The main difference is you can't buy ammo in the story mode, what they sell in story mode is credits and the praxis kits, which are the upgrade points. The breach mode is the one where you potentially get ammo, although it pretty much works like the packs from Mass Effect 3, except its a single player score attack with online score boards, you get random unlocks that are supposed to be taken in to the levels to improve your score and time, basically like whatever that survival mode thing was in the last Tomb Raider game, they're card packs essentially.Benpasko said:I refunded the game just now, damn thing doesn't even launch on my computer. I don't care about the micro-transactions, the fact that the shitty preorder gear packs were single-use doesn't kill me, but the game just wasn't working at all. I couldn't even get the launcher to open, trying every fix I could find online. I'm not confident in Squeenix to make the game work, so I refunded after today's patch didn't help.
I am currently sitting in my chair, being very sad. I was excited for this game.
I'm fairly certain you actually can use them in the main game, since the preorder bonuses are these same MT packs. I agree with point B though. Your DS3 example is especially funny to me. In DS3, you can get the MT currency (ration seals) in-game, but I could never figure out where to spend it. Microtransactions so intrusive, you can't even find them if you try! I beat that game TWICE, lol.major_chaos said:Oh for... Really? Are we seriously going to try and make optional microtransactions in a shitty score attack mode that no one cares about into a huge controversy purely based on
A. The erroneous belief that they effect the main story and
B. The totally unsubstantiated belief that the game's resource economy is somehow kneecapped to push said MTs (just like with Dead Space 3... oh wait no that actually 100% didn't happen in DS3 despite the doomsayers assurances).
Speaking as someone who's put about 5 hours into the game, there is no point in buying the microtransactions that are available in the story mode, credits are super easy to come by, to the point that I have nothing to spend them on right now, and the upgrade kits come from experience, exploring, and side missions fast enough that the only point in buying them is if you wanted to have every ability in the game at the very start, so its paying to cheat essentially, still stupid you gotta pay for it, but the story is perfectly balanced around never using the microtransaction system.