I Shouldn't Bring Real Life Logic Into This, Does So Anyway

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Ihateregistering1

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Fox12 said:
Haha, this one did make me laugh when I watched the movie again. I just realized "wait a minute, you guys are about to get into melee combat, so you decide that the best thing to do is dead sprint 400 Meters in full armor before you start fighting?" Even a very physically fit person is going to struggle to fight effectively after running that kind of distance full speed in armor.

Anyway, video game logic usually doesn't bug me, but the one that annoyed the hell out of me is how in basically every Bethesda RPG (notably Fallout 3, NV, and Skyrim) you could pause the game right in the middle of combat, eat 17 apples, and then be back to full health. Seriously, even if I did have some magical ability to freeze time, the last thing I'd want to do before fighting is eat a shit-load of food.

Elementary - Dear Watson said:
MarsAtlas said:
I got one, a mix of OCD videogame logican and real life logic at the same time.

I have a 200 round magazine, but I did fire four whole rounds at that one enemy. Better reload, just to be safe. Wait, where did that brick of 196 rounds go? Did you just throw out 196 rounds???
No... every FPS character has a small gremlin that lives on his or her back. When they reload they reach back and are greeted with a fully loaded mag handed to them... this is why they don't ever appear to struggle with the mud-encased pouches on their belt after you have made them crawl several kms in the undergrowth.

When you appear to discard a mag with rounds in the gremlin jumps off your back, collects it, debombs it into an ammo tin and then uses it to mag up another ready for your next discardment of good ammo.

You never see it because it is always on your back and there is no 3rd person mode.
Now that I think about it, in "The Darkness 2", that explanation actually makes perfect sense, considering you actually do have a little Gremlin (Darkling) who follows you around everywhere.

Sniper Team 4 said:
Honorable mention to Lara from Tomb Raider. She gets impaled at the start of the game--a wound that would slow anyone down--but after sealing the wound, she scampers around the island for hours, climbing walls and jumping off cliffs like nothing is wrong, and only remembers that gaping stomach wound toward the end of the game when the plot demands it.
This bugged me in "Arkham Knight" as well. Early in the game, Batman gets shot (not in the armor, the game stresses that he straight up has a bullet in him), but it doesn't seem to slow him down in the slightest for the entire rest of the game.
 

maninahat

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The one that gets me is how many damn belts and holsters characters seem to wear on their already over elaborate outfit. It must take Assassins Creed characters hours to put on their outfit each day.
 

happyninja42

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Zhukov said:
Video game characters shrugging off bullet wounds still bothers me just a little bit. I don't mind if they're souped-up super soldiers or wearing special sci-fi armour or whatnot. But when ostensibly normal people (most recently Faith in Mirror's Edge) take a bullet and keep right on trucking some little part of my brain starts ringing the bullshit bell.
This especially annoys me if your character is the only one who has this magical power. Like in Watchdogs when
Your female hacker friend dies from two freaking bullet wounds to the shoulders
So damn frustrating.
 

Sable Gear

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Zhukov said:
Video game characters shrugging off bullet wounds still bothers me just a little bit. I don't mind if they're souped-up super soldiers or wearing special sci-fi armour or whatnot. But when ostensibly normal people (most recently Faith in Mirror's Edge) take a bullet and keep right on trucking some little part of my brain starts ringing the bullshit bell.
This, especially vs lightly armoured (or not armoured) enemies who apparently take five headshots to kill. I get that things like zombies probably don't feel pain or bleed out, but 2-3 shots center-of-mass will kill a normal person. Why do I need to empty a whole pistol clip on a guy with no kevlar?
 

Eclipse Dragon

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Game isn't even out yet, but apparently the outfits worn by the protagonists in Final Fantasy 15 are military uniforms. [http://www.rpgfan.com/news/2015/3989.html] I hope to god they aren't battle stations (but of course the main characters are going to be fighting giant monsters in this clothing anyway).

"The clothing worn by the four main characters is the official battle gear of the Kingdom of Lucis," Tabata explained. "Noctis is a member of the royal family and the other three characters are parts of various Lucian national organisations and they are each wearing the specific battle dress relevant to their individual stations. In the Kingdom of Lucis where our heroes reside, the colour black has historically been treated as a special colour. Because of this, the attire of the royal family and those in occupations closely tied to them are unified by having black as a base colouring.


 

happyninja42

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Eclipse Dragon said:
Game isn't even out yet, but apparently the outfits worn by the protagonists in Final Fantasy 15 are military uniforms. [http://www.rpgfan.com/news/2015/3989.html] I hope to god they aren't battle stations (but of course the main characters are going to be fighting giant monsters in this clothing anyway).

