually plain shit.

If you can give me at least 15 games that aren't mainstream that use the old RPG style and are actually GOOD in my view, then I might change my mind, until then, I prefer the streamlined yet enjoyable RPGs that we have today.

Plus, Morrowind just plain sucks gameplay wise.
 

Kahunaburger

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Thatrocketeer said:
If you can give me at least 15 games that aren't mainstream that use the old RPG style and are actually GOOD in my view, then I might change my mind, until then, I prefer the streamlined yet enjoyable RPGs that we have today.
Grab the top 15 that fit your definition of "RPG" from this list [http://roguelikechallenge.appspot.com/]. And that's just old-school roguelike RPGs that were made in a 7-day period during a particular week in 2012. If you broaden your search, you'll find even more.

Thatrocketeer said:
Plus, Morrowind just plain sucks gameplay wise.
Well, sure, it's an Elder Scrolls game.
 

BreakfastMan

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Jul 22, 2010
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Zachary Amaranth said:
BreakfastMan said:
It is like saying "there is no good heavy metal anymore" when you just listen to rap and R&B. Of course you cannot find any good heavy metal anymore. You are not actively looking for it.
Of course, that's still a shift. It used to be you didn't have to look for these games.
True. But the market shifts all the time. That is what it does.

But, to say these type of games are not getting released anymore is silly, because they still are. I mean, the fact that Piranha Bytes, CD Projekt, Obsidian, and Larian Studios are all still in business and still making games should be proof of that. :/