I have no idea.ChromeAlchemist said:Quaidis said:Any time.ChromeAlchemist said:27 posts deep and someone finally said it. Thank you.Quaidis said:Everyone else has mentioned Tenchu, but have you played one of the two Way of the Samurai games yet? They are a bit older and for the PS2, and are also short, but that's all Japan samurai gaming based off of actual history. (Though gamed up to make it interesting, of course.) The first was better than the second, in my opinion, and I believe a third is going to come out in the future for the PS3.
It is a tad strange that no one had mentioned it sooner. I thought the series was at least remotely popular.
Apparently not popular enough. has Yakuza been localized for the west?
Sorry, forgot to include Inuyasha.seydaman said:and you assume everyone who thinks ninjas are the shit watch naruto??pleas explain this logicCoziestPigeon said:Hmm...a realistic ninja game eh? So you mean a game in which there are no ninjas?
There is no history of ninjas ever actually killing anyone. Go back to your naruto weeabo.
That's why actually many people think i am one of those, and they also think that i want that sort of games, with some realistic element.clicketycrack said:It would never work. The current generation of ninja lovers would hate to realise that ninjas can't actually run up the sides of buildings or jump 20 feet in the air.
your hilarious...CoziestPigeon said:Sorry, forgot to include Inuyasha.seydaman said:and you assume everyone who thinks ninjas are the shit watch naruto??pleas explain this logicCoziestPigeon said:Hmm...a realistic ninja game eh? So you mean a game in which there are no ninjas?
There is no history of ninjas ever actually killing anyone. Go back to your naruto weeabo.
Nice!!! That's a good idea! Although i don't like too much drama.Dangerious P. Cats said:A realistic medieval game is unlikely to mean constant and utter death, but rather that the player must avoid hits rather than absorb then into thousand upon thousands of hit points. Realism in games lends itself to stealth quite well, since you need to avoid being seen to being attacked. A feudal Japan game would work. You have stealth sections where you need to minimize being seen, battle sections where you are just one of many people fighting, so you are not in too much danger, and fights which are only 1 on 1 or 2 on 1.
How's this for a premise. Tis the warring states period, but post contact with Europe so FIrarms and steel armour are much more common. Also this means that many of the weapons are like those we are familiar with. Katanas have been developed, Bows are in use on foot and on horse back. Also Sword Schools have developed. But by the same token you have good troop variety as non-professional soldiers had become important in warfare. The period is recognizable to the modern Japophile in a way that something like the Gempi Wars would be. Your character is a young farm boy whose family home was destroyed in a raid. Seemingly doomed fate tosed you a bone when a arms master witnesses your strength, and your pulled into your first military campaign. From there you set out to build your wealth and power through your skill at battle.
I just forgot. I have indeed played a ton of the first Way of the Samurai game. I'm still missing some of the Hard Mode only swords, though.Quaidis said:Any time.ChromeAlchemist said:27 posts deep and someone fnally said it. Thank you.Quaidis said:Everyone else has mentioned Tenchu, but have you played one of the two Way of the Samurai games yet? They are a bit older and for the PS2, and are also short, but that's all Japan samurai gaming based off of actual history. (Though gamed up to make it interesting, of course.) The first was better than the second, in my opinion, and I believe a third is going to come out in the future for the PS3.
It is a tad strange that no one had mentioned it sooner. I thought the series was at least remotely popular.