There is a difference between a clear cut story line that will end in like Gears [I assume you mean Gears of War and not God of War](it is going to be a trilogy) and games like Sonic, Mario, Link etc that are just perpetual games with no real end.windfish said:Replace Zelda with any game series, and it still works. Zelda is just visible because it's old. How different is GOW I and II? COD 4 and 5? etc.Rednog said:I have one have lost enthusiasm for all the "mascot" games. Zelda its usually the same story but throwing in some gimmick light/dark, masks, etc... I'd really love to something new instead of rehashing the same ideas over and over and throwing on new graphics.
Zelda shines because it is always fun.
RPGs differ from this because they are NOT always fun.
GRINDING = NOT FUN.
The only thing even resembling Grinding in Zelda is exploration, which is rewarding and interesting.
If you were talking about Gears of War, then I personally think that there is decent amount of difference between the two. The first was mainly you running around the maps and fighting group after group. While Gears 2 had a ton of vehicle maps and random other variables thrown into the encounters.
In terms of COD 4 and 5 [World at War], I think its a somewhat poor example because war shooters are war shooters and they really don't have much other choice since they are somewhat stuck on the rails of history. But COD4 was actually a big change in the franchise considering it dealt with modern times and broke from the WWII mold.
I really didn't mention anything about RPGs but I'll take a crack at it. I personally think that lumping all RPGs together isn't really right. There are good RPGs and there are bad ones. Good RPGs don't make you grind crap out over and over. For example in Fable II you really don't have to grind out much, while there is some tedious work for money you really don't need to consistently go out in search for combat just to gain experience.
In the end my main problem like I said is that each "mascot" game is a rehash of the previous ones with a new gimmick slapped on. Heck from playing the previous Zelda games you can usually tell what the solution to a puzzle is going to be (especially apparent in the handheld versions.)
I think that there is hope for these characters put players need to stand up and demand better games because right now companies know that they can throw the same things at us over and over and we will buy it. Does Mario always have to save the princess? Hell No! Look at Super Mario RPG the princess is kidnapped and it is settled in the first five minutes and then you get onto a bigger and better story.