So I was working remotely today (job OP) while my girlfriend was playing Journey for the first time. I had never played myself, but I knew enough about it to inform her of some things as she made her way through the early parts of the game.
Not too long after first starting she encountered a random player wandering around who helped her out a bit and then fucked off somewhere. I had heard that Journey's unique approach to player interaction had been praised by many, but wasn't impressed at this point.
Then she met another player.
This player had a more elaborate cloak (probably trophy related) and seemed to know what he/she was doing. While busy not working I watched her and this stranger travel across the land together, working together to solve puzzles and reach heights my girlfriend could not have made alone. Their only means of communication was this little visual queue that emulated a greeting and their movement. A few times this other player tripped over his/her own scarf and my girlfriend would run over, hit the "hi" button next to him as if asking if he/she was okay. Every time the other player would get to his/her feet and chirp in response as if saying, "Yeah, I'm okay."
Their subtle and limited communication was intriguing, but it was also kind of... sweet. Innocent, even. As they continued through the game they had to rely more and more on each other and it got to the point where almost no kind of communication was necessary for them to know what to do and how to help each other. There came a part where they needed to travel side-by-side and huddle up together to keep warm and neither ever deviated too far from the other.
Eventually, after a very feels inducing climax and finale, they reached the end of their Journey in a small, sand-filled valley. Obviously the final expanse to the end of the game. The two of them didn't go forward, however. They kind of just stood there, their avatars looking at each other for a moment. I could tell the feels were getting to my girlfriend so I said, "Make a heart in the sand!"
She did and moments later her new friend did the same. She shouted in excitement and started laughing until they both walked together through the final valley. She damn near collapsed from all the feels, from both the game itself and her experience with this complete stranger. As the credits ended she was sent a message from the person that said they had a great time and thanked her for being his/her friend during their adventure.
She collapsed and let out a huge sigh of feels. We talked about it over dinner for the next hour.
So yeah, I honestly can't say I've ever had an experience quite like that myself (despite living it vicariously through her), and was kind of shocked such an experience existed in today's gaming world. If there's to be a point to this thread beyond the story itself I will ask you: have you ever had a truly great, friendly experience with a stranger online (in a game or otherwise)? Did you have a similar experience in Journey specifically? What can games do more to facilitate this kind of friendly/cooperative atmosphere, which quite frankly gave me renewed hope in the humanity?
Discuss!
Not too long after first starting she encountered a random player wandering around who helped her out a bit and then fucked off somewhere. I had heard that Journey's unique approach to player interaction had been praised by many, but wasn't impressed at this point.
Then she met another player.
This player had a more elaborate cloak (probably trophy related) and seemed to know what he/she was doing. While busy not working I watched her and this stranger travel across the land together, working together to solve puzzles and reach heights my girlfriend could not have made alone. Their only means of communication was this little visual queue that emulated a greeting and their movement. A few times this other player tripped over his/her own scarf and my girlfriend would run over, hit the "hi" button next to him as if asking if he/she was okay. Every time the other player would get to his/her feet and chirp in response as if saying, "Yeah, I'm okay."
Their subtle and limited communication was intriguing, but it was also kind of... sweet. Innocent, even. As they continued through the game they had to rely more and more on each other and it got to the point where almost no kind of communication was necessary for them to know what to do and how to help each other. There came a part where they needed to travel side-by-side and huddle up together to keep warm and neither ever deviated too far from the other.
Eventually, after a very feels inducing climax and finale, they reached the end of their Journey in a small, sand-filled valley. Obviously the final expanse to the end of the game. The two of them didn't go forward, however. They kind of just stood there, their avatars looking at each other for a moment. I could tell the feels were getting to my girlfriend so I said, "Make a heart in the sand!"
She did and moments later her new friend did the same. She shouted in excitement and started laughing until they both walked together through the final valley. She damn near collapsed from all the feels, from both the game itself and her experience with this complete stranger. As the credits ended she was sent a message from the person that said they had a great time and thanked her for being his/her friend during their adventure.
She collapsed and let out a huge sigh of feels. We talked about it over dinner for the next hour.
So yeah, I honestly can't say I've ever had an experience quite like that myself (despite living it vicariously through her), and was kind of shocked such an experience existed in today's gaming world. If there's to be a point to this thread beyond the story itself I will ask you: have you ever had a truly great, friendly experience with a stranger online (in a game or otherwise)? Did you have a similar experience in Journey specifically? What can games do more to facilitate this kind of friendly/cooperative atmosphere, which quite frankly gave me renewed hope in the humanity?
Discuss!