I think Gaming is slowly dying.

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Mad1Cow

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Every year you get maybe 5-10 games that are good...I MEAN really good, new, fresh off the bat etc. Then, other companies will try to copy that, using the exact same formula only with a different twist (or sometimes not at all). Sometimes this is good though. Games need to improve and the only way they're gonna do that is if we learn from mistakes. Very rarely do you see a new game with brand new elements never ever EVER seen before. Even with LA Noire, the interrogation is a cross between Phoenix Wright and Cluedo only with FACES!!! Still good, but when people say "Oh such and such a shooter is clearly a copy of CoD because it has rechargeable health" and then go on to how games should be 100% original like LA Noire. Get your facts right people.

Oh and with the recent interest in indie games rising, gaming isn't dying, it's hitting a cycle. See what will happen is AAA games won't be selling as well as indie projects and so the AAA people will hire the indie people and try to learn off of them. Once they think they've learnt it all they have another go and get confident until they realise that they've got back to the indie people. It happened with film, it will happen with gaming (search "nouvelle vague" for more info on that link).
 

JohnDoey

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So what you're saying with your four point is games shouldn't be made to turn a profit but purely for art, you do realize that game development is a business and the people creating games have family's, rent and such they can't live off art.While games have kinda gotten samey the past few years to say games should be purely made for art is BS.
 

thiosk

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Regenerating health copied since '08? Its been around since at least as long as Halo, which would be '02.

I guess we could go back to healthpickups, which go back to, shit, mario.

Come to think of it, all games are ripped off of super mario brothers, which is merely a pong ripoff. DISCUSS.
 

TheGreatCoolEnergy

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On the topic of bugs, I think Xbox 360 should get an honorable mention. Next time Microsoft makes a system, the first thing they should do is make sure the damn thing wont have a hardware failure every 3 months. I mean, it seems so obvious, I sound stupid saying that. It's like walking into a theater and asking if the projector has film, or going into a book store and making sure the pages are bonded to the spine. It shouldn't have to be said, and yet here I am, asking it.

So seriously, 1st thing the next generation should do is make sure the system can actually run.
 

Bigsmith

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Mar 16, 2009
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Zhukov said:
Yep. Gaming is doomed.

Doomed, I say.

[HEADING=2]Doomed![/HEADING]

Incedentally, anyone see that new Alice trailer? Lookin' pretty darn good.
Nice, I'm glad you brought up this game.

OT: Pretty much what the guy above me has said, including the part about Alice: Madness returns
 

The Sandvich

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Jul 17, 2009
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Anyone can complain about the bad aspects of the current state of a medium and claim that it's dying because of those problems. Doesn't mean it's actually true
 

Choppaduel

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Mar 20, 2009
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Well if dying means changing into a different form, then I agree (about the concept, not the points). There will still be people playing what are called "games" in the future. However, it won't be anything like what you and I would call games. Do you think people who played Pong when it was first release could have predicted, say, World of Warcraft?
 

Rickyvantof

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May 6, 2009
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The gaming industry is still a growing industry. Just because games get "dumbed down" or whatever, doesn't mean the industry is declining. In fact, what these companies are trying to do is appeal to a bigger audience, which is actually a very good way to stimulate the growing industry that is gaming.
And just because the million dollar companies aren't making the type of game you like (anymore), doesn't mean that there aren't any fantastic games elsewhere on the market.
 

Hatchet90

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Nov 15, 2009
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I dunno, I like all the games coming out these days... and I grew up with the SNES. Pretty much everything you've described has been around since the beginning of games so... yeah I guess gaming started dying when home console Pong was released.
 

Pat8u

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you know why you think games used to be better because you only remember the good ones it will be the same 10 years on from now
 

inFAMOUSCowZ

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I think games are only getting better. Sure there are some ups and downs, but for the most part, we're doing better then the movie industry.
 

Vanguard_Ex

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I don't think so. Sure, it's meeting some complications due to evolving technology and systems, but then again so are music and film. Are they dying?
 

Digitaldreamer7

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SpartanBlackman said:
Hmm, perhaps instead of saying that it was dying, I should have used the word stagnating. Or specified that the creativity is dying. And by dying I mean everything getting streamlined, AAA games being the only things that get anywhere, everyone following the leader and getting samey-samey games that have been oversimplified. 2011 seems to be one of the best years for unique games, but my point still stands

Oh, and Cliffy B said Gears 2 was not ported because of Pirates. http://kotaku.com/5056532/why-no-gears-of-war-2-for-pc-well-piracy-for-one
1. Pirates and Consolisation - someone already said it, but ill say it again. This is wrong and number studies have shown it time and time again..

2. Premium fees and DLC's. - No, just no. We see the evidence in this with the recent PSN fiasco... I pay for xbox live and they keep it secure and maintain it. With my yearly payment they hire security professionals and content designers. I am ok with this.

Day 1 DLC feels cheap as well as the new skins, I'll agree..

