So there are a lot of open world games I have played in my 15 years of gaming, and what was once one of my favorite gaming genre is losing my interest.
Open world games often prompts the players go out and explore the world within the game, and I am no exception. I had great time exploring every unmarked locations in Skyrim. However, no matter how much the game advertises to have "bigger landscape than the previous game that was known to have big landscape", it will always have that invisible boundaries. For a game genre known for exploring freely, theses boundaries really break the immersion. I know a game must have some sort of limit, but the term "open-world" is ultimately a false statement, as we are bond to hit those walls.
Another problem is how there is little reason to continue on with the game once you have 100% on everything. I don't know about anyone else, but I am a "completionist" when it comes to games. I have to get all the collectibles, do all the side missions, get all upgrades for gears, and complete all challenges before beating the main game. But what am I left with after doing everything the game has to offer? Oh sure it's nice to see !00% on the save file, but now there really isn't any reason to open up that save file again. I am not saying all open-world games does this, but any game that has collectibles and challenges always seem to have this problem. The only reason I might play these types of open world games is if I started a new game.
My last problem is how every AAA game that's a not linear game is an open world. There are around 20 AAA open-world games scheduled for 2016 release. But no matter how much No-man's Sky and the new Zelda Wii U looks gorgeous, it's still joining an over crowded genre. For every three open world games, there's about one non-open world games released every year. I think those devs are bit to scared to try something different because they don't want another SW: Battlefront. Seriously, indie developers are the only ones that seems to try something different. Shovel Knights, Mark of the ninja, Stanley Parable, Paper's please, and To The Moon are all great indie games. And guess what? None of them are open world and I could list at least 5 more. There are open-world indie games here and there like Journey, but indie devs definitely seems to lead towards simpler yet fun games. But alas, they are still overshadowed by all these AAA games
Open world games often prompts the players go out and explore the world within the game, and I am no exception. I had great time exploring every unmarked locations in Skyrim. However, no matter how much the game advertises to have "bigger landscape than the previous game that was known to have big landscape", it will always have that invisible boundaries. For a game genre known for exploring freely, theses boundaries really break the immersion. I know a game must have some sort of limit, but the term "open-world" is ultimately a false statement, as we are bond to hit those walls.
Another problem is how there is little reason to continue on with the game once you have 100% on everything. I don't know about anyone else, but I am a "completionist" when it comes to games. I have to get all the collectibles, do all the side missions, get all upgrades for gears, and complete all challenges before beating the main game. But what am I left with after doing everything the game has to offer? Oh sure it's nice to see !00% on the save file, but now there really isn't any reason to open up that save file again. I am not saying all open-world games does this, but any game that has collectibles and challenges always seem to have this problem. The only reason I might play these types of open world games is if I started a new game.
My last problem is how every AAA game that's a not linear game is an open world. There are around 20 AAA open-world games scheduled for 2016 release. But no matter how much No-man's Sky and the new Zelda Wii U looks gorgeous, it's still joining an over crowded genre. For every three open world games, there's about one non-open world games released every year. I think those devs are bit to scared to try something different because they don't want another SW: Battlefront. Seriously, indie developers are the only ones that seems to try something different. Shovel Knights, Mark of the ninja, Stanley Parable, Paper's please, and To The Moon are all great indie games. And guess what? None of them are open world and I could list at least 5 more. There are open-world indie games here and there like Journey, but indie devs definitely seems to lead towards simpler yet fun games. But alas, they are still overshadowed by all these AAA games