the hidden eagle said:
Benpasko said:
Hold on, you're just thinking that because they're children. Pay more attention to the game, every Bethesda character is equally annoying and poorly-written.
evilthecat said:
That said, the Enclave just appearing was a plothole which I suspect you weren't meant to pick up on. I don't think anyone on the dev team actually considered how they got in. It's possible they have detailed schematics for all the vaults and managed to find another hidden entrance, which would explain why they basically drop in from the ceiling.
They probably came in the front door, which you couldn't get through because it was too irradiated.
But the vault door was sealed shut and the radiation was so intense that even with the best anti rad gear/perks your character can't stay near the door for a few seconds before dying.
Oh yeah. They all have super fancy anti-rad stuff. You know, like they used when James flooded the chamber wi-OH WAIT NO LOL THEY ALL DIED HORRIBLY IN SECONDS. Sure Autumn had his Plot Pill, but that still put him in a coma or something.
Also, the radiation is lethal several times over even with every possible rad measure in the game up. Unless they had something that give absolute, 100% rad protection (which conveniently, never shows up in any of the lore, nevermind actually appearing in the game), they would die in seconds near the door.
Also, the Enclave is kind of there "hot on the heels" of the player. If they'd done the research to know a super secret method of how to get in, they'd probably have figured out the whole "there's a fucking GECK" thing before too, and nicked it before the player was but a twinkle in his father's eyes.
Peacefully frolkicking their way through a village of bratty mutie kids that they could have easily dispatched without nicking their armor *is* actually the best explanation.
Personally I wouldn't have minded Little Lamplight if for the following changes:
1: Don't put it somewhere were the Enclave have to go through and then have them unaffected by that.
2: Don't have it be the most self-sufficient and well protected civilization in the entire fucking game. They're a bunch of kids. How are they just casually dispatching hoards of mutants and slavers that beat the fucking BoS to a pulp?
3: Give you a way and a motivation to help them. Honestly the whole "being a bunch of brats" thing wouldn't have come off as so bad if they weren't also immortal god-brats who are apparently only kept from conquering the entire wastes by their nap times. Even if you can't let the player kill them, at least make them talk/act as if they can be killed. Or have ever conceived of the idea of "danger" in their lives. They're a bunch of kids trapped with scavenged supplies in a mineshaft. Why are they doing so much better than factions full of trained soldiers, power armored heavies, and fucking laser-shooting miniguns? Pretty much every faction has a bunch of quests that are life-or-death matters to them, but the kids in the mineshaft are just like "nah man we're pretty good."
The only way which any of this makes sense is if the child immortality is actually a real, lore-friendly thing, such that the kids themselves actually know about it.
Hey, maybe the Enclave knew it too. That could be why they didn't attack lamplight. They knew those kids could kill every last one of them and raze Raven Rock to the ground.
IT MAKES SENSE. CHILD IMMORTALITY CONFIRMED FOR CANON.