I LOVE "expansion" DLC. Additions to stories I already love is wonderful and I don't mind paying for them. The DLC for mass effect 2 was amazing, it fleshed out other story lines and really made me want to play mass effect 3 even more!

3. Follow the Leader and lack of innovation. - sorry but everything is this and it's the GAMERS fault... not the industry. GAMERS buy shit like modern warfare and make it popular. It's never going to stop. I can't change your taste in games just as much as you can't change mine. If there is a market for it someone will fill that demand and get paid a shit load of money for it.

4. Cash cows and not doing it for the art. - see above statement. if it makes money they will make it. if it doesn't make money they won't make it.

on a side note.....
Good for Cliffy we PC gamers think ports are shit. if you are going to make a game for consoles, then make it for consoles. If you want to make the game on PC, then start over and recode it for PC. We don't want your half assed 4+ year old graphic settings and inferior controls.
 

Mikeyfell

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Aug 24, 2010
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asides from point 1 that can pretty much all be blamed on next gen technology making game design more expensive.

Less people are willing to make something that isn't guaranteed to sell millions of copies, and less people are willing to buy something they're not guaranteed to like.

I doubt gaming will die but we're in dark times now and things will get worse before they get better.

Activision needs to go bankrupt for a start.
 

Jaime_Wolf

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Jul 17, 2009
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SpartanBlackman said:
Call it nostalgia, but the general quality of games are going down.
It's nostalgia. The general quality of games has gone up exponentially over time. People just don't remember the piles and piles of steaming crap from previous generations. A "bad" game from today does not hold a fucking candle to a bad game from ten years ago in terms of terribleness.

SpartanBlackman said:
1. Pirates and Consolisation
Pirates are going to ruin PC gaming. This is a fact. The problem lies that because PC games are some of the best pieces of work out there (Witcher franchise), when they get ported to the current gen, they tend to get somewhat dumbed down. A prime example of this would be Crysis 2. But why would a company switch from making great games on the PC to console games? It's because of pirates. Gears of War 2 and 3 will not be on the PC due to large amounts of pirates. And what annoys me the most is what some people think that they can justify pirating a game because it is not "perfect" or that it's "Consolised garbage". The thing is, people pirate, devs switch to more platforms to get enough money to fund future projects, so more people pirate. It's a circle. Consolistation is not always a bad thing, but when it is used just to make money due to pirates, it's a shame. But when it's used to just make more money, it's bad.
Alternately: consoles are a much cheaper, easier entry point into gaming, which has lead to wider-spread adoption versus gaming PCs. Devs want to release into the largest markets they can, so they release to consoles. It has very, very little to do with piracy. While piracy of PC games is pretty definitely the most damaging sort, it still isn't as damaging as people make it out to be (I'm sure others will make the relevant points: a pirated copy is not a lost sale, piracy leads to better word-of-mouth advertisement, etc.). But piracy is very definitely not the primary cause of dev drift toward consoles.

As for consolisation, the main problem there isn't the fact that these games originate on consoles, it's how little work often goes into the ports. For a lot of games, just tweaking the menu system to fit mouse-control better would go a long way toward fixing things. Also, you want to be very sure that you're not confusing streamlining with "dumbing down". You might argue that Crysis 2 is "dumbed down" in the sense that they've replaced the open environments with more linear gameplay (personally, while I think it's a less interesting concept, I think the actual gameplay was much improved by this change). But how on earth could you blame that change on it being geared toward consoles? If your complaint is about suit control being simplified and such, that's just the devs refining the concepts and streamlining. I really think most claims of games being "dumbing down" for consoles recently are people who just feel uncomfortable with the fact that devs are finally starting to figure out how to make compelling, workable games with simpler control schemes and more refined gameplay concepts.

SpartanBlackman said:
2. Premium fees and DLC's.
I'm looking at you, Activision, EA and Capcom. If people want to play games currently, they have to spend £400 on a decent gaming pc, or £150 on a new-ish console, pay online in some cases, pay a subscription fee, pay £40 for the game, and then pay more for bonus content locked on the Disk or for just more items. Lots of the "Great" companies do this. Bad Company 3 has day one DLC with guns not availiable in the full game. MvC3 has Jill and Shumagorath locked onto the Disk. Resident evil 5's online. Call of Duty Premium service? WoW premium service? What most companies don't realise is that it harms their repuatation to charge even more than what we already do for the lulz. Look at Film. It costs me $10 to go out and watch a film with friends. I pay that for the content locked onto a disk in half of EA or Capcoms games. Related to this, Bobby Kotick can go die. By no means should games be free, but locking content and charging extra on top of subscriptions is cheap, and would probably lead to a loss of primary fanbase. You'd be pissed off if you watched a movie with 20 scenes, and you had to pay an extra $10 on scenes 13,14,15 and 16. Gaming should be no different.
(1) Stop pretending like it is a bad business decision. You can't argue that it's motivated by greed and constitutes a bad business decision. I agree with you that, just like any other business, it's motivated mostly by a desire to generate profit. As such, they're not going to do it if it's hurting their profit.

