I used to dislike Anita Sarkeesian, but...

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Abomination

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Rebel_Raven said:
There's a lot of ways to minimize the risk for the big game companies. I.E. not make a shitty game, and/or not make a shallow bimbo sex object chracter, and use existing game resources to make the game.
Just wondering, is there a problem with having a shallow bimbo sex object character present in a game even if the main character is female and possesses no sterotypical misogynist female negative traits?

The presence of an individual embracing negative sterotypes of their gender does not make a game sexist, it just means it includes an individual that possesses those traits.
 

Rebel_Raven

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Coreless said:
Rebel_Raven said:
Coreless said:
Shamanic Rhythm said:
I have some issues with the way she conducts herself, but basically she's pretty correct. Women are by and large poorly represented in games.

This does not mean that in every case the developers and/or players are malicious, just that somehow we're part of a system that is incredibly one sided. I still have no idea why this gets so many people frothing at the mouth.
And just about every single art medium has the same problem, what makes gaming so beyond intolerable in comparison to everything else for people that they have to scream about it every single day?
To put it briefly, the problem is of a larger variety in videogames, more prevailent in videogames, videogames are more popular, and videogames are trying to "mature."

The issue exists in other mediums, sure, but the other mediums are far far far more diverse than Videogames.
Video games are more popular then all other mediums? You have got to be joking. So because we have some games going for a more mature setting that means we can't have fantastical character representations anymore? So because games like The Last of Us exist we now can't have our Dragon's Crown?
Videogames are very much a part of many lives, IMO. More than most other mediums.

I'm not saying we can't have Dragons's Crown at all. I know better than that, and frankly everyone else should know better than that.
Movies have the porn industry along with movies aimed at a wide variety of people, books have romance and lewd litterature along with litterature aimed at a wide variety of people, music has songs that range from songs with a message to songs about banging people.
Sex sells. It always will. But the problem is when "sex sells" becomes so much the norm that we get little else, but, and this is true for the female representation in videogames.

Every palace needs a sewer.

What I -am- saying, is that we can rely less on sex sells, and rely a bit more on strength of product, and strength of character.

There's always going to be people that will subscribe to sex sells, and there's not likely going to be a force that can control game development, and production as a whole. We don't even have a unified game rating system. We have Pegi, and ESRB, and so forth.
Thing is, there might be people that'll try to control the game industry to make it politically correct if the status quo of gaming continues, and keeps making people mad, and willing to speak out. Not saying they'll be successful, but people are going to try harder and harder to push progress the longer it's fought, IMO.

I do feel the gaming industry has to want to change, and it's going to take not just the developers, and producers, but it'll take the consumers to help it along.
 

BreakfastMan

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Daystar Clarion said:
CloudAtlas said:
Youtube comments are the equivalent to peer review? What an amusing notion.
When did I say anything about Youtube? You built that strawman yourself.

In all aspects of her work, not just Youtube. Ever see her create videos that answer criticism? You don't. because all she can do is argue her side and not adapt it for an environment based on debate.
While she doesn't create videos specifically devoted to answering critics, she most definitely does answer specific criticisms in her videos proper (DiD 2 and 3, at least).

canadamus_prime said:
I don't care. I'm sick and tired of hearing about Anita Sarkeesian.
Also, this.
 

Erttheking

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wulf3n said:
I find it hard to take any self proclaimed feminists who would rather spend time and money discussing sexism in the media as opposed to dealing with the still numerous and much more damaging issues that still affect women all over the world seriously.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToWorseProblems

I always found that to be not that stable of an argument. Are there worse problems in the world? Yeah. Doesn't make the smaller ones go away. The world is too big for us to fix every problem in it.
 

Rebel_Raven

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Abomination said:
Rebel_Raven said:
There's a lot of ways to minimize the risk for the big game companies. I.E. not make a shitty game, and/or not make a shallow bimbo sex object chracter, and use existing game resources to make the game.
Just wondering, is there a problem with having a shallow bimbo sex object character present in a game even if the main character is female and possesses no sterotypical misogynist female negative traits?

