I /WANT/ Mass Effect 3!

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ecoho

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Jun 16, 2010
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RJ 17 said:
Zeel said:
Oh here we go. I'm not sure if you're like only childs' or something but another possibility could be that
RJ 17 said:
:p Yeah, I called that guy for being a troll immediately and sure enough he vanished off the thread. Were I more of a dick I'd report him because, combined with your description of a similar encounter with him, he is nothing but a troll and that's against the rules here.

But as long as he's easily chased away, I don't mind, so screw him. :p
is that what happened? here I thought you had no coherent argument and thus deserved no response.

Your friends are just jealous that they can't string together a decent argument. I am ready and able to argue any one of you. Please put away the troll card, it's not becoming.
Oh! Welcome back, my friend! I'd rather not put away the troll card because you are quite obviously a troll.

As a famous Monty Python sketch points out: what you do is not arguing, it's just contradiction. An argument is indeed a string of coherent thoughts meant to establish a definite position, such as my OP. What you are doing, kind sir, is simply contradiction, the automatic nae-saying of all the points in my post while simply disregarding the reasoning.
ok now i have to friend you i almost choked to death reading this.
 

Mr Companion

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Jul 27, 2009
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boag said:
Mr Companion said:
Shadows Risen said:
woodaba said:
I agree. Can't wait for the game. However, you can't really blame people for hating on the game. Pretty much all the promotional content surrounding it has been promoting the "shooter" aspects of it, and the story seems pretty much non-existent. I'm sure it won't turn out that way, but right now its just "You are Badass, Robots are bad, Kill them."
They can't exactly show off much of the story though without people screaming "SPOILERS!!!11!!!" and so on at them so they're promoting what they can - the combat.
The problem is all we have been shown is combat, yes, but that would be fine if the combat was good which is really isn't. Its a cover based shooter, you pop out of cover then you shoot things until you are forced back into cover again and repeat.

Battles are a stalling tactic to pan out the games length without the player truly enjoying it, how could they? Its as boring as performing a job yet what you are working for are cutscenes. And how does one fight city sized metal godlike machines capable of devastating civilizations using cover based combat anyway? Judging from the trailer the answer is so stupid I don't want to find out. After discovering that Reapers use organics as henchmen to build terminator last time my mind is ill equipped to deal with the levels of stupid the ME story is capable of reaching so I don't feel I need to find out how the story of my character ends, lets assume he topped himself after seeing too many brown chest high wall littered collector bases.
I want to point out, that these issues, could be leveled at turn based RPGs.

Just throwing that out there.
I agree entirely, that's why I don't play em.
Tried Final Fantasy 10 where walking down a small path takes an hour of fighting the same enemies over and over which rather handily makes the playtime massive, in fact put the playtime on the back of the box so it sounds like a really deep RPG! So gad I played that at a friends house and didn't relinquish my own dosh.
Turn based combat COULD be strategic and clever, I have yet to see that though (except in Frozen Synapse that is)
 

Xris

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Aug 1, 2009
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Ah, Zeel. I think I remember you from the Bioware forums. Good to see you haven't changed. Why are you here now, though? Got banned and had to find another place to show people how much you hate Bioware?

Anyways, I'm really excited for ME3 and can't wait for March 8 to come.
 

BrotherSurplice

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Apr 17, 2011
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GartarkMusik said:
I'm looking forward to it too!!!! I'm actually shielding myself from any news regarding ME3. I'v e heard all I wanted to know, and I'm emerging from my rock in order to tell you that I am every bit as excited as you are!! ^_^ 3/6/12!!!!!!!!!! *goes back under rock*
Me and you both mate. I played ME1 and 2 with next to no idea of what I was getting into. All I had seen of Mass Effect were some fragments of gameplay and the teaser for Mass Effect 3. When I saw the teaser I thought "SO AWESOME. MUST. CHECK. OUT. OTHERS". After I had played the first two, I looked at the trailers and thought "wow, spoilers, spoilers everywhere". So now I'm just not exposing myself to any videos of Mass Effect 3. Collectors edition pre-ordered. Roll on March! ^_^
 

x EvilErmine x

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Apr 5, 2010
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While i am looking forward to the game, as i do want to see how it will all end, i am frankly a little worried about the modes thing. Now before anyone gets all 'Dude it's just an option setting' hear me out. Lets say i choose action mode for the lulz. Does that mean that i get the same story i would get if i chose RPG mode? Coz i really don't see how that's going to work from a game play/story perspective?

For example, an significant fraction of the previous two games were devoted to conversation i.e. Thain's loyalty mission, there was no combat in that, it was all talky talk and a QTE of sorts. I liked it a lot, it was a brake from the action that provided a neat counter to the other missions that involved just shooting guys/robots in the face. Samara's mission was the same too come to think of it. This is where the problem lies with the third one. How can you make a game that has this kind of game play where the outcome is only dependent on what options you pick for your Shepherd to say when the 'action mode' makes all the choices for you? If the choice of what to say taken away from the two examples above then what you are left with is basically a cut scene that lasts for around twenty minutes, this is i suspect not what people would call action.

So what can they do? well the logical answer is to get rid of this type of mission and replace it with shooting guys in the face. Maybe they could add in a simple binary choice at some point to let you decide who you will and whom you will not be introducing to the wonders of a shiny new hole in the head but either way it involves simplifying the choices you can make in the game and also limiting the type of missions you can have.

I hope i am wrong, I hope that Biowaire haven't compromised on what made the Mass Effect games so wonderful for lots of us (the story...not the action, that was just a nice bonus) by trying to make it too 'accessible'. Oh well guess i don't have too long to wait until i find out.