Asita said:
Rebel_Raven said:
Which leads to my conclusions that they should actually try and welcome women more into the gaming industry not just to appease the current fanbase but to pull in more women.
*blinks* Ok, if you were questioning the figure like Desert Punk, I could see where you were going with that but given that you seem to be taking it at face value? "Pull in more women"? If those figures are accurate there's a pretty even split between men and women in the market, which is what a given market should strive for. That's 'build/maintain customer loyalty' time, not 'appeal to a demographic more' time. Did you perhaps mean that in a different context than I'm interpreting it?
What I'm getting at is that the industry gets business from women because the women have little choice but to play ball with the status quo tht appeals almost solely to guys.
If they appealed more to women, lets take CoD: Ghosts for instance as they added female avatars to multiplayer, then it'll create more good will, and faith in the industry. With the rise of inclusiveness in respectable representations of women, so, too, will there be an increase in money spent by women all around.
By "pull in" I mean entice. Create something girl gamers notice, and say "What? I'm included in this? You have a sale!"
Like some guys, there's women that want to play their own gender.
Rare are the guys that want to play a game where they have huge dicks, and balls wobbling around while the guy wears nothing but a bananna hammock, oiled, and muscled, and this would hold true for female gamers not wanting to play as women wearing the equivalent of 3 doritos held to her by dental floss weith a heavy emphasis on T&A.
I'm not saying these games shouldn't exist, but making them the norm would suck.
I mean, I look at GTA V, and say "meh" as great as the game might be, it's low on my wants. Sure it might have great plot, and gameplay, but I still feel alienated.
But GTA Online (aka GTAV's multiplayer) being deep, and allows me to be a gal? Now I really want the game. I'm included. I can be a girl in the game with my own story, and deeper immersion.
As another example, WWE games since Smackdown Vs Raw evolved into more and more inclusive itterations. Before WWE '13 women couldn't play in a 6 on 6 match to say the least. Guys certainly could, though. The limitations on the female wrestlers were infuriating, and as large of a fan as I am of wrestling in general, I think I actually skipped installments because women wrestlers were restricted heavily in what matches they could perform in.
WWE 13 lifted a lot of restrictions, but still hung on to some. I.E. No women in royal rumbles, no women in first blood matches, a limit to 5 women online.
Still, they are slowly lifting restrictions and with ever yearly installment, I'm more and more hopeful that I'll have the agency, and fredom I crave from that game series.
With those lifted restrictions, even gradually, I'm more and more willing, and eager to buy. It feels like the women's rep in the game is getting more and more respect, and equality. It makes me happy.
Basically, despite the business the industry gets from women, the industry doesn't do a lot to actually welcome them. Women game in hostile territory, more or less. I'd like that to change. I'd like them to appeal more to women.
It doesn't really take a lot to get the ball rolling. Gender Select is a surprisingly big step towards making women feel included.