"The clothing worn by the four main characters is the official battle gear of the Kingdom of Lucis," Tabata explained. "Noctis is a member of the royal family and the other three characters are parts of various Lucian national organisations and they are each wearing the specific battle dress relevant to their individual stations. In the Kingdom of Lucis where our heroes reside, the colour black has historically been treated as a special colour. Because of this, the attire of the royal family and those in occupations closely tied to them are unified by having black as a base colouring.


My god that looks like a boyband album cover, not a military unit. Le sigh.
 

Zhukov

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Fappy said:
Speaking of female armor, medieval plate armor and such is silly, yeah, but isn't modern kevlar actually better for women if it is shaped to their form? They call it Xena kevlar or some shit. I mean, it's basically fabric so it's not a liability and it's supposedly more comfortable. Plus, unless you're naked underneath (not recommended) I don't think you can really make kevlar sexy XD
Modern kevlar and old-timey plate armour work differently.

A properly shaped set of plate armour was designed to deflect blows, so most of the incoming force, or at least a good share of it, wouldn't be transmitted into the squishy person inside. Of course it also simply puts a layer of metal between you and the sharp things, but it's the deflective properties, or rather the lack thereof, that are relevant when discussing the ol' boob armour. (Personally I don't gripe over boob armour. I figure it's a step up from the battle bikinis of old. Baby steps, right?)

Kevlar works differently. It absorbs the concentrated impact from a bullet by spreading it out over a much larger surface area. As far as I'm aware, the shape of the kevlar isn't all that important. So making it a comfy shape doesn't compromise protection. I actually remember reading somewhere that law enforcement organisations have found that comfy modern body armour actually works better simply because officers are more likely to wear it. If it's a pain to wear then there's a chance officers will start leaving it behind because hey, what are the chances of today being the day they end up in a firefight?

Happyninja42 said:
Zhukov said:
Video game characters shrugging off bullet wounds still bothers me just a little bit. I don't mind if they're souped-up super soldiers or wearing special sci-fi armour or whatnot. But when ostensibly normal people (most recently Faith in Mirror's Edge) take a bullet and keep right on trucking some little part of my brain starts ringing the bullshit bell.
This especially annoys me if your character is the only one who has this magical power. Like in Watchdogs when
Your female hacker friend dies from two freaking bullet wounds to the shoulders
So damn frustrating.
Did it happen in a cutscene?

Because cutscene bullets do like 300% damage. Double that if it's a major character doing the shooting.

Like when Nathan Drake spends half a game eating bullets to the face with nary a complaint, but then gets shot once in the gut by a main villain during a cutscene and suddenly shit is real.

Sable Gear said:
Zhukov said:
Video game characters shrugging off bullet wounds still bothers me just a little bit. I don't mind if they're souped-up super soldiers or wearing special sci-fi armour or whatnot. But when ostensibly normal people (most recently Faith in Mirror's Edge) take a bullet and keep right on trucking some little part of my brain starts ringing the bullshit bell.
This, especially vs lightly armoured (or not armoured) enemies who apparently take five headshots to kill. I get that things like zombies probably don't feel pain or bleed out, but 2-3 shots center-of-mass will kill a normal person. Why do I need to empty a whole pistol clip on a guy with no kevlar?
This may seem like I'm contradicting myself, but it is possible for people to not only survive major bullet wounds, but even keep moving and fighting for a good few minutes after taking an eventually fatal shot.

I once saw a police dashcam video of a traffic stop gone bad. Man took a bullet that would eventually cause him to die an hour or so later, but he was still moving a shooting like he was fine. Was able to get several shots off, run back to his car and drive away without any apparent difficulty.
 

happyninja42

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Zhukov said:
Did it happen in a cutscene?

Because cutscene bullets do like 300% damage. Double that if it's a major character doing the shooting.

Like when Nathan Drake spends half a game eating bullets to the face with nary a complaint, but then gets shot once in the gut by a main villain during a cutscene and suddenly shit is real.
Yes it was, and I'm familiar with the overpowering damage output of cutscene weaponry. xD I still find it annoying when I have to sit through it.
 

Saltyk

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Zhukov said:
Often when looking through a game character's inventory I will find myself thinking, "Y'know, there's no fucking way you could be carrying all that." While at the same time generally despising strict inventory limits.
I can't help but think you have to hate RPGs. Since your character/party will carry around every weapon and piece of armor they own at all times. Because of course Cloud can carry 14 50-110 pound swords at all times. They're just in his pocket. Along with Aerith's staves, Yuffie's throwing stars, Cid's spears, and whatever the Hell Barret's gun-arms count as.

