I Never Asked For This

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EternallyBored

Terminally Apathetic
Jun 17, 2013
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Benpasko said:
I refunded the game just now, damn thing doesn't even launch on my computer. I don't care about the micro-transactions, the fact that the shitty preorder gear packs were single-use doesn't kill me, but the game just wasn't working at all. I couldn't even get the launcher to open, trying every fix I could find online. I'm not confident in Squeenix to make the game work, so I refunded after today's patch didn't help.

I am currently sitting in my chair, being very sad. I was excited for this game.

major_chaos said:
Oh for... Really? Are we seriously going to try and make optional microtransactions in a shitty score attack mode that no one cares about into a huge controversy purely based on
A. The erroneous belief that they effect the main story and
B. The totally unsubstantiated belief that the game's resource economy is somehow kneecapped to push said MTs (just like with Dead Space 3... oh wait no that actually 100% didn't happen in DS3 despite the doomsayers assurances).
I'm fairly certain you actually can use them in the main game, since the preorder bonuses are these same MT packs. I agree with point B though. Your DS3 example is especially funny to me. In DS3, you can get the MT currency (ration seals) in-game, but I could never figure out where to spend it. Microtransactions so intrusive, you can't even find them if you try! I beat that game TWICE, lol.
The main difference is you can't buy ammo in the story mode, what they sell in story mode is credits and the praxis kits, which are the upgrade points. The breach mode is the one where you potentially get ammo, although it pretty much works like the packs from Mass Effect 3, except its a single player score attack with online score boards, you get random unlocks that are supposed to be taken in to the levels to improve your score and time, basically like whatever that survival mode thing was in the last Tomb Raider game, they're card packs essentially.

Speaking as someone who's put about 5 hours into the game, there is no point in buying the microtransactions that are available in the story mode, credits are super easy to come by, to the point that I have nothing to spend them on right now, and the upgrade kits come from experience, exploring, and side missions fast enough that the only point in buying them is if you wanted to have every ability in the game at the very start, so its paying to cheat essentially, still stupid you gotta pay for it, but the story is perfectly balanced around never using the microtransaction system.
 

Zombie Proof

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Nov 28, 2015
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like a vampire in need of blood, the internet leapt at this info to satiate their need to propagate the culture of negativity cyberspace hungers for.

For me and all of the other folks who actually own the game and play it, they mean nothing. I'm six hours in and I still have no idea what these microtransactions are or how they effect my game. In fact, the only way I found out about them was from all the internet yentas acting like Jenson snuck into their bedrooms at night, popped a cyberboner out of his hand and shot microtransactions up their asses with it lol.

Now, if you're REALLY concerned about whether you want to buy this game or not because of this, just read the reactions from me and all of the other folks who've played it to see that these microtransactions couldn't be less intrusive (like I said, still haven't seen hide nor hair in six hours).

On the other hand, if you just like to exaggerate things in order to kvetch on the net about a game you didn't plan on getting in the first place...

...don't let me ruin your fun :D