immortalfrieza said:
shrekfan246 said:
No. I'm asking to actually have control of the party. I should think that would've been obvious. Auto-battle and partner AI should've never been something they shoved into the game in the first place.
Why? What difference does it make? There's plenty of games with a party AI and autobattle features, in fact it's a necessity for real time combat games. What makes this so bad?
I've already gone over this.
I'll roll with the comparisons to real-time games, though.
Imagine playing
Mass Effect with a Shepard who used all abilities in combat without your direction, simply based on the class you chose and how you've leveled them.
Imagine playing a first-person shooter where your gun fired automatically every time your crosshair passed over an enemy.
Imagine playing a real-time strategy games where all of your units when built automatically went off to assault the enemy base or objective without you directing them or being able to micromanage their movements.
For something maybe a bit closer to the reality of
Final Fantasy XIII, imagine playing
XCOM: Enemy Unknown, except you only control one of the four-six squaddies you sent out on a mission.
Final Fantasy has never had complicated combat systems. But in every game prior to
XIII, everything that happened during combat was directly on the player.
Also, personal preference.
Final Fantasy XIII isn't a real-time game. It's the same pseudo-turn-based system used in a great majority of the games which came prior to it. In turn-based games where combat ostensibly relies on using strategic attacks, I don't like having the computer dictate what my party does. I can't play the
Persona games without switching my party members to manual control, because I don't like the feeling of not having control over what my side does during combat. Do I need to say the words "player agency" again?