Idea for a fresh Legend of Zelda.

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jokr2thief

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The problem with Zelda games is that they haven't really changed enough since their inception. Zelda 2, I don't really count, because it was an attempt to make Zelda more... Mario Bros-esque and it failed miserably.

You're still the same dude with the same pointy hat and ears and the same sword, running through the same dungeons and solving the same puzzles and fighting the same monsters and running after the same ungrateful twat of a princess who, after all the times this love-lorn tool has saved her and her kingdom from certain doom STILL refuses to put out. The only thing that's really changed about the whole experience from the 8-Bit days is that now you have solve these puzzles by thinking in 3D instead of 2D.

Of course, in the same breath that I curse Zelda for not changing much in 20 years, I curse Metroid for changing too much, but that's another kettle of fish all together.

MMO Zelda would be the entirely wrong route to go with it. The whole concept is based on Link being the stalwart hero of the land and you can't have everyone running about with NPCs telling them that they are all said stalwart hero. It creates a bit of a continuity issue there. Age of Conan did that, and we all know how that game turned out.
 

Magnaflame

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Nov 30, 2008
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GenHellspawn said:
Magnaflame said:
I thought that Legend of Zelda would be awesome with more RPG elements. Instead of the same old items, Link should find items in chest and places, and dungeons like in games like Fate. And there could be leveling and skill trees, if you wanted a magic using Link, then so be it, and it should be less linear, I know it already is but you're still led along the story pretty rigidly. I know it's probably not original, but if you guys will add to this idea, maybe it will grow and eventually become reality, or you can verbally assault me, your choice.
So basically, it's Diablo for 12 year olds?
Yes.
 

Ravenbom

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Oct 24, 2008
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OK made two big posts in the Gamesradar forums on this topic already, so I'm going to do a little copy and paste.
Yes, the formula is stale, but also, we have to remember that Twilight Princess is EXACTLY what we had been asking for for 10 years. We wanted adult Link, 3D, more realistic and not cartoony cell shading, and a longer adventure, more like Ocarina of Time, only as an adult Link with a few new items tossed in. And we got want we asked for.
We even had a console, and thus, control scheme option.

Now, I love Zelda, but I also agree that it needs to shake up things to make sure that it doesn't go stale. Please don't ask for a more serious, brooding Link, or else it will most likely turn out like the disappointing Prince of Persia: Warrior Within. Why did that game suck? It improved the one weak point of Sands of Time, the combat, yet it still sucked because it destroyed the storybook elements that made the first 3D Prince of Persia so great and such a magical experience.
If you want brooding pretty boys, go watch Twilight or play the terrible Castlevania Judgment. Seriously, Judgment has the Hot Topic make over that Castlevania never needed nor asked for. Its one of the worst games I've ever had the misfortune of playing.
Brooding heroes is one of the worst cliches in the video game industry right now, it's not the cliche that Zelda needs in order to escape being a cliche.


and here's what I wrote in the gamesradar nintendo forums:

I think it would be interesting if the plot actually got a little more complex, and Ganon was more of a tragic figure than ultimate evil. Maybe Ganon would be a fallen hero, someone who took the Triforce of Power with good intentions, and Link would have to wonder if it's his fate to end up like Ganon...

I think that, yes, the next Zelda most certainly has to mix things up. I think the Fable 2 direction would have promise, I dont know though because I haven't played it yet, probably early next year, and I think that having Zelda as a playable character, and not some helpless princess would be great. Maybe something like Secret of Mana, and have Zelda cast spells while Link is the main tank and both be playable. I think that style would also fit into the whole triforce of Wisdom and triforce of Courage roles that Zelda and Link are tied to. Plus, this way, if they adventure together, they can actually develop a relationship that makes you actually care about the characters. Plus, two characters to solve puzzles, it's been done with Four Swords, but this would seem more natural to me than Four Swords.

Also, I think it's about time that they dropped the midi/synth music and sound effects, Zelda has some of the best music ever, and it should be orchestrated. (Just listen to the complete orchestral Zelda music in Brawl and compare it to Twilight Princess) Also, voice over. Link can probably get by as a silent protagonist for another console generation, but the rest of the world would benefit from voice overs. Think of all the accents! I think Gorons should have a thick Scottish accent, while Zoras would be more prim and proper, and even a little prissy, like Abe Sapien from Hellboy.


I actually like to think of Shadow of the Colossus as an unofficial Zelda game. I know its a sequel/prequel to another great game for its time, Ico, but I think of Shadow of the Colossus as an unofficial Zelda title.
I mean, you don't collect items to solve puzzles, but I had a stronger connection with Agro than I did with Epona, and frankly, each of the Colossi and the environment that you find them in is a puzzle that you have to solve. And to me, puzzles are the core Zelda experience.


The other way to shake up the Zelda license, IMHO, is to actually license it out. We already have Links Crossbow Training, which I think is fun, and worth playing, even though you can beat it in about an hour or two. Still, license the game out a little more, we had Smash Bros Brawl this year, but I think a few unofficial Zelda games will help us appreciate the core Zelda games more.