(2) None of the things you mentioned are in any way required to enjoy the parts of the games you already bought. Are you going to similarly complain that all expansion packs should be free because they're closely related to something you already bought? Is it immoral to charge for sequels too?

(3) Why does it make it worse that the DLC is day-one? Would you feel somehow better if they waited to develop/release it? Does the fact that it was developed at the same time bother you? When I buy Pokemon Black, should I get a copy of Pokemon White for free since they're related and were developed simultaneously? Is it immoral for them to hold the Pokemon White content ransom for additional money?

(4) Your movie analogy is silly because you make it sound like they're holding onto scenes that are an integral part of the film. A better analogy would be "You'd be pissed off if you watched a movie with 20 scenes, and you had to pay an extra $10 to buy the special edition DVD with director commentary, extended scenes, and an alternate ending."

(5) The argument against DLC seems to be predicated on the notion that you are paying more for something you already bought. But you aren't, because it's being sold as a separate product and you didn't buy that product. The argument is that the DLC is part of the game, and you bought the game, so the DLC should have been included for free. Except the DLC expressly was not part of the game you bought. Unless the marketing was sneaky and tricked you into thinking the game included something it did not, this is a terrible argument.

SpartanBlackman said:
3. Follow the Leader and lack of innovation.
Regenerating health. Done in one game then COPYPASTA'd over every shooter since '08. Even in game that's been in development for over half my lifespan. 99% of MMO's are WoW clones that get DESTROYED due to lack of innovation. Most best selling games are "Boring brown shooters". Some games just disregard their primary fanbase, and do whats popular, because screw innovation, it's all about the money, right? Dragon age 2 is an actionized sequel that is best summed up as ME2 not IN SPACE. There is still some amazing innovation to be found, the biggest being Portal, L.A. Noire and Minecraft+Terraria. But video games risk falling into a trend of nothing but Brown shooters if people ignore the indie developers and devs keep up with the whole Cackadoody 8 and Gears of war 7. Lets just see what the cod games have added- CoD4: Amazing multiplayer, GOTY, the best CoD game. WaW: More browness. Zombies. Worse online. MW2: Worse online. Nukes. Blops: An attempt to balance the game. More zombies. I don't want to have a world of follow the leader gaming.
Once again: THIS IS NOT SOMETHING NEW.

Derivative games intended to cash in on better, more popular games have been churned out ad nauseum since gaming started. Just like films. Or Books. Or television.

Let's also not forget that massive innovation isn't required to make a good game. We want to criticise poor games that use concepts stolen wholesale in place of good design. What we don't want to do is say "everything you do from now on has to be wholly original". Regenerating health was a great idea that fits very well into a lot of games. Suggesting that games shouldn't use it because it's not original anymore is silly. Should games stop using analog sticks for input because they're all just copying the first games that did that?

SpartanBlackman said:
4. Cash cows and not doing it for the art.
Cash cows are bad. When a franchise is going to die, let it die rather than go on forever. Don't keep selling spin offs of questionable quality and prequels. Also, would it kill devs to do anything for the art? "Vampire: The Masquerade: Bloodlines" is regarded as one of the best RPG's of all time. But damn, on release it had so many bugs it made New Vegas seem bug free. Want to know what the developers, who were going bankrupt, did? They stayed on, without pay, and patched the game. THEIR game. If companies did stuff like this now, then they would have more supporters, and we would support them. Overall, Devs need to balance morality and money.
(1) Companies should worry less about money because it will give them more supporters? "Don't do it for the money. Instead, do it for the art...because it will make you money." You must realise how contradictory this is.

(2) Surprise! Developers are people! They need to make money to live just like everyone else. At some level it has to be about the money and that is unlikely to ever change.

(3) More than anything else, I wish people would stop acting like you can't make a good game and try to profit. There doesn't even need to be a "balance". The quality of a game does not magically improve if the company worries less about money and worrying more about money doesn't magically hurt games except in the most extreme cases. Quality and profit do not lead to a zero-sum game.

SpartanBlackman said:
If all of these are gone, then gaming would evolve rather than stay in the sorry state it's been in for a few years now. Already have we seen some franchises die (Metroid, Sonic) and some of the blandest continue.
The franchises you mention are sadly very lacking in innovation for the most part. Metroid Prime was certainly innovative and a beautiful game, every other Metroid game is either Metroid Prime with some bells and whistles or Super Metroid with some bells and whistles. Sonic had a poorly-executed transition to 3D and even then all of the 2D sonic games are pretty samey and all of the 3D Sonic games are all pretty samey (and pretty bad).

TL;DR: None of this is new, your problems are fairly ill-conceived, and the continuing insistence that "things were better before" on these forums is getting tiresome.