The presence of an individual embracing negative sterotypes of their gender does not make a game sexist, it just means it includes an individual that possesses those traits.
The only problem with the character you bring up is when there's too many of them. When there's an imbalance caused by it's prevailence.
I don't mind them existing if there's a variety of other women to balance out the representation.

In a case by case study, games aren't usually inherently sexist, mysogynistic, etc, but when you look at the big picture of the gaming industry, that's when I have a problem. Poor representation, and the active desire to keep it poor in general is what's bothering me.

Sexualization/objectification of women is out of whack with sexualization/idealization of women, and it's a crutch that's relied on a bit too often for the likes of a lot of people. That crutch needs to be kicked out from under the gaming industry so it can start using that other leg, and stand tall, and walk strong.
 

wulf3n

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erttheking said:
wulf3n said:
I find it hard to take any self proclaimed feminists who would rather spend time and money discussing sexism in the media as opposed to dealing with the still numerous and much more damaging issues that still affect women all over the world seriously.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToWorseProblems

I always found that to be not that stable of an argument. Are there worse problems in the world? Yeah. Doesn't make the smaller ones go away. The world is too big for us to fix every problem in it.
It's not quite the same.

I'm not saying there are worse problems so shut up, but rather don't act like you're championing a worthy cause [like feminism] if all your doing is complaining about something that's such a non-issue compared to what's still out there.

People can complain about the gender inequality in the media until the cows come home, but it's delusional to think it's worthy of "feminism".
 

Eacaraxe_v1legacy

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bug_of_war said:
...and instead of allowing the context of the game to dictate WHY something happens she jumps up and down over a scenario where in which a damsel is used to motivate the protagonist. She's clearly done her research...
See, your former statement is the problem undermining the latter. In the course of making her videos, she lists a number of games that invoke the trope in satiric or subversive ways, many of which have a richer and more complex underlying egalitarian message, which she handwaves by arguing the context in which the trope is used does not matter. The example I love to bring up is Borderlands 2, which she actually cites as one of the more egregious offenders. She either hasn't done her research in nearly enough detail to cover or discuss aforementioned uses of the trope and how that relates to sexism in the game industry and portrayals of women, or she she, knows her argument is to a certain extent bunk, and is trying to shield herself from criticism by saying "counter-examples don't count".
 

Erttheking

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wulf3n said:
erttheking said:
wulf3n said:
I find it hard to take any self proclaimed feminists who would rather spend time and money discussing sexism in the media as opposed to dealing with the still numerous and much more damaging issues that still affect women all over the world seriously.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToWorseProblems

I always found that to be not that stable of an argument. Are there worse problems in the world? Yeah. Doesn't make the smaller ones go away. The world is too big for us to fix every problem in it.
It's not quite the same.

I'm not saying there are worse problems so shut up, but rather don't act like you're championing a worthy cause [like feminism] if all your doing is complaining about something that's such a non-issue compared to what's still out there.

People can complain about the gender inequality in the media until the cows come home, but it's delusional to think it's worthy of "feminism".
Is it really? I don't think so. Gaming is a multi-billion dollar industry, we can't act like it doesn't make some sort of impact of our daily lives or the world of art and culture. And as much as I love games, they're still very young and have a lot of development to go through. One of the main problems is that games, AAA releases in particular, need to learn to step out of their comfort zones.

http://www.shamusyoung.com/twentysidedtale/images/brown_hair.jpg

Gaming is a massive part of culture, of art. It's become a massive part of the world to the point where the US Supreme Court ruled that they were legally defined as art and therefor deserved the same recognition. The limitations and possibilities of something so big are hardly something to turn your nose up at. Especially when so many people seem to have a hard time accepting something so basic as female main characters, see that whole mess with Remember Me. So in conclusion, I'm sorry but it very much IS feminism. You were still using the appeal to worse problems argument.
 

wulf3n

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erttheking said:
wulf3n said:
erttheking said:
wulf3n said:
I find it hard to take any self proclaimed feminists who would rather spend time and money discussing sexism in the media as opposed to dealing with the still numerous and much more damaging issues that still affect women all over the world seriously.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToWorseProblems

I always found that to be not that stable of an argument. Are there worse problems in the world? Yeah. Doesn't make the smaller ones go away. The world is too big for us to fix every problem in it.
It's not quite the same.

