I've said it before but you know that Deus Ex 3 is doomed when the director says that the original wasn't exciting enough. 9:1 says that it'll be a crappy generic action game with cool shades.ChromeAlchemist said:I'm going to have to agree. Plus I think people can just do all sorts of things without consequence or punishment which I don't really like. And Deus Ex really did do it well, almost perfect I think, that's why the PS2 version of Deus Ex is poor, because they replaced that health system with a health bar.rossatdi said:I like the health bar system. I know it's a little unrealistic but I think it's a great way of keeping a game kinetic and paced well. You can really punish a player with 100 hit points and then just when he's about to drop you can give him a pack. When you've got a regenerator then you can't punish the player as aggressively as they always need the cooling off period.
Alternatively for the more realistic games I love the Deus Ex & Fallout 3 style % health per body part. You have a general in combat 'boost' by taking a hit of energy but in downtime you go through a more careful process to fix arms (lowered accuracy), legs (lower speed) and head (poorer sight).
And as for DX3? They are putting in all of this flashy stuff yet they seem to think that the previous health system is a bad idea...I just don't know what to say.
If there are three options:
1) Health bar
2) Regeneration
3) Localised damage
Then 1 & 2 together is the obvious way forward in terms of game design, at least for the standard FPS single player type game.
I quite like CoD4's very small regenerative health because it feels natural. Gears is really the main offender for me.