Shadowstar38 said:
I want some kind of cleaver combination of a regular controller and a motion controller. It can fit in your hand comfortably like regular ones but it uses a PS Move-like thing that lets you do stuff without sacrificing a button (like the OT said with the menu). It also needs to have presser sensitive buttons so every button has two functions.
And I dont mean sixaxis. That thing is kind of shit to actually use.
I always wondered why the Move controllers were designed the way they are.
I mean, I get the big ball on the top; That has a functional purpose.
But since the intent behind them is basically, make a Wii remote, but better...
I have to ask why they didn't think it through better.
Now, yes the motion control is more accurate, but let's ignore that for a moment.
Even without motion control of any kind, I actually rather like that the Wii controller + nunchuk is two seperate controllers, which you can hold in either hand, at more or less any distance the cable will allow.
However, both controllers are flawed.
The nunchuk needs more buttons, and the Wii remote could have done with an analog stick.
This would have meant that you could for instance use two Wii remotes at once, each with an analog stick and several buttons...
While using the motion controls and pointer at the same time.
You could then for instance create a shooter with dual analog control for movement, while simultaniously being able to use the motion controls as if they were your hands...
With the existing design, if you want any analog control you have to sacrifice the accuracy of the motion controls... (The nunchuk having neither a pointer, nor the option to use motionplus for increased accuracy. IT also has far fewer buttons. Even further restricting it's usefulness.)
With this in mind, the PS move controller strikes me as even more stupid, because it replicates the same problems of the Wii remote (No analog stick, and about the same number of buttons), and the 'navigation' controller doesn't have any motion-sensing capabilities at all...
Motion controllers
have to be one-handed to be even remotely useful. I think that's pretty much been conclusively demonstrated at this point.
Yet I think sacrificing buttons and analog control sticks in the process isn't a good idea. Nor do I think the Wii remote is a particularly good shape overall.
But... I don't think any of this stuff is really going anywhere.
Motion controls are an interesting idea, but you can't really take them much further than they've already gone.
Improvements in accuracy are possible, but it won't gain you much.
Traditional controllers are also at their limits, because people just don't have enough fingers to do much more. There's a reason the game controller basically hasn't changed since the dualshock controller was created.
There's concepts from virtual reality that might prove interesting, but we don't seem anywhere near a reliable set of technologies to make that happen.
Touch-screens add some limited flexibility, but at the end of the day they're not much better than buttons. (And in some ways are worse.)
Novint seems to be working on a force feedback arm rig though. Which might prove interesting, in that it's basically motion controls with actual physical feedback on what you're doing...