I'm not saying there are worse problems so shut up, but rather don't act like you're championing a worthy cause [like feminism] if all your doing is complaining about something that's such a non-issue compared to what's still out there.

People can complain about the gender inequality in the media until the cows come home, but it's delusional to think it's worthy of "feminism".
Is it really? I don't think so. Gaming is a multi-billion dollar industry, we can't act like it doesn't make some sort of impact of our daily lives or the world of art and culture. And as much as I love games, they're still very young and have a lot of development to go through. One of the main problems is that games, AAA releases in particular, need to learn to step out of their comfort zones.

http://www.shamusyoung.com/twentysidedtale/images/brown_hair.jpg

Gaming is a massive part of culture, of art. It's become a massive part of the world to the point where the US Supreme Court ruled that they were legally defined as art and therefor deserved the same recognition. The limitations and possibilities of something so big are hardly something to turn your nose up at. Especially when so many people seem to have a hard time accepting something so basic as female main characters, see that whole mess with Remember Me. So in conclusion, I'm sorry but it very much IS feminism. You were still using the appeal to worse problems argument.
The Appeal to worse problems trope attempts to stop discussion, I don't, in fact I prefer to encourage it.

What I am trying to do is call it what it is, or rather not call it what it's not.

Like the person that claims to be a human rights activist because they donate 0.01% of their monthly disposable income to world vision etc.
 

Tenkage

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I only have one problem...she before starting this Tropes VS Women's List has never shown any indication she was a gamer, not on her face book, her flicky, or anything. It was only at the start of this series did she say, "Oh yeah I'm a gamer, her is a pick of me as a child playing games"

Not really much proof if ya ask me.
 

Erttheking

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wulf3n said:
erttheking said:
wulf3n said:
erttheking said:
wulf3n said:
I find it hard to take any self proclaimed feminists who would rather spend time and money discussing sexism in the media as opposed to dealing with the still numerous and much more damaging issues that still affect women all over the world seriously.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToWorseProblems

I always found that to be not that stable of an argument. Are there worse problems in the world? Yeah. Doesn't make the smaller ones go away. The world is too big for us to fix every problem in it.
It's not quite the same.

I'm not saying there are worse problems so shut up, but rather don't act like you're championing a worthy cause [like feminism] if all your doing is complaining about something that's such a non-issue compared to what's still out there.

People can complain about the gender inequality in the media until the cows come home, but it's delusional to think it's worthy of "feminism".
Is it really? I don't think so. Gaming is a multi-billion dollar industry, we can't act like it doesn't make some sort of impact of our daily lives or the world of art and culture. And as much as I love games, they're still very young and have a lot of development to go through. One of the main problems is that games, AAA releases in particular, need to learn to step out of their comfort zones.

http://www.shamusyoung.com/twentysidedtale/images/brown_hair.jpg

Gaming is a massive part of culture, of art. It's become a massive part of the world to the point where the US Supreme Court ruled that they were legally defined as art and therefor deserved the same recognition. The limitations and possibilities of something so big are hardly something to turn your nose up at. Especially when so many people seem to have a hard time accepting something so basic as female main characters, see that whole mess with Remember Me. So in conclusion, I'm sorry but it very much IS feminism. You were still using the appeal to worse problems argument.
The Appeal to worse problems trope attempts to stop discussion, I don't, in fact I prefer to encourage it.

What I am trying to do is call it what it is, or rather not call it what it's not.

Like the person that claims to be a human rights activist because they donate 0.01% of their monthly disposable income to world vision etc.
To be honest it kind of sounds like you're splitting hairs. If a person is trying to get better representation for women in the gaming industry then how are they not feminists? They may not do much, but the fact that they're actually doing something causes them to qualify.
 

Rebel_Raven

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Coreless said:
Rebel_Raven said:
Coreless said:
Rebel_Raven said:
Coreless said:
Shamanic Rhythm said:
I have some issues with the way she conducts herself, but basically she's pretty correct. Women are by and large poorly represented in games.

