Haha, this one did make me laugh when I watched the movie again. I just realized "wait a minute, you guys are about to get into melee combat, so you decide that the best thing to do is dead sprint 400 Meters in full armor before you start fighting?" Even a very physically fit person is going to struggle to fight effectively after running that kind of distance full speed in armor.Fox12 said:SNIP
Anyway, video game logic usually doesn't bug me, but the one that annoyed the hell out of me is how in basically every Bethesda RPG (notably Fallout 3, NV, and Skyrim) you could pause the game right in the middle of combat, eat 17 apples, and then be back to full health. Seriously, even if I did have some magical ability to freeze time, the last thing I'd want to do before fighting is eat a shit-load of food.
Now that I think about it, in "The Darkness 2", that explanation actually makes perfect sense, considering you actually do have a little Gremlin (Darkling) who follows you around everywhere.Elementary - Dear Watson said:No... every FPS character has a small gremlin that lives on his or her back. When they reload they reach back and are greeted with a fully loaded mag handed to them... this is why they don't ever appear to struggle with the mud-encased pouches on their belt after you have made them crawl several kms in the undergrowth.MarsAtlas said:I got one, a mix of OCD videogame logican and real life logic at the same time.
I have a 200 round magazine, but I did fire four whole rounds at that one enemy. Better reload, just to be safe. Wait, where did that brick of 196 rounds go? Did you just throw out 196 rounds???
When you appear to discard a mag with rounds in the gremlin jumps off your back, collects it, debombs it into an ammo tin and then uses it to mag up another ready for your next discardment of good ammo.
You never see it because it is always on your back and there is no 3rd person mode.
This bugged me in "Arkham Knight" as well. Early in the game, Batman gets shot (not in the armor, the game stresses that he straight up has a bullet in him), but it doesn't seem to slow him down in the slightest for the entire rest of the game.Sniper Team 4 said:Honorable mention to Lara from Tomb Raider. She gets impaled at the start of the game--a wound that would slow anyone down--but after sealing the wound, she scampers around the island for hours, climbing walls and jumping off cliffs like nothing is wrong, and only remembers that gaping stomach wound toward the end of the game when the plot demands it.