JodaSFU said:
I'm basically quoting myself from a previous thread here, but here we go:
Renaissance base:
Taking base in a slightly (read: extremely) romanticised version of 15th century Firenze and Venice, right after the discovery of the Americas, it wouldn't be short of occasion for exploring the "unexplored", and it would be a great setting for an inter-dependent user-based economy.
User-based economy:
Said exploring would be done by explorers, but explorers need a ship, which they will only be able to get from a shipyard owned by a craftsman. The craftsman would again need to buy the raw materials from a trader.
Close-to unlimited exploring:
Making the map wouldn't too difficult, as you wouldn't have to come up with the layout, it's already made. A recreation of the West Indies, Florida and middle-America, in a way that would make it playable. This would even increase the inter-dependence as users can exchange maps of what they have explored.
Settling, user-controlled societies:
Users can settle their own cities in the aforementioned area, and create their own societies for mining gold, go hunting, start plantations etc. (Triangular trade NOT included ofc).
My biggest concern: No emphasis on combat.
xD that sounds sort of like Sword of the New World: Granado Espada. Though yours is much more detailed, the whole renaissance theme and new world exploration is spot on with it. Also you can "explore" areas and "find" new places (not literally, but they make it supposedly look like you did) lol, I just had to say this one, because its actually very simillar.
Oh, it also has an odd combat system giving you control of three characters out of your "Family" at any one time.
*EDIT*
Also, for an idea of my own, I always agreed that an exploration based MMO would be awesome. But perhaps something like having no provided maps, and having a map-making system within the game. Also scattered throughout the areas could be hidden dungeons and such. And the only way these could be found is with player maps.
Towns could be controlled by guilds and such. I just always thought the idea of ACTUALLY exploring in an MMO, finding things and discovering things would actually be really cool.
Maybe a system for quests involving finding places, or things, or even escort missions. Of course a predominately player controlled economy, but not completely. Ragnarok Online had a rather interresting system for creating weapons that I thought could have been expounded upon. In each server, all blacksmiths who were crafters had the ability to create weapons bearing their names, and the best crafters were on a top ten list. Same with Alchemists that made healing items.
However, maybe it could be made better by providing more customization to produced weapons, armor, and potions for selling over the NPC store-bought gear. You could accrue points for making things which would tally up to your position on the lists.
Just some things that rumbled around in my head for a while.