This does not mean that in every case the developers and/or players are malicious, just that somehow we're part of a system that is incredibly one sided. I still have no idea why this gets so many people frothing at the mouth.
And just about every single art medium has the same problem, what makes gaming so beyond intolerable in comparison to everything else for people that they have to scream about it every single day?
To put it briefly, the problem is of a larger variety in videogames, more prevailent in videogames, videogames are more popular, and videogames are trying to "mature."

The issue exists in other mediums, sure, but the other mediums are far far far more diverse than Videogames.
Video games are more popular then all other mediums? You have got to be joking. So because we have some games going for a more mature setting that means we can't have fantastical character representations anymore? So because games like The Last of Us exist we now can't have our Dragon's Crown?
Videogames are very much a part of many lives, IMO. More than most other mediums.

I'm not saying we can't have Dragons's Crown at all. I know better than that, and frankly everyone else should know better than that.
Movies have the porn industry along with movies aimed at a wide variety of people, books have romance and lewd litterature along with litterature aimed at a wide variety of people, music has songs that range from songs with a message to songs about banging people.
Sex sells. It always will. But the problem is when "sex sells" becomes so much the norm that we get little else, but, and this is true for the female representation in videogames.

Every palace needs a sewer.

What I -am- saying, is that we can rely less on sex sells, and rely a bit more on strength of product, and strength of character.

There's always going to be people that will subscribe to sex sells, and there's not likely going to be a force that can control game development, and production as a whole. We don't even have a unified game rating system. We have Pegi, and ESRB, and so forth.
Thing is, there might be people that'll try to control the game industry to make it politically correct if the status quo of gaming continues, and keeps making people mad, and willing to speak out. Not saying they'll be successful, but people are going to try harder and harder to push progress the longer it's fought, IMO.

I do feel the gaming industry has to want to change, and it's going to take not just the developers, and producers, but it'll take the consumers to help it along.
Why the hell can't we have both? Are you trying to say that a product has to get rid of its sexy-ness in order to make it a product of strength? or that a character can't be sexual and strong at the same time?
The thing is we CAN have both! We SHOULD have both! We NEED both! That's the beauty of the variety I'm going after! We can have all colors of the rainbow instead of the extreme black and white ends of the prism of heavily reliant on sex sells to characters that only appease the morally upright.
What you want can be part of the market, what others want can be part of the market. No one preferrence will dominate the industry, but they will get catered to at least some, and hopefully not too rarely.

A woman can be sexy, and strong! Motoko Kusanagi (She did have a few games! :p), Bayonetta, Lara Croft, Aya Brea, pretty much every playable woman in Resident Evil, pretty much every fighting game woman, and more than that!
There's a TON of female NPCs sexy enough, strong enough, and interesting enough to warrant having their own game! Even if it's a standalone DLC!

Honestly, we need women that look great (they don't have to be dressed as prostitutes, but they can still look sexy), and are well written. We also need them in games that are good! I'd say that's similar standards as to how male protagonists get made. They have to look cool enough to have mass appeal (male characters are generally made to be appealing to males), and they have to be memorable enough to be well remembered, and their games have to be good.

Still, even more variety could be nice! Playing as ugly, inhuman, and/or less than supermodel grade women would be appreciated.
 

Eacaraxe_v1legacy

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Rebel_Raven said:
In a case by case study, games aren't usually inherently sexist, mysogynistic, etc, but when you look at the big picture of the gaming industry, that's when I have a problem. Poor representation, and the active desire to keep it poor in general is what's bothering me.

Sexualization/objectification of women is out of whack with sexualization/idealization of women, and it's a crutch that's relied on a bit too often for the likes of a lot of people. That crutch needs to be kicked out from under the gaming industry so it can start using that other leg, and stand tall, and walk strong.
The problem is, that "active desire" as you label it isn't coming from the people making the damn games. At least, not directly. As far as game companies are concerned, it's a function of the profit motive, and I'm sorry to say but casual sexism and misogyny sells. The problem lies with those consuming the media, who expect and pay big bucks for it. Sarkeesian attributes the problem to game designers, and it isn't -- if anything, some (not all, some) game companies are fighting tooth and nail to drag their consumers into the 21st Century, and are meeting with quite a bit of resistance to say the least.

Look at Other M, for example, since Samus has come up in this very thread more than once. Every bit of the misogynist garbage that choked the title to death here in the US, was an attempt by Japanese writers and developers to make the game palatable to Japanese consumers -- when, mind you, Metroid was never even popular in Japan in the first place!

