tjs09 said:
LordNue said:
tjs09 said:
LordNue said:
tjs09 said:
LordNue said:
tjs09 said:
Judgement101 said:
LordNue said:
Metroid Prime: Other M. If the next Zelda game turns out to be terrible I think I'm just going to stop buying nintendo games.
How was Metroid: The Other M, I've seen a ton of mixed reviews, some saying great, others saying crap.
It sucks if you're a Samus fan, but if you just like gameplay you're good to go
Except the gameplay isn't even very good because they removed all the elements that were the trademarks of the series and pretty much made the game a shallow, bland action game with mediocre overly easy gameplay that held your hand so hard you'd think you had to wear a helmet to the playground.
Were we playing different games? I liked the gameplay... Or maybe the story was so bad it tricked me into liking the gameplay...
I honestly have no clue how you could be a fan of metroid and like a game that focuses on the combat, removes the exploration, music and atmosphere, while keeping the combat extremely shallow and pointless because the dodging requires no timing or percision and you can recover your health and missiles at almost any time, health requiring you to be at low health to do. This is so easy that even the game's "hard mode" isn't hard at all, hard mode for the record just removes all upgrades. Oh and they also made missiles useless pretty much because switching to first person is just so bloody unintuitive. Also auto aiming and poor hit detection. Unless you were never a fan of metroid which explains things and why you'd like a game that turns a once unique and interesting series into a shitty generic action game, unless you're one of those fanboys who praises any game and ignores any flaws which also explains things but in a different fashion.
Wait, who said I was a Metroid fan? I enjoyed the Prime series, but I wouldn't call myself a hardcore Metroid lover. My point is that (IMO) Other M, if you excuse the terrible story and destruction of Samus's character, is still a pretty good game...thanks to gameplay
But it isn't which is the point. It completely removes the things that make a metroid game, a metroid game. Exploration, atmosphere, even the music are all gone in favor of an anime action game with bland, terrible combat.
But please, what's good about the gameplay then? Maybe the fact that I actually like the metroid games has blinded me and I should just accept that all games should be homogenized blobs of sameness and that no game should have unique or defining traits anymore. So again, please tell me how the gameplay in Other M was good. I'm honestly curious.
Easy, pretend it isn't a Metroid game (which is pretty much what youre saying anyway) and stop comparing it to Metroid in any way...then you'll see that compared to alot of other Wii games, the gameplay is top-notch
I am speechless. That may very well be one of the most...urgh, whatever lets play it your way. Pretending it's not a metroid game it's still an incredibly shitty sub-par action game. dodging moves still requires absolutely no timing, you can still recover your health with no penalty and minimal risk given that barring a few bosses every enemy can either be instant killed after a few shots or they'll give you several openings to refill your health anyway while they jump around and pose about. The combat is boring since the only real technique to it is "dodge while charging or spamming the attack button" there are no combos or techniques in the game to differ it up, no interesting things to do beyond those inane cinematic kills which exist solely to exist because otherwise enemies have far too much health and if you want to whittle every enemy down you'll probably double your game time. There is no involved upgrade scheme in the game because it basically just devolves into "Cause' the plot says so" so you don't even get to pick what you get or when leaving you with a shitty beam for half the game that takes forever to kill things, then suddenly you get the wave beam and everything dies stupidly easy, the plasma beam is just the broken topping on the cheese cake. But I'm going to go back to the dodge mechanic because that's just ridiculous. The timing window on any attack is so wide that you can be walking, running or just mashing the button in an epileptic fit and you'll dodge perfectly as long as you don't have yourself mashed against a wall. And if you are against a wall just mash in a different direction and you'll escape without harm. Oh and dodging fills your charge gauge to full instantly so you know, that's even less of a challenge there. It reaches a point where it's just not worth it to fight enemies at all unless the door ahead is locked either because you certainly don't get anything for it. You don't get any powerups, you just get a blip on the map you most likely can't get because you don't have the powerup needed yet and you won't be able to backtrack here until after the game anyway.
But that's just the combat. How about the linearity? Now, even if it wasn't a metroid game I'd still be bothered by a game that was pretty much just a series of corridors with some asshole telling me to go from room to room while doors locked behind me and unlocked in front of me as the game just told me to go there so I Could see another shitty flashback. At least in the other metroid games you could roam the corridors freely and explore all the secrets. In this game there are no secrets because they all appear on the map even though you can't get a lot of them until after the game because you can't back track until the very end of the game and even then you don't have access to your full inventory until post-game.