rdaleric said:
what does everyone think to a slowly decreasing health meter?
You are going to have to elaborate a bit on that. A constantly dropping health bar sounds like a fancy lime limit and I despise time limits within a game.
My big worry about med packs is not with the system itself but more a concern about how it saves. A few times I have lost hours of gameplay due to a whack saving system that leaves me with no health and miles away from a med pak (or it could be right around the corner but it may as well be on Mars) and no previous saves to boot up. So my only choice was to restart the game entirely.
In a multiplayer game regen health sucks. Turok for the 360 proved how broken it can be. Where FEAR Files was the most balanced MP game I have ever played. No health regen or storing 10 med paks to spam in a bind. You kill a guy he drops a med pak you run over it and use it automatically.
I think the only way to come close to pleasing everyone is with a L4D director type AI. Getting your ass handed to you and the enemies will drop more med paks, doing well they drop less. That is the only way for a casual gamer to enjoy it as well as the "hardcore" gamer.