Demographics are changing, and there's increasing amounts of money to be made in making post-gender games. Just, not as much as that "crutch", and companies would be fools to not exploit that. Where Sarkeesian completely drops the ball is identifying and addressing that, and coupling that with a normative assertion that gamers need to stop buying the crap and patronizing forward-thinking companies.
 

Coreless

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wulf3n said:
erttheking said:
wulf3n said:
erttheking said:
wulf3n said:
I find it hard to take any self proclaimed feminists who would rather spend time and money discussing sexism in the media as opposed to dealing with the still numerous and much more damaging issues that still affect women all over the world seriously.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToWorseProblems

I always found that to be not that stable of an argument. Are there worse problems in the world? Yeah. Doesn't make the smaller ones go away. The world is too big for us to fix every problem in it.
It's not quite the same.

I'm not saying there are worse problems so shut up, but rather don't act like you're championing a worthy cause [like feminism] if all your doing is complaining about something that's such a non-issue compared to what's still out there.

People can complain about the gender inequality in the media until the cows come home, but it's delusional to think it's worthy of "feminism".
Is it really? I don't think so. Gaming is a multi-billion dollar industry, we can't act like it doesn't make some sort of impact of our daily lives or the world of art and culture. And as much as I love games, they're still very young and have a lot of development to go through. One of the main problems is that games, AAA releases in particular, need to learn to step out of their comfort zones.

http://www.shamusyoung.com/twentysidedtale/images/brown_hair.jpg

Gaming is a massive part of culture, of art. It's become a massive part of the world to the point where the US Supreme Court ruled that they were legally defined as art and therefor deserved the same recognition. The limitations and possibilities of something so big are hardly something to turn your nose up at. Especially when so many people seem to have a hard time accepting something so basic as female main characters, see that whole mess with Remember Me. So in conclusion, I'm sorry but it very much IS feminism. You were still using the appeal to worse problems argument.
The Appeal to worse problems trope attempts to stop discussion, I don't, in fact I prefer to encourage it.

What I am trying to do is call it what it is, or rather not call it what it's not.

Like the person that claims to be a human rights activist because they donate 0.01% of their monthly disposable income to world vision etc.
To me it all comes off as first world problems at its finest, but yet people treat like its the only thing that matters in life and its all just so horrific and terrible that they find it hard to live another day..
 

wulf3n

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erttheking said:
To be honest it kind of sounds like you're splitting hairs.
Probably.

erttheking said:
If a person is trying to get better representation for women in the gaming industry then how are they not feminists? They may not do much, but the fact that they're actually doing something causes them to qualify.
It probably stems from some form of elitism I hold deep down.
 

Erttheking

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wulf3n said:
erttheking said:
To be honest it kind of sounds like you're splitting hairs.
Probably.

erttheking said:
If a person is trying to get better representation for women in the gaming industry then how are they not feminists? They may not do much, but the fact that they're actually doing something causes them to qualify.
It probably stems from some form of elitism I hold deep down.
What? I'm confused. A sense of elitism regarding what exactly?
 

wulf3n

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erttheking said:
wulf3n said:
erttheking said:
To be honest it kind of sounds like you're splitting hairs.
Probably.

erttheking said:
If a person is trying to get better representation for women in the gaming industry then how are they not feminists? They may not do much, but the fact that they're actually doing something causes them to qualify.
It probably stems from some form of elitism I hold deep down.
What? I'm confused. A sense of elitism regarding what exactly?
That you're not a "real" feminist/human rights activist/animal rights activist/etc unless you're really sacrificing something to help those less fortunate, and to proclaim yourself x without doing that is an insult to those that do.
 

FriendlyFyre

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Father Time said:
FriendlyFyre said:
I made an account just so I could post this, so know that I believe what I have to say is important for each and every man and women who reads it.

I tried to break it up into readable chunks so your eyes don't glaze over, but please just read it because I can't summarize everything I'm trying to say in a tl;dr.

