You really should have cleaned up the original post. It's like you didn't put any effort to how comprehensible you are. Regardless, I'll give it a shot:
Knobody13 said:
For starters this game claims that you can "play it how you want." Well that couldn't be farther from the truth. This is a stealth game plain and simple; you just get to choose whether it is a game where u shoot people that know your around there somewhere, shoot people that have no idea your there, or u can choose to not kill people but instead put them into a magical coma with your non lethal pistol/tazer and tranq rifle. But what you cannot do under any circumstance is stand up and stop using their stupid ass fucking cover system, more on that later, because u will die instantly.
Ok, it's not a pure stealth game. Actually, I kind of wished it was more of a stealth game. I'm currently on my second playthrough and playing it Rambo style. I'm finding it easier than my initial stealth playthrough. Just because the game has a cover system, doesn't mean it's a stealth game. Hell, is Gears of War a stealth game then? How about Mass Effect 2? Cover based shooter does not a stealth game make.
Furthermore, how long have you played the game? Because it does sound like you're not very far. You're fully able to exit the cover once you get cloak (for stealth character) or armor (for Rambo).
Knobody13 said:
but u know what i dont give a frak if the game doesn't want to give me choice as long as the gameplay im pigeonholed into is good. I actually LIKE stealth games. The splinter cell games are great fun. I love metal Gear Solid. I've played every single Bethesda game as a sneak character, ive played 3 SOCOM games, i played stalker like a kneay ghost dishing out Ukranian justice and honestly u could list a trillion more examples; basically stealth games are my shit. So i start this game with the intention of playing it how they want me to and after about an hour or so i realize how freaking dumb the AI is and how stupid the EXP distribution is.
Ok.
Knobody13 said:
lets start with the "AI" and all the wonderful intelligence they have been blessed with. basically every single enemy i have come across has one single set path where they walk between one or 2 points, stopping occasionally. They never deviate at all or have any sort of realistic rhyme or reason to how they are moving. They cant seem to see anything u do except for randomly every once and a while when they are nowhere near u. They can hear up to about 3 feet away from themselves. unless u dare try to kill someone with a melee attack. Heaven forbid u harm a human being(but we will get back to that) Basically if u are crouching and u arent directly in front of someone u could follow them around their entire patrol route without them noticing. 2 people are in a room less than 10 feet from each other. No problem just melee on then walk over and melee the other. Stealth AI is notoriously bad but this is just a joke.
Those are called patrolling paths. I do agree that it's not exactly realistic for someone guarding to go around the same circle over and over. However, it's not like they "never deviate" from their path. When they get alarmed by, for example, a gunshot, they stop patrolling and go check it out. When they do this they actually work somewhat together, sometimes going in pairs and stuff like that. When they're hostile, they're certainly not going by their patrolling path. I recall Metal Gear Solid 4 using a similar mechanic (The other games may also have but it's been ages since I played those).
Also, that "seeing you randomly while nowhere near you" thing never happened to me. Every time I did get spotted, the guard did have a line of sight on me. You can get an augmentation upgrade that shows the are that the guard sees on your radar. Maybe this will help your problem.
The thing about their range of hearing is correct though, and I found it a bit uncanny.
All in all, the AI is waaaay better than in the original, where stealth was accomplished by making the enemies half blind and have memory that is as good as Leonard Shelby's (from Memento by Christopher Nolan)
Knobody13 said:
but i guess the thing that pisses me off most of all, is that certain gameplay types actually get more experience than others.u get MORE experience for not killing someone(remember the magical coma). and u get loads more experience for meleeing someone but make sure u do a nonlethal melee attack because ure character has to kill people in the noises way possible. because u know getting stabbed is way noisier than getting the shit beaten out of you. This makes no sense.
Certain types of gameplay award you with different amount of XP because they're different in difficulty level.
Easiest choice is to gun down everyone: Least amount of XP
Second easiest is to bypass everyone: No immediate XP but a wad at the end of the mission.
Hardest is to take everyone down non-lethally: Most XP
I find it funny how you complain about realism regarding the takedowns, and yet also complain about you being killed by a couple of bullets. You know, that's how bullets work, realistically. Can't say you're being incorrect about that though, I just find your post sort of inconsistent.
Knobody13 said:
and the controls are just freaking awful. U have no choice but to use toggle iron sights, when u stick to cover u cant peek with the iron sight button but u have to move to the edge. the melee button and cover change button do different things depending on if u hold or tap them/ The sprint is a joke. most of the upgrades are pointless and feel like they should have been unlocked from the beginning.
Control preference is subjective I guess. It did require some adjusting, but I got used to it fairly quickly and in the end they felt really tight.
Also, I don't think most upgrades are pointless. Could you go into specifics here? There are some that I didn't have any need for (such as the analyzing augment for hacking), but certainly not most upgrades should have been given to you right from the get-go.
Knobody13 said:
Oh and the voice acting is shitty but u cant tell because the idle animations during conversations look like the character has parkinsons 50 percent of the time.
The voice acting is a bit awkward at times, but not horrible. It's nothing compared to, say, Witcher.
The animations are a bit spazzy, yes. The head bobbing especially.
Knobody13 said:
The music and art are nice tho. I guess that is a plus. So ya someone please tell me what im doing wrong or why I'm wrong.
The music and art-style are indeed quite nice.
You're right on some aspects, wrong on others (in my opinion, that is). I personally thought Deus Ex: Human Revolution to be fairly amazing, despite some of it's hiccups.
Also, none of your listed flaws hold up to the biggest flaw of the game: The boss battles.