Personally, I'd like to play a god game, like a fantasy combination of SimCity and Black and White, where you play as Link, right after he takes up the complete triforce in A Link to the Past, and has to restore both the Dark World and the Light World to glory. Changes he makes in first the Dark World, because that was the most fucked up, will effect the Light World, sometimes negatively, and it becomes a balancing act to keep the two worlds prospering positively at the same time.
After all a hero's work is never done. And, because it would follow a Link to the Past, it should be on the DS, and the two screens plus stylus would work perfectly with my light world/dark world god game balancing act.
 

Ace of Spades

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If they made Zelda an MMORPG, I would have to shoot myself. Nothing about Zelda really needs changing gameplay-wise, but some variety in plot important characters would be nice. More people like Midna to keep things interesting.
 

nikomas1

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Jul 3, 2008
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The legend of Zelda and the quest for trashbin kingdom!

The game works like this, You put the disk in and a tutorial video pops up of link and shows you how to throw disks into a trash bin then the dvd ejects and you do what the game told you to. Now that's how I enjoy my (friends) Zelda games.

You write down and compete on from how far you can get it in the trashcan.
 

PlasticPorter

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Aug 27, 2008
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You mean turn it into "Legend of Fable: Peter Molyneux of Seasons?"
Combat was never the focus of the Zelda games
it was all about puzzle filled dungeons that required you to use your brain complemented by a good story and engaging characters
 

gamebrain89

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May 29, 2008
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No offense, but I enjoy my Zelda the way it is. Majora's Mask and Wind Waker are my top two LoZ games, and the rest are all fun as well. True, they could redo some items each game to put a little zest back in, but I enjoy the formula they have come up with, it works well. I do like the Idea put forth earlier where Link is a guardsman, the entire concept put forth was intruiging. However, sweeping changes are not only unnecessary, they are blasphemous in my opinion.:)
 

Fightgarr

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Dec 3, 2008
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So you would essentially like to turn Zelda into a game which closely resembles any Western RPG in the sword-swinging, magic-using universe? Yeah... real fresh.
 

ender214

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Oct 30, 2008
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Look, Nintendo's never going to change the formula for its original games. Mario's still saving Peach, Samus is still battling Space Pirates, and Link will still save Zelda. The company caters to 1) young children who never experienced the old games and thus will not claim the series to be repetitive and 2) fanboys that are too obsessive to care that they've been playing the same game with a couple geew-gaws and facelift. Either way, the company makes money by beating on the same old characters.
 

GloatingSwine

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Nov 10, 2007
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Link needs to do more hot blooded shouting.

I mean look who does his voice for god's sake! It's only the shoutiest man in the entire nation of Japan.
 

Blade3dge

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Nov 12, 2008
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ender214 said:
Look, Nintendo's never going to change the formula for its original games. Mario's still saving Peach, Samus is still battling Space Pirates, and Link will still save Zelda. The company caters to 1) young children who never experienced the old games and thus will not claim the series to be repetitive and 2) fanboys that are too obsessive to care that they've been playing the same game with a couple geew-gaws and facelift. Either way, the company makes money by beating on the same old characters.
Or maybe just maybe it's the gameplay that makes the games fun not the characters? Perhaps Mario games are just genuinly fun platformers, Link games are fun adventure puzzle games? I can't remember the last time I played either of these games nor can I imagine that the game would be any different if the characters were different.

How dare you call me a fanboy. I couldn't care less for the characters, it's the quality in gameplay that these characters represent within their genres that keeps me coming back for more, Nintendo could instead of Mario have a series of games called "Nintendo Platformer 1/2/3/4/5/6/7/8/9/etc" each featuring a new character and world and they would be just as much fun as any Mario game but that's a ridiculous marketing strategy if they want to sell games. Even more ridiculous a marketing strategy would be if the games appeared to have no similarity whatsoever other than being the new platformer from Nintendo.

Legend Of Zelda as a stated earlier is a name synonymous with quality within it's genre I do not care much for the characters, Link, Zelda or Ganon I play the games because the series has yet to release a game I have not enjoyed.
 

Blade3dge

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Nov 12, 2008
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Sackwak said:
How about letting it die?
Why are people so damn offended by a familiar face running across their screens? To this day the gameplay remains fun, seeing link running across my screen simply helps me to identify it as a game continuing a long tradition of fun games, a new face and title would be sold off the reputation of the Zelda games and not receive as much sales as it would not be instantly recognisable for it's lineage. Our familiarity with Link makes the games lineage very clear and allows us to make a choice based off our experience with Zelda games.

Link is a brand, a brand I couldn't care less about as but one I actively search for because I know they have quality products.
 

dudeindrag93

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Nov 12, 2008
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or maybe they could make up a game where he teams up to play tennis with everyone or fight or go to the Olympics cause he could run well faster than Mario, hes a tubster
 

Lulz410

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Dec 31, 2008
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I'm tired of all of the complaints about re-hashing and baby-step-advancements in gameplay.

Legend - 1 a: a story coming down from the past ; especially : one popularly regarded as historical although not verifiable.

Look at each game in the series as a telephoned, generation-to-generation camp-fire story (like the Bible), that gets different, more extravagant, and slightly altered after each telling, the way it's supposed to be.