Thanks to re-watching her videos and a little bit of independent research I now understand her, and why it's so important that gamers of both sexes think deeply about what she saying. Because she's not only trying to tell us that a trope is sexist, she's asking us to understand that the reason for this is that we've accepted a fundamentally biased idea of the world. And this bias while it may seem harmless has led us to believe certain tropes are "normal," when in fact they are evidence of a larger abnormal trend in the world.
What do you mean by tropes aren't normal? We're talking about patterns in fiction. What would be normal for that?



FriendlyFyre said:
Something they may not know however is that these qualities are already aspects of a pre-existing ideology, "Liberal feminism." They focus on the individuals' right to do and say things, with the empowering belief that once a woman can do anything a man does, and without her gender being mentioned, she is able to survive in the world just as well as he is.

This is very compelling and logical to support
Assuming there are no disadvantages to being a men. We could get rid of anyone bothering a woman over petty gender roles or whatever but that doesn't necessarily mean will stop taking crap for being a nurse for instance.



FriendlyFyre said:
Patriarchy refers to a couple factors including men being in positions of power, our media being male dominated, male centric, but most importantly it describes how our world functions by emphasizing which kind of traits are both USEFUL and ENCOURAGED to have.
Do you know what an actual patriarchy is? A society where power is handed down to men and only men. A democracy where women are allowed to run can't be a patriarchy, and you can have a patriarchy with a female dominated media or whatever.




I know it's an alternate definition but this alternate definition of patriarchy seems to morph and shift to fit whatever the feminist is arguing at the very moment. I've seen it used interchangeably with "the existence of gender roles" as if it's impossible to have gender roles without a patriarchy.


FriendlyFyre said:
It is a bias so subtle that we forget that there is any other way to live our lives, and so dangerous that it can lead us to demonize feminists just for wanting to create a more equal world.
But I don't think these games are making it less equal for anyone.



FriendlyFyre said:
Surprisingly, you are familiar with these traits. Strength (both physical and mental) is one; another is resilience, coolness under pressure, rationality, and perseverance. You might notice that these are often common traits of protagonists in games, from Solid Snake, to Donkey Kong, to Master Chief. This is because in our patriarchal world, these traits are shown to be the most effective to both survival, and success.
Or they're the qualities that make a good fighter and most games revolve around physically hurting your opponents, even cartoonish ones where you punch them. In modern times strength is not necessary in most jobs.



FriendlyFyre said:
You'll also notice that traits associated with femininity, including being emotionally open, vulnerability, caring, or cooperative, are rarely shown to be useful in game scenarios, even though they can add depth to a character.
This is what Anita is talking about when she says the Damsel in Distress is harmful, because it normalizes the notion that a female can't escape their captors
.
As if someone's going to play a game and make a blanket statement about the physical capabilities of all women from that story. Never mind that they're usually kidnapped by a powerful final boss that has an army of hechmen you beat up earlier. And what about women that actually get kidnapped? What if I make my damsel based off a real event is that still normalizing it? I think people realize that kidnappings can and do happen to both genders so I doubt it'll normalize it that much.



To be frank I don't buy it and I haven't heard much convincing that it's the case.

In my view it's not having women be kidnapped that reinforces gender roles it's having the damsels be dainty wittle flowers. The fact that Peach springs to mind the minute you think of the damsel doesn't help.


Thanks for the comment, here's my arguments.

1. We think tropes are normal because we understand them as devices that have existed long before us, but if you understand that tropes are like stereotypes, they didn't just come from thin air, they were created to express something about the world. Problem is that some of what these tropes represent is a very biased view of the world and when this is perpetuated under the guise of "normal" we learn the trope without understanding it's implications.

The pattern in fiction for instance that assigns such value to virginity and virgins' blood is troubling because it often turns sex into a game of control where one side has to protect the other. While this may create a compelling story dynamic, it also limits the narrative role that any virgins can actually play because they are always in danger of being kidnapped, killed, or otherwise threatened.