Now when I go back to Tales of Zestria, I'm just gonna look at the hundred or so pieces of equipment in my inventory and wonder how they carry it all.
 

Ihateregistering1

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Zhukov said:
Fappy said:
Speaking of female armor, medieval plate armor and such is silly, yeah, but isn't modern kevlar actually better for women if it is shaped to their form? They call it Xena kevlar or some shit. I mean, it's basically fabric so it's not a liability and it's supposedly more comfortable. Plus, unless you're naked underneath (not recommended) I don't think you can really make kevlar sexy XD
Modern kevlar and old-timey plate armour work differently.

Kevlar works differently. It absorbs the concentrated impact from a bullet by spreading it out over a much larger surface area. As far as I'm aware, the shape of the kevlar isn't all that important. So making it a comfy shape doesn't compromise protection. I actually remember reading somewhere that law enforcement organisations have found that comfy modern body armour actually works better simply because officers are more likely to wear it. If it's a pain to wear then there's a chance officers will start leaving it behind because hey, what are the chances of today being the day they end up in a firefight?
They have actually developed female specific armor for the US Military
http://www.army.mil/article/87464/
http://www.army.mil/article/95468/Army_surgeon_general_dons_new_female_body_armor/

I don't know if it specifically protects better, as it seems mainly designed for additional comfort, but comfort is extremely important considering you're wearing your armor on patrols that can last anywhere from 4-12 hours.

I got out of the Army in 2013, so I have no idea if this stuff ever got full approval and is now standard issue.
 

Godzillarich(aka tf2godz)

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"I'm a great old one, I have lived for billions of years, I've have destroyed countless worlds and now I have come to destroy your world, nothing can stop me, noth......[HEADING=1]Oh shit that guy has a handgun!"[/HEADING]
(dead)

Any time a all powerful being is killed by a normal human with normal weapons. It just seems a bit silly to me.
 

Aesir23

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Eclipse Dragon said:
Game isn't even out yet, but apparently the outfits worn by the protagonists in Final Fantasy 15 are military uniforms. [http://www.rpgfan.com/news/2015/3989.html] I hope to god they aren't battle stations (but of course the main characters are going to be fighting giant monsters in this clothing anyway).

"The clothing worn by the four main characters is the official battle gear of the Kingdom of Lucis," Tabata explained. "Noctis is a member of the royal family and the other three characters are parts of various Lucian national organisations and they are each wearing the specific battle dress relevant to their individual stations. In the Kingdom of Lucis where our heroes reside, the colour black has historically been treated as a special colour. Because of this, the attire of the royal family and those in occupations closely tied to them are unified by having black as a base colouring.
*snip for size*

You know I'll admit that I've never minded the overall design of the characters, I've shrugged off a lot of the things people have found annoying, and I still intending on buying the game. However, the idea that these are the official military uniforms for their stations is one of those little things that actually does bother me. It strikes me as looking as if they don't know what military uniforms are.

Again, it's a fairly small thing and it's a JRPG so I'm not going to get too worked up over it but I'm thinking that hiring this particular fashion designer to design the characters' clothing was probably not the best decision since it seems they cared more about what was currently fashionable than what fit the world.

OT: I'm probably going to say when I can't jump over a knee-high barrier. Come on, at least give me a vault mechanic! It's a barrier that anyone could easily get past but you can't because it's a couple of inches higher than your allotted jump height.
 

Treeberry

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It's not quite the same but the protagonist from Sleeping Dogs never uses a bin. It really winds me up that he just eats/drinks a little bit and then just dumps the rest on the floor. I want to punch him so much.
 

kris40k

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Johnny Novgorod said:
The usual - you have an axe but can't chop down a crappy wooden door, you have a shotgun but you can't blast the lock off...

Elementary - Dear Watson said:
No... every FPS character has a small gremlin that lives on his or her back. When they reload they reach back and are greeted with a fully loaded mag handed to them... this is why they don't ever appear to struggle with the mud-encased pouches on their belt after you have made them crawl several kms in the undergrowth.

When you appear to discard a mag with rounds in the gremlin jumps off your back, collects it, debombs it into an ammo tin and then uses it to mag up another ready for your next discardment of good ammo.

You never see it because it is always on your back and there is no 3rd person mode.

OT: For me its the shin high walls/rocks/obstacles that stop characters from progressing in certain directions. Drives me batty.

"Just...STEP...UP!!!"
 