2. There ARE disadvantages to being a man, but the thing about patriarchy is that it encourages us to see these as weaknesses and evidence of our lack of "manliness." For instance, we rarely consider vulnerability a good thing because it suggests weakness, when in fact vulnerability is something many men feel but fear expressing because they will be called "pussies" or told to "man up"

This is exactly what you implying with the nurse example, that men shouldn't have to fear acting un-manly, but because patriarchy encourages us to put down fellow men as a way to feel in control, the cycle will continue. This is the biggest disadvantage men face, because they don't realize how detrimental it is and how it creates an image that many feel inadequete to, but can't express it for fear of being called a "*****"

3. I've experienced the confusion what patriarchy is exactly, but I don't blame Feminism for being unclear about this. I think Liberal Feminists particularly shy away from using patriarchy as a term and talk about gender roles because they are more concrete example of inequality, even though they ultimately come back to it. But i would still beg to disagree. It has nothing to do with men passing down power, and even a female dominated media can be patriarchal if the women act only in accordance with masculine behaviors.
According to Allan G. Johnson, Patriarchy is contingent on four factors:

- It is male dominated--which doesn't mean that all men are powerful or all women are powerless--only that the most powerful roles in most sectors of society are held predominantly by men, and the least powerful roles are held predominantly by women


- Organized around an obsession with control, with men elevated in the social structure because of their presumed ability to exert control (whether rationally or through violence or the threat of violence) and women devalued for their supposed lack of control--women are assumed to need men's supervision, protection, or control

- Male identified: aspects of society and personal attributes that are highly valued are associated with men, while devalued attributes and social activities are associated with women. There is a sense of threat to the social structure of patriarchies when these gendered associations are destabilized--and the response in patriarchy is to increase the level of control, often by exerting control over women (as well as groups who are devalued by virtue of race, ethnicity, sexuality, or class).

- Male centered: It is taken for granted that the center of attention is the natural place for men and boys, and that women should occupy the margins. Public attention is focused on men. (To test this, take a look at any daily newspaper; what do you find on the front page about men? about women?)

4. First off, your opinion. Second off, tell that to the female gamers who get offensive messages, challenged to prove they aren't "faking," or play a game with a female character whose armor seems designed for someone who wants her to look sexy, and not normal.

Third off, we need to really stop using these words that imply direct causation because it takes free will out of the equation. It is not that game featuring the damsel in distress make guys more likely to think women are helpless, it is that the repeated use of it enforces the idea that is is normal

I believe that gamers who don't' see problems with these phenomenon are not sexist or misogynistic, but merely haven't considered whether a guy rescuing a girl is a "normal" scenario, or one which has been constructed to fulfill a certain male fantasy.

5. Okay, so games emphasize strength as a way to overcome obstacles. Why do you think many of these games don't offer
alternatives? You'd say it doesn't make any sense because gameplay dictates how you play a game, but do you think there is something a little biased about how the creators specifically tries to "empower" the player, rather then teach them something? You say empowerment is fun, beating up an opponent is fun, but WHY is that? Why can't learning something in a game be just as fun as beating it? You may think this is nonsensical, but consider how a game like Spec Ops: The Line was able to create just an engaging experience while actively telling you the whole time that beating the game wasn't going to make you happy. Think of all the people who complained that it took choice away, took control away, and how it wasn't a successful game for doing that, even though it's now one of the most talked about ones on the market.

6. This importance of a powerful final boss is a thing we need to really examine. Games often depend on setting up the confrontation between you and some force that you have to overcome, and in order to give the player a reason to do this, the character has to have a reason. It could be any reason, but we see time and time again that developers chose to put another character in danger, or even kill them outright so they appear justified in seeking revenge. What's common is that this restricts how much impact on world this character has, and females seem to be chosen for this in particular because they are either important to the character, or have some significance to the world.
The problem is that no matter how much that significance is, masculine narratives too often downplay that signifficance in order to show how the hero "Is the only one who can save the princess"

7. What's wrong with daintyness? Some women like pink, and flowers, and stuffed animals. Some women like soccer, gothic lolita, and arm wrestling. It's not her daintyness that makes a woman unable to escape from the villain, it's the way the narrative doesn't allow any of her skills or traits to be any use. Because if she escaped, then the villain would look weak, and the hero wouldn't have a reason to face them. It's why Peach can't trick the guards, hide in the shadows, and then parachute down with her floating ability even though it seems just a likely in the mario universe as him flying with a raccoon tail.

Because the narrative of the game forces everything to be on Mario, even when there's no reason they can't both share the spotlight.
 