Asita

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Fox12 said:
Anytime a film does this:


Hey, assholes, how about you hold the line instead of breaking formation and running at the enemy with your hands in the air, waving them like you just don't care? No? You're just going to charge and form a large, unorganized mob? Okay then. Braveheart is particularly guilty, since I noticed that the battle of Stirling Bridge had a distinct lack of bridge. The Scottish are outnumbered, outgunned, and facing better trained soldiers. They didn't win that battle because they're tough, they won because they outsmarted the other guys. This always takes me out of a movie. I mean, I don't expect movie makers to be experts on medieval warfare, but a little bit of research would be nice.
Extra special mention goes to 300 for that, because of this scene:


Let's recap. The movie draws special attention to the Spartans using the walls to bottleneck the Persian forces and limit their numerical advantage, to the fact that they were in a defensible position where only a hidden route could result in them being flanked, and to the importance of maintaining a single formation so that their shields in Phalanx formation protects their comrades...and then when the fighting actually comes, you get this:


They actually employ those tactics for just long enough to body block the Persians, and then 3:45 happens...guess which part is more representative of the tactics employed for the rest of the film? Wouldn't have been nearly so frustrating if it weren't for the first scene.
 

Fox12

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Eclipse Dragon said:
Game isn't even out yet, but apparently the outfits worn by the protagonists in Final Fantasy 15 are military uniforms. [http://www.rpgfan.com/news/2015/3989.html] I hope to god they aren't battle stations (but of course the main characters are going to be fighting giant monsters in this clothing anyway).

"The clothing worn by the four main characters is the official battle gear of the Kingdom of Lucis," Tabata explained. "Noctis is a member of the royal family and the other three characters are parts of various Lucian national organisations and they are each wearing the specific battle dress relevant to their individual stations. In the Kingdom of Lucis where our heroes reside, the colour black has historically been treated as a special colour. Because of this, the attire of the royal family and those in occupations closely tied to them are unified by having black as a base colouring.


The backstreet boys are an important part of their cultural heritage, and they choose to honor them by wearing black jackets over a bare chest.

This may or may not be the reason they lost the war, as their enemies seem to be coated in several layers of armor.
 

Seraj33

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Irunno, the last time I was put of from a game because of something like that it was Pillars of Eternity.
I held off on doing the quest where you go and usurp the throne of a baron for a long time because I thought to myself, "... could the character I have in my mind realisticly do something like this? With like FOUR other people?"
I mean you are litterary infilitrating a castle, pretty much killing everyone carrying anything resembling a weapon and then end up liberating an entire barony.
When I eventualy did the quest because what the hell lets give it a shot, I only had a feeling that "Well, my character went and became a superhero."
It just wasn't the same whenever I had a conversation with possible enemies afterwards. I mean dude, you know who you are talking to? I just overthrew an entire damn barony singlehandedly. Come at me.
My imersion was completely broken.

Did anyone else react the same way? Or do I take my roleplaying too seriously.
 

EyeReaper

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When a mage shoots fire from his hands, how does said mage avoid the severe burns that convection states he should be feeling? It should hurt like hell, right?

And let's not even get started on the "Enemy Badguy defeats/kills good guy cuz it's a cutscene" business, Of which the worst offender is easily Persona 3. It happens at least three different times in story, and each time it gets more and more ludicrous until you reach the point where you just want to forget why you're playing the game in the firs place when the sequel is virtually better in every way.
 

Rabish Bini

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My personal favourite is in the 2 recent Fallout games.

"Enemies head has been crippled" yet they just keep on truckin'.
 

DementedSheep

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In games, in particular dark souls part of the reason I dodge more than block is that if an enemy is swinging something bigger than my character my natural reaction is to get out of the way not to think you could block without getting flattened. Of course in most cases you can just block and I know the mechanics work that way but if just feels weird.

When you get told to go collect something from an enemy that you should be able to get every time but it's on a drop chance. Wow there are a lot of toothless wolves around the place.

For some reason carrying a ton of things is fine to me but if you pick up a single massive thing and put it in your inventory it annoys the hell out of me. Of course forcing you to go get a cart and donkey would be bad for the flow of a game.

Thieves/assassins that dress in a conspicuous way. Looking like a normal person is going to help you more than being decked out in black leather most of the time. It much worse in assassins creed where you do crowd blending. You go through the trouble of having a hidden retractable blade only to walk around in a distinctive uniform with weapons strapped everywhere.

So our protagonists are are infiltrating somewhere and need to get past some dudes but their the morally upstanding sort and won't kill them. No problem! they can just knock them out and doing so is easy, quick, won't cause any damage to them and will keep them out of commission for as long as you need.

In a big battle where the main bad guy gets taken out and everyone else automatically knows this so the battle ends immediately. I get why this happens in stories but it's still annoying.