Rebel_Raven

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Eacaraxe said:
Rebel_Raven said:
In a case by case study, games aren't usually inherently sexist, mysogynistic, etc, but when you look at the big picture of the gaming industry, that's when I have a problem. Poor representation, and the active desire to keep it poor in general is what's bothering me.

Sexualization/objectification of women is out of whack with sexualization/idealization of women, and it's a crutch that's relied on a bit too often for the likes of a lot of people. That crutch needs to be kicked out from under the gaming industry so it can start using that other leg, and stand tall, and walk strong.
The problem is, that "active desire" as you label it isn't coming from the people making the damn games. At least, not directly. As far as game companies are concerned, it's a function of the profit motive, and I'm sorry to say but casual sexism and misogyny sells. The problem lies with those consuming the media, who expect and pay big bucks for it. Sarkeesian attributes the problem to game designers, and it isn't -- if anything, some (not all, some) game companies are fighting tooth and nail to drag their consumers into the 21st Century, and are meeting with quite a bit of resistance to say the least.

Look at Other M, for example, since Samus has come up in this very thread more than once. Every bit of the misogynist garbage that choked the title to death here in the US, was an attempt by Japanese writers and developers to make the game palatable to Japanese consumers -- when, mind you, Metroid was never even popular in Japan in the first place!

Demographics are changing, and there's increasing amounts of money to be made in making post-gender games. Just, not as much as that "crutch", and companies would be fools to not exploit that. Where Sarkeesian completely drops the ball is identifying and addressing that, and coupling that with a normative assertion that gamers need to stop buying the crap and patronizing forward-thinking companies.
The Developers aren't above persecution, here.

The most recent God of War game had a "Bros before hoes" trophy. They decided to nix women in multiplayer coz they couldn't be arsed to make them work, basically.

Saints Row 3 almost realeased with a customization option called "Told her twice" which was -two- black eyes.

John Hemingway from Gearbox's "girlfriend mode" comment.

Jeremy Stieglitz whom was in charge of the Dungeon Defenders game development took art that was intended to be a joke where the female elf was drawn provocatively (And she's basically a young teen at most!) and made it official promotional art. And that was just a bit of the sexism rampant under his reign.

Activision decided to kabosh Black Lotus which had a female protagonist in favor of making what would become Sleeping Dogs which starred a guy.

Brink cut women (which was pretty tragic since the game wasn't that bad at a lower price tag) in favor of having a quadrillion customization combinations for guys.

Farcry 2 was intended to have women as characters, but they were cut.

I don't care why they did these things, it doesn't change the fact they did, and in the big picture it makes the gaming industry look bad.

Producers aren't above persecution.
They're the people that pressure developers to remove women as playable characters, demand their gender get changed, and screw with their intended agency.

Market testers focus more on guys than women when they're supposed to atleast be random, and have a decent selection of people, including both genders.

The consumer buys it not just because they like it at times, but because they don't have a choice! It's either buy the game with the slutty looking women, or don't game, period.

Sexism, or atleast the strong appearance of it is in every level of game development when you look at the industry as a whole.
No one is above having the finger pointed at them as far as gaming goes. The tarnish on the game industry is widespread, and thick with very few bright spots.

I can't list out every indescretion I've stumbled across. I don't have the time.

Other M ws just a mess. I don't have the words for how much of a mess. I just hope she gets a new game that isn't a mess.

Demographics are changing, yes. The game industry is struggling to adapt, though. Sexism, misogyny, poor decisions, and all sorts of problems hinder it.
 

Shamanic Rhythm

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Coreless said:
Shamanic Rhythm said:
I have some issues with the way she conducts herself, but basically she's pretty correct. Women are by and large poorly represented in games.

This does not mean that in every case the developers and/or players are malicious, just that somehow we're part of a system that is incredibly one sided. I still have no idea why this gets so many people frothing at the mouth.
And just about every single art medium has the same problem, what makes gaming so beyond intolerable in comparison to everything else for people that they have to scream about it every single day?
Why look at it that way? I see it as a sign that gaming culture is definitely maturing if there are people saying 'We'd like to see more thoughtful representation of women', just as people do and have done